ScummVM |
General |
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Author(s) | dhewg |
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Type | Emulation/Simulation |
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Links |
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[[rev 32506|Download]] |
READMII
Wii port of ScummVM README
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features not compiled in:
- the AGI game engine
REQUIREMENTS
- sd card
- wiimote or gamecube controller in port 1
INSTALL
- copy the "apps" folder to the root of your sd card
- copy your demos and/or games onto the same sd card
each game goes into its own subdirectory, do not place those under
"/apps/scummvm", and do not set the "theme" or "extra" path to that folder
freeware versions: http://scummvm.org/downloads.php#extras
demos: http://scummvm.org/demos.php
RUN
either use the homebrew channel, available at
http://hbc.hackmii.com/
or load "boot.dol" with your favorite loader
CONTROLS
wiimote
analog stick: mouse movement
a: left mouse button
b: right mouse button
minus: escape
plus: "." (skip current line of text)
2: enter
home: f5 (scummvm menu)
dpad up: shift (mass add for the gui)
dpad down: "0"
dpad left: "y"
dpad right: "n"
gamecube pad
analog stick: mouse movement
a: left mouse button
b: right mouse button
x: escape
y: "." (skip current line of text)
z: enter
start: f5 (scummvm menu)
dpad up: shift (mass add for the gui)
dpad down: "0"
dpad left: "y"
dpad right: "n"
THANKS
shagkur and WinterMute, for devkitppc/libogc and the coorperation
svpe, for fixing the libfat feof/thread bugs on the last minute
para, for making wiiuse available in libogc
Links
Changelog (Wii specific)
- rev 32506
- restructured the runtime paths
- files from the selected game are now correctly loaded (check the READMII)
- increased the virtual screen size for the IR pointer
- its now easier to exit the sam & max inventory
- fixes the goblins 3 scroll issue
- added the keys "y" and "n" to the dpad (for simon the sorcerer)
- rev 32475
- improved sd read performance (thanks, svpe)
- fixed crash on saving a game
- rev 32231 (hbc apps package)
- wiimote support
- compiled with updated dkppc/libogc/libfat
- fixes all known crashes (afaict)
- Monkey Island 3 is playable now
- test 2
- screen is only updated if necessary
- no more flicker on the BASS intro
- better performance
- games with higher screen resolutions are now drawn correctly
- fixed some palette bugs
- test 1
- first public test version