Difference between revisions of "User talk:RazorChrist/TronCycles"

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(Request: Controls)
(Request: Controls)
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: I actually had that same idea not long ago. I was thinking if it could be coded to work similar to how Mario Kart works, that would be about right. Problem is, I'm not exactly sure how they coded that. I think it has to do with the IR.x/IR.y values are, but I would have to do some testing to figure it out. Probably won't be in the initial release, but I'll definitely look into adding it to a later release. --[[User:RazorChrist|RazorChrist]] 15:13, 11 July 2009 (UTC)
 
: I actually had that same idea not long ago. I was thinking if it could be coded to work similar to how Mario Kart works, that would be about right. Problem is, I'm not exactly sure how they coded that. I think it has to do with the IR.x/IR.y values are, but I would have to do some testing to figure it out. Probably won't be in the initial release, but I'll definitely look into adding it to a later release. --[[User:RazorChrist|RazorChrist]] 15:13, 11 July 2009 (UTC)
 
:: Ian, I was digging around in various game sources and came across one that had figured out how to use the Wiimote's TILT for movement. So when I finally have a releasable version of the game, it will have the option to choose whether you want to control your cycle using the D-Pad or by Tilting the Wiimote. I've already started initial testing with this function, and it works remarkably well. So there you go! --[[User:RazorChrist|RazorChrist]] 00:43, 18 July 2009 (UTC)
 
:: Ian, I was digging around in various game sources and came across one that had figured out how to use the Wiimote's TILT for movement. So when I finally have a releasable version of the game, it will have the option to choose whether you want to control your cycle using the D-Pad or by Tilting the Wiimote. I've already started initial testing with this function, and it works remarkably well. So there you go! --[[User:RazorChrist|RazorChrist]] 00:43, 18 July 2009 (UTC)
 +
::: Excellent news! Thank you! --[[User:IanWatson|IanWatson]] 16:08, 18 July 2009 (UTC)

Revision as of 18:08, 18 July 2009

General

I was mid-way coding a 2D version of this game for the Wii a few months back (but I got bored of it). Nice to see someone picking it up again. --Pinecone 21:09, 8 March 2009 (UTC)

Well, the end goal will hopefully be a 3D version, but until I can find a good engine to work with, it'll have to be 2D. Speaking of, I was wondering if you still had some of your source laying around? I'm having some trouble getting the actual game loop running, and looking at someone else's code would definitely help. --RazorChrist 06:16, 14 March 2009

Help with 3D Rendering

I'm looking for some help trying to figure out how 3D objects are implemented. If anyone knows of a basic tutorial using either GX, GRRLIB, or anything else, please let me know. --RazorChrist 02:31, 7 April 2009

Request: Controls

It struck me how much the sideways remote resembled the handlebar "stick" that the characters in Tron used to control their light cycles. Would it be possible to have a more natural-feel control as an option, simply tilting the controller right ( \ ) to turn right, or left ( / ) to turn left? --IanWatson 06:41, 9 July 2009 (UTC)

I actually had that same idea not long ago. I was thinking if it could be coded to work similar to how Mario Kart works, that would be about right. Problem is, I'm not exactly sure how they coded that. I think it has to do with the IR.x/IR.y values are, but I would have to do some testing to figure it out. Probably won't be in the initial release, but I'll definitely look into adding it to a later release. --RazorChrist 15:13, 11 July 2009 (UTC)
Ian, I was digging around in various game sources and came across one that had figured out how to use the Wiimote's TILT for movement. So when I finally have a releasable version of the game, it will have the option to choose whether you want to control your cycle using the D-Pad or by Tilting the Wiimote. I've already started initial testing with this function, and it works remarkably well. So there you go! --RazorChrist 00:43, 18 July 2009 (UTC)
Excellent news! Thank you! --IanWatson 16:08, 18 July 2009 (UTC)