ScummVM: Difference between revisions
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test version 2 |
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report problems [[Talk:Homebrew_apps/ScummVM|here]] | report problems [[Talk:Homebrew_apps/ScummVM|here]] | ||
[[media:Scummvm-wii- | [[media:Scummvm-wii-test2.zip|download]] | ||
enjoy, | enjoy, | ||
dhewg | dhewg | ||
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ScummVM-Wii README | ScummVM-Wii README | ||
------------------ | ------------------ | ||
this is an early test version | this is an early test version | ||
svn revision | svn revision 31370 | ||
features not compiled in: | |||
- the AGI game engine | |||
REQUIREMENTS | REQUIREMENTS | ||
- sd card | - sd card | ||
- gamecube controller | - gamecube controller in port 1 | ||
FEATURES worth mentioning (wii port specific) | FEATURES worth mentioning (wii port specific) | ||
- GX hardware scaling | - GX hardware scaling | ||
- usage of the wii's internal sd slot | - usage of the wii's internal sd slot for: | ||
loading of runtime and game data | |||
game state loading/saving | |||
INSTALL | INSTALL | ||
- copy the "scummvm" folder to the root of your sd card | - copy the "scummvm" folder to the root of your sd card | ||
- copy demos and/or | - copy your demos and/or games onto the same sd card | ||
freeware | freeware versions: http://scummvm.org/downloads.php#extras | ||
demos: http://scummvm.org/demos.php | demos: http://scummvm.org/demos.php | ||
RUN | RUN | ||
- run | - run scummvm-wii.elf on your wii | ||
- if you have a usbgecko in slot b, you have to read the debug messages with | - if you have a usbgecko in slot b, you have to read the debug messages with | ||
a terminal app, or | a terminal app, or the whole application will hang | ||
CONTROLS | CONTROLS | ||
controls: | controls: gamecube pad | ||
analog stick: mouse movement | analog stick: mouse movement | ||
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dpad left: "0" | dpad left: "0" | ||
l+r: quit | l+r: quit | ||
CHANGELOG | |||
- test 2 | |||
- screen is only updated if necessary | |||
no more flicker on the BASS intro | |||
better performance | |||
- games with higher screen resolutions are now drawn correctly | |||
- fixed some palette bugs |
Revision as of 00:31, 4 April 2008
this is a public version for testing
report problems here
enjoy,
dhewg
Video Demo of ScummVM Running Sam and Max Hit the Road on the Wii
ScummVM-Wii README ------------------ this is an early test version svn revision 31370 features not compiled in: - the AGI game engine REQUIREMENTS - sd card - gamecube controller in port 1 FEATURES worth mentioning (wii port specific) - GX hardware scaling - usage of the wii's internal sd slot for: loading of runtime and game data game state loading/saving INSTALL - copy the "scummvm" folder to the root of your sd card - copy your demos and/or games onto the same sd card freeware versions: http://scummvm.org/downloads.php#extras demos: http://scummvm.org/demos.php RUN - run scummvm-wii.elf on your wii - if you have a usbgecko in slot b, you have to read the debug messages with a terminal app, or the whole application will hang CONTROLS controls: gamecube pad analog stick: mouse movement a: left mouse button b: right mouse button x: escape y: "." (skip current line of text) z: enter start: f5 (scummvm menu) dpad up: shift (mass add for the gui) dpad left: "0" l+r: quit CHANGELOG - test 2 - screen is only updated if necessary no more flicker on the BASS intro better performance - games with higher screen resolutions are now drawn correctly - fixed some palette bugs