|Ported by||Joseba García Etxebarria|
|Licence||GPL v2.0 or above|
BennuGD is a high level open source game development suite which focuses on modularity and portability, making it a perfect choice for cross-platform game development. Although officialy it is only supported on Windows and Linux, BennuGD can run on multiple other platforms, including *BSD, MacOSX, Haiku and consoles such as GP2X, GP2X Wiz, Caanoo and (obviously) Wii. This makes it really fun to code in Bennu: the game can be played on you computer AND your console!
BennuGD -born as a Fenix fork- is actively mantained and makes it easy for both beginners and experienced users to create their own games.
The latest will find it particularly interesting that Bennu allows the use of third-party extensions that extend Bennu to allow such things as: networking, advanced output graphics manipulations, mpeg playback, complex text rendering, XML parsing...
In fact, most of the Bennu code runs as extensions to the main interpreter, allowing you to use only those you need (thus optimizing resource usage) or to completely replace them.
For example, you can choose to replace the provided 2D SDL based software renderer with an OpenGL 3D renderer (currently in beta) based on the Irrlicht Engine that also provides an advanced physics engine.
Native Wii Port
A native version of BennuGD for the Wii has been in the works for some time. The major difficulty lying in the unavailability of dlopen or a similar routine (in which BennuGD relies heavily) for Wii Homebrew developement, Joseba García Etxebarria (josebita) has modified the BennuGD source to overcome this limitation and has integrated all the official modules and some unofficial ones into one monolithic binary. The focus of development right now is to integrate some more unofficial modules and fix the few known bugs.
This version, however, lacks the modularity of the PC version, and doesn't support the 3D renderer nor some other third-party extensions.