/title/00000001/00000002/data/iplsave.bin
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This file holds the save data of the System Menu.
Here is a C structure for System Menu 4.3
struct IPLSaveChanEntry {
u8 primaryType; // 0x00 (3 for normal channels, 1 for Disc Channel)
u8 secondaryType; // 0x04 (0 for normal channels, 1 for Disc Channel and System Channels)
u32 flags; // 0x08 (All titles except Disc Channel use 0x0000000E, and Disc Channel uses 0x0000000F)
u64 titleId; // 0x0C
};
struct IPLSave {
char magic[4]; // 0x00 (Always "RIPL")
u32 fileSize; // 0x04 (As of version 3, is always 0x000004C0)
u32 version; // 0x08 (For 4.3, is version 3)
u32 currentWiiMenuPage; // 0x0C (Resets to 0 on startup)
IPLSaveChanEntry channelList[0x30]; // 0x10 (Listed in order of position in the Wii Menu, each entry is a length of 0x14)
u8 keyboardSettings[8]; // 0x310
u8 unusedTvrc[4]; // 0x318 (Unused; set to zero by ipl::savedata::Manager::setDefaultTVRC)
int didntGotoSdCardMenu; // 0x31C (1 for show SD Card Menu welcome dialog, 0 for don't show dialog)
u64 cachedTitles[0x30]; // 0x320 (Nintendo Channel and Internet Channel are blacklisted)
int currentSDMenuPage; // 0x4A0
u8 padding[0xC]; // 0x4A4 (All zeros)
u8 MD5Sum[0x10]; // 0x4B0 (MD5 sum of the file)
};