ScummVM: Difference between revisions
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new build: rev 32475 |
new build: rev 32506. readded changelog (oups) |
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| author = dhewg | | author = dhewg | ||
| download = | | download = | ||
[http://static.hackmii.com/scummvm- | [http://static.hackmii.com/scummvm-20080603005132.tgz rev 32506] | ||
}} | }} | ||
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INSTALL | INSTALL | ||
- copy the | - copy the "apps" folder to the root of your sd card | ||
- copy your demos and/or games onto the same sd card | - copy your demos and/or games onto the same sd card | ||
each game goes into its own subdirectory, do not place those under | |||
"/apps/scummvm", and do not set the "theme" or "extra" path to that folder | |||
freeware versions: http://scummvm.org/downloads.php#extras | freeware versions: http://scummvm.org/downloads.php#extras | ||
demos: http://scummvm.org/demos.php | demos: http://scummvm.org/demos.php | ||
Line 49: | Line 51: | ||
home: f5 (scummvm menu) | home: f5 (scummvm menu) | ||
dpad up: shift (mass add for the gui) | dpad up: shift (mass add for the gui) | ||
dpad left: " | dpad down: "0" | ||
dpad left: "y" | |||
dpad right: "n" | |||
gamecube pad | gamecube pad | ||
Line 61: | Line 65: | ||
start: f5 (scummvm menu) | start: f5 (scummvm menu) | ||
dpad up: shift (mass add for the gui) | dpad up: shift (mass add for the gui) | ||
dpad left: " | dpad down: "0" | ||
dpad left: "y" | |||
dpad right: "n" | |||
THANKS | THANKS | ||
Line 71: | Line 77: | ||
====Links==== | ====Links==== | ||
* [http://www.scummvm.org/ Scummvm project Web Site] | * [http://www.scummvm.org/ Scummvm project Web Site] | ||
====Changelog (Wii specific)==== | |||
* rev 32506 | |||
** restructured the runtime paths | |||
*** files from the selected game are now correctly loaded (check the READMII) | |||
** increased the virtual screen size for the IR pointer | |||
*** its now easier to exit the sam & max inventory | |||
*** fixes the goblins 3 scroll issue | |||
** added the keys "y" and "n" to the dpad (for simon the sorcerer) | |||
* rev 32475 | |||
** improved sd read performance (thanks, svpe) | |||
** fixed crash on saving a game | |||
* rev 32231 (hbc apps package) | |||
** wiimote support | |||
** compiled with updated dkppc/libogc/libfat | |||
*** fixes all known crashes (afaict) | |||
*** Monkey Island 3 is playable now | |||
* test 2 | |||
** screen is only updated if necessary | |||
*** no more flicker on the BASS intro | |||
*** better performance | |||
** games with higher screen resolutions are now drawn correctly | |||
** fixed some palette bugs | |||
* test 1 | |||
** first public test version |
Revision as of 01:37, 3 June 2008
ScummVM | |
General | |
---|---|
Author(s) | dhewg |
Type | Emulation/Simulation |
Links | |
[[rev 32506|Download]] |
READMII
Wii port of ScummVM README -------------------------- features not compiled in: - the AGI game engine REQUIREMENTS - sd card - wiimote or gamecube controller in port 1 INSTALL - copy the "apps" folder to the root of your sd card - copy your demos and/or games onto the same sd card each game goes into its own subdirectory, do not place those under "/apps/scummvm", and do not set the "theme" or "extra" path to that folder freeware versions: http://scummvm.org/downloads.php#extras demos: http://scummvm.org/demos.php RUN either use the homebrew channel, available at http://hbc.hackmii.com/ or load "boot.dol" with your favorite loader CONTROLS wiimote analog stick: mouse movement a: left mouse button b: right mouse button minus: escape plus: "." (skip current line of text) 2: enter home: f5 (scummvm menu) dpad up: shift (mass add for the gui) dpad down: "0" dpad left: "y" dpad right: "n" gamecube pad analog stick: mouse movement a: left mouse button b: right mouse button x: escape y: "." (skip current line of text) z: enter start: f5 (scummvm menu) dpad up: shift (mass add for the gui) dpad down: "0" dpad left: "y" dpad right: "n" THANKS shagkur and WinterMute, for devkitppc/libogc and the coorperation svpe, for fixing the libfat feof/thread bugs on the last minute para, for making wiiuse available in libogc
Links
Changelog (Wii specific)
- rev 32506
- restructured the runtime paths
- files from the selected game are now correctly loaded (check the READMII)
- increased the virtual screen size for the IR pointer
- its now easier to exit the sam & max inventory
- fixes the goblins 3 scroll issue
- added the keys "y" and "n" to the dpad (for simon the sorcerer)
- restructured the runtime paths
- rev 32475
- improved sd read performance (thanks, svpe)
- fixed crash on saving a game
- rev 32231 (hbc apps package)
- wiimote support
- compiled with updated dkppc/libogc/libfat
- fixes all known crashes (afaict)
- Monkey Island 3 is playable now
- test 2
- screen is only updated if necessary
- no more flicker on the BASS intro
- better performance
- games with higher screen resolutions are now drawn correctly
- fixed some palette bugs
- screen is only updated if necessary
- test 1
- first public test version