In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

ScummVM: Difference between revisions

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test version 2
Line 3: Line 3:
report problems [[Talk:Homebrew_apps/ScummVM|here]]
report problems [[Talk:Homebrew_apps/ScummVM|here]]


[[media:Scummvm-wii-test1.zip|download]]
[[media:Scummvm-wii-test2.zip|download]]


enjoy,
enjoy,
dhewg
dhewg


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  ScummVM-Wii README
  ScummVM-Wii README
  ------------------  
  ------------------
   
   
  this is an early test version
  this is an early test version
  svn revision 31355
  svn revision 31370
  all but the HE and AGI engine is compiled in
   
features not compiled in:
- the AGI game engine
   
   
  REQUIREMENTS
  REQUIREMENTS
  - sd card
  - sd card
  - gamecube controller  
  - gamecube controller in port 1
   
   
  FEATURES worth mentioning (wii port specific)
  FEATURES worth mentioning (wii port specific)
  - GX hardware scaling
  - GX hardware scaling
  - usage of the wii's internal sd slot
  - usage of the wii's internal sd slot for:
  loading of runtime and game data
  game state loading/saving
   
   
  INSTALL
  INSTALL
  - copy the "scummvm" folder to the root of your sd card
  - copy the "scummvm" folder to the root of your sd card
  - copy demos and/or your games onto the same sd card
  - copy your demos and/or games onto the same sd card
   freeware version: http://scummvm.org/downloads.php#extras
   freeware versions: http://scummvm.org/downloads.php#extras
   demos: http://scummvm.org/demos.php
   demos: http://scummvm.org/demos.php
   
   
  RUN
  RUN
  - run scummvm-wii.dol or scummvm-wii.elf on your wii
  - run scummvm-wii.elf on your wii
  - if you have a usbgecko in slot b, you have to read the debug messages with
  - if you have a usbgecko in slot b, you have to read the debug messages with
   a terminal app, or it will hang
   a terminal app, or the whole application will hang
   
   
  CONTROLS
  CONTROLS
   controls: gc pad
   controls: gamecube pad
   
   
   analog stick: mouse movement
   analog stick: mouse movement
Line 49: Line 54:
   dpad left: "0"
   dpad left: "0"
   l+r: quit
   l+r: quit
CHANGELOG
- test 2
  - screen is only updated if necessary
    no more flicker on the BASS intro
    better performance
  - games with higher screen resolutions are now drawn correctly
  - fixed some palette bugs

Revision as of 00:31, 4 April 2008

this is a public version for testing

report problems here

download

enjoy,

dhewg

Video Demo of ScummVM Running Sam and Max Hit the Road on the Wii

ScummVM-Wii README
------------------

this is an early test version
svn revision 31370

features not compiled in:
- the AGI game engine

REQUIREMENTS
- sd card
- gamecube controller in port 1

FEATURES worth mentioning (wii port specific)
- GX hardware scaling
- usage of the wii's internal sd slot for:
  loading of runtime and game data
  game state loading/saving

INSTALL
- copy the "scummvm" folder to the root of your sd card
- copy your demos and/or games onto the same sd card
  freeware versions: http://scummvm.org/downloads.php#extras
  demos: http://scummvm.org/demos.php

RUN
- run scummvm-wii.elf on your wii
- if you have a usbgecko in slot b, you have to read the debug messages with
  a terminal app, or the whole application will hang

CONTROLS
  controls: gamecube pad

  analog stick: mouse movement
  a: left mouse button
  b: right mouse button
  x: escape
  y: "." (skip current line of text)
  z: enter
  start: f5 (scummvm menu)
  dpad up: shift (mass add for the gui)
  dpad left: "0"
  l+r: quit

CHANGELOG

- test 2
  - screen is only updated if necessary
    no more flicker on the BASS intro
    better performance
  - games with higher screen resolutions are now drawn correctly
  - fixed some palette bugs