SD, SDHC, USB, DVD, SMB, GC Memory Card, Zip und 7z Unterstützung.
NES Kompatibilität basierend auf v0.98.12
Sound Filter
Graphik Filter (GX Chipset, Cheesy und 2x)
NES Zapper Unterstützung.
Steuerung
Die Steuerung lässt sich nach belieben ändern und kann während der Entwicklung noch mehrmals geändert werden!
Ins Menü
+
Funktion
/ oder
/
/ oder oder
/ oder
Menü navigieren
Menüpunkt wählen
Zurück zu vorhergehenden Menü
"File selection"-menü
+
Funktion
/ oder
/
/ oder oder
/
Aufwärts/abwärts eine volle Seite
/ oder
/
/ oder oder
/ oder
Dateiliste navigieren
oder Links
"File selection"-menü Abschlossen.
Up one directory
Datei oder Ordner öffnen
Ins Spiel
Die Steurung kann in das "Controller Configuration" menü geändern worden. Man kann das Zapper-Fadenkreuz im "Controller Configuration" menu deaktivieren.
+
Funktion
oder
oder
oder
NES Dpad
A
B
A-Dauerfeuer
B-Dauerfeuer
START
SELECT
oder
oder
Zapper-zielen
oder
oder
Zapper-Abzug
Münze einwerfen (VS games)
+ oder Links
Emulator Menü
Recht
Recht
Turbo Mode
Aufwärts/abwärts
Aufwärts/abwärts
Ein/Aus-zoomen
Changelog
3.3.9 - December 10, 2016
Hide saving dialog that pops up briefly when returning from a game
don't ignore buttons when zapper is enabled. prevented "Gotcha! The Sport!" from working (thanks liuhb86!)
3.3.8 - May 14, 2016
Removed some unused and redundant palettes (thanks to Burnt Lasagna), new naming convention is:
Accurate Colors = Unsaturated-V5 Palette By FirebrandX
Vivid Colors = YUV-V3 Palette By FirebrandX
Wii VC Colors = Wii's Virtual Console Palette By SuperrSonic
3DS VC Colors = 3DS's Virtual Console Palette By SuperrSonic
FCEUGX Colors = Real Palette by AspiringSquire
Added a new "Delete" button in the Game Options, to erase Save States and SRAM files.
NES Zapper support fixed (thanks to Burnt Lasagna)
3.3.7 - Apr 18, 2016
Added both Firebrandx NES color palettes (thanks to SuperrSonic and Asho).
Added Nestopia's RGB palette (thanks to SuperrSonic and ShadowOne333).
Added a new window when selecting a color palette (in order to avoid cycling the color palettes one by one).
Reverted FDS file in order to fix Disk System support (thanks to Burnt Lasagna) (Support was broken on ver 3.3.5 MOD).
Added option to disable / enable the Virtual Memory messages on the settings menu.
Removed the "Reset" and "Power On" messages when loading and reseting a game (Messages were added on ver 3.3.5 MOD).
3.3.6 - Apr 12, 2015
Merged Emu_kidid's 3.3.5 mod version with Zopenko's 3.3.4 mod version.
Added SuperrSonic's 3DS Virtual Console palette.
Changed the savestate cursor box color (in order to match the emu's color design).
3.3.5 MOD - Apr 22, 2015
Merged in changes from FCEUX (up to r2951)
Added tueidj's TLB VM (w/ ARAM storage) for ROM and other data storage
Enabled menu audio
Less out of memory crashes
Free memory displayed on in game menu
3.3.4 MOD - Apr 12, 2015
Added Cebolleto's preview image support.
Added FIX94's WiiUPro controller support.
Added SuperrSonic's Wii Virtual Console Palette.
Increase preview image size and reduce game list width.
Added a background to the preview image.
Added a Screenshot button (under the game settings options, the video scaling option must be set to default otherwise screenshot looks smaller and with black borders around it, also screenshot folder must already exist otherwise a folder error will popup).
Added a "WiiuPro" button on the button mapping menu, the options is just for completeness, since the controller mappings are shared between the wiiupro and the classic controller.
Fixed the inverted color button selection that was in some option Windows.
On the cheat menu, increased the cheat name display size and added scrolling if the name is too long to display at once.
Fixed cover image dimensions, now it displays screenshot and cover within the background border.
Fixed screenshot option, it no longer creates an additional "dummy" file.
3.3.4 - January 12, 2013
Updated core to latest FCEUX (r2818)
3.3.3 - December 14, 2012
Updated core to latest FCEUX (r2793)
3.3.2 - November 9, 2012
Fixed lag with GameCube controllers
3.3.1 - July 7, 2012
Fixed PAL support
3.3.0 - July 6, 2012
Support for newer Wiimotes
Fixed screen flicker when going back to menu
Improved controller behavior - allow two directions to be pressed simultaneously
Fixed browser regressions with stability and speed
3.2.4 - March 19, 2011
Updated to core to latest FCEUX
Support for Famicom 3D System games (thanks Carl Kenner!)
Improved USB and controller compatibility (recompiled with latest libogc)
Enabled SMB on GameCube (thanks Extrems!)
Added Catalan translation
Translation updates
3.2.3 - October 7, 2010
Sync with upstream SVN - fixes a few specific game issues
Fixed "blank listing" issue for SMB
Improved USB compatibility and speed
Added Portuguese and Brazilian Portuguese translations
Channel updated (improved USB compatibility)
Other minor changes
3.2.2 - August 14, 2010
IOS 202 support removed
USB 2.0 support via IOS 58 added - requires that IOS58 be pre-installed
DVD support via AHBPROT - requires latest HBC
3.2.1 - July 22, 2010
Fixed broken auto-update
3.2.0 - July 20, 2010
Reverted USB2 changes
3.1.9 - July 14, 2010
Fixed 16:9 correction in Original mode
Fixed PAL/NTSC timing switching issue
Ability to use both USB ports (requires updated IOS 202 - WARNING: older versions of IOS 202 are NO LONGER supported)
Hide non-ROM files
Other minor improvements
3.1.8 - June 20, 2010
USB improvements
GameCube improvements - audio, SD Gecko, show thumbnails for saves
Other minor changes
3.1.7 - May 19, 2010
DVD support fixed
PAL/NTSC timing corrections
Fixed some potential hangs when returning to menu
Video/audio code changes
Fixed scrolling text bug
Other minor changes
3.1.6 - April 9, 2010
Fix auto-save bug
3.1.5 - April 9, 2010
Most 3rd party controllers should work now (you're welcome!)
Translation updates (German and Dutch)
Other minor changes
3.1.4 - March 30, 2010
DVD / USB 2.0 support via IOS 202. DVDx support has been dropped. It is highly recommended to install IOS 202 via the included installer
Multi-language support (only French translation is fully complete)
Thank you to everyone who submitted translations
SMB improvements/bug fixes
Minor video & input performance optimizations
Synced with official FCEUX (various game fixes)
ROMs larger than 3 MB now load
Now also searches in application path for gg.rom and disksys.rom
3.1.3 - December 23, 2009
Fixed major file loading issue, more games load now
File browser now scrolls down to the last game when returning to browser
Auto update for those using USB now works
Fixed scrollbar up/down buttons
Fixed zapper
Updates from FCEUX
Minor optimizations
3.1.2 - December 2, 2009
Fixed SMB (for real this time!)
3.1.1 - November 30, 2009
Mapper fixes - several more games work now (Fire Emblem, 76-in-1, etc)
Fixed SMB
Added separate horizontal/vertical zoom options
Improved scrolling timing - the more you scroll, the fast it goes
Fixed reset button on Wii console - now you can reset multiple times
Reduce memory fragmentation - fixes out of memory crashes
Other minor code optimizations
3.1.0 - October 7, 2009
New default palette - more accurate colors!
Revamped filebrowser and file I/O
New timing and frameskip code - allows PAL gamers to play NTSC games
Fixed FDS/Game Genie errors
Many, many other bug fixes
3.0.9 - September 16, 2009
Text rendering corrections
SMB improvements
Updated to latest FCEUX SVN
Built with latest libraries
Video mode switching now works properly
Other minor bugfixes and cleanup
3.0.8 - July 31, 2009
Fixed menu crash
Fixed turbo mode - reduced to frameskip of 1
Fixed .CHT file support
Added Game Genie support - required GG rom placed at /fceugx/gg.rom
FDS BIOS location changed to /fceugx/disksys.rom
DVD file limit of 2000 removed
3.0.7 - July 24, 2009
Core upgraded to FCEUX 2.1.0a - improved game compatibility
State issues fixed - old state files are now invalid!
Cheat support (.CHT files)
IPS/UPS/PPF automatic patching support
Fixed "No game saves found." message when there are actually saves.
Fixed shift key on keyboard
Text scrolling works again
Change default prompt window selection to "Cancel" button
3.0.6 - July 9, 2009
Faster SMB/USB browsing
Last browsed folder is now remembered
Fixed controller mapping reset button
Fixed no sound on GameCube version
Directory names are no longer altered
Preferences now only saved on exit
Fixed on-screen keyboard glitches
RAM auto-saved on power-off from within a game
Prevent 7z lockups, better 7z error messages
3.0.5 - June 30, 2009
Fixed auto-update
Increased file browser listing to 10 entries, decreased font size
Added text scrolling on file browser
Added reset button for controller mappings
Settings are now loaded from USB when loading the app from USB on HBC
Fixed original mode lockup bug
Fixed menu crashes caused by ogg player bugs
Fixed memory card saving verification bug
Fixed game savebrowser bugs
Miscellaneous code cleanup/corrections
3.0.4 - May 30, 2009
Fixed SD/USB corruption bug
SMB works again
GUI bugs fixed, GUI behavioral improvements
3.0.3 - May 26, 2009
Improved stability
Fixed broken SDHC from HBC 1.0.2 update
Fixed issues with returning to menu from in-game
Add option to disable rumble
Auto-determines if HBC is present - returns to Wii menu otherwise
Miscellaneous bugfixes
3.0.2 - April 30, 2009
Improved scrollbar
Multiple state saves now working
Built with more stable libogc/libfat
Fixed rumble bug in filebrowser
Fixed PAL sound stuttering
Added confirmation prompts
Fixed settings saving glitches
3.0.1 - April 22, 2009
GameCube controller home trigger fixed
USB support fixed
More stable SMB support
Corrections/improvements to game saving/loading
Video mode corrections
Settings are now saved when exiting game menu settings area
8 sprite limit and Zapper crosshair can now be turned off from the menu
New video mode selection in menu (forcing a video mode is not recommended)
3.0.0 - April 13, 2009
New GX-based menu, with a completely redesigned layout. Has Wiimote IR support, sounds, graphics, animation effects, and more
Thanks to the3seashells for designing some top-notch artwork, to Peter de Man for composing the music, and a special thanks to shagkur for fixing libogc bugs that would have otherwise prevented the release
Onscreen keyboard for changing save/load folders and network settings
Menu configuration options (configurable exit button, Wiimote orientation, volumes)
Configurable button mapping for zapper
New save manager, allowing multiple saves and save browsing. Shows screenshots for Snapshot saves, and save dates/times
SMB reconnection feature
ISI issue fixed
2.0.9 - January 27, 2009
Fixed a major memory corruption bug in FCE Ultra 0.98.12
Faster SD/USB - new read-ahead cache
Removed trigger of back to menu for Classic Controller right joystick
Changed GameCube controller back to menu from A+Start to A+B+Z+Start
Overscan (cropping) setting now saved in preferences
Rewritten RAM/state saving - old state saves are now invalid
Minor bug fixes
2.0.7 - November 18, 2008
Special thanks to eke-eke & KruLLo for contributions, bugfixes, and tips
Video code rewritten - now has original, unfiltered, filtered modes
Zoom option
16:9 widescreen support
Full widescreen support
SDHC support
SD/USB hot-swapping
A/B rapid-fire
Turbo option
Video cropping (overscan hiding) option (thanks yxkalle!)
Palette changing fixed
Fixed audio 'popping' issue
Wii - Added console/remote power button support
Wii - Added reset button support (resets game)
Wii - Settings file is now named settings.xml and is stored in the same folder as the DOL (eg: apps/fceugx/settings.xml)
GameCube - Added DVD motor off option
2.0.6 - October 21, 2008
Right audio channel corruption fixed (thanks cyberdog!)
Low pass audio filter turned off (muffles audio)
Changed to alternate audio filter
PAL Timing corrected
Cheesy/2X video filters fixed
Qoob Pro modchip support for GameCube (thanks emukidid!)
2.0.5 - October 19, 2008
Sound bug fixed - thanks eke-eke!
High quality sound enabled, lowpass filter enabled
Video threading enabled
Fixed timing error (incorrect opcode)
2.0.4 - October 15, 2008
Wii DVD fixed
FDS BIOS loading works now
FDS disk switching now consistently works with one button press
FDS saving implemented
7z support
Faster SD/USB (readahead cache enabled)
VS coin now mapped to 1 button for VS zapper games
Changed GC controller mappings - Select - Z, Start - Start, Home - Start+A, Special - L
2.0.3 - October 1, 2008
Complete rewrite of loading code - FDS / UNIF / NSF support added!
VS games work (coin insert submitted by pakitovic)
Mapping of 'Special' commands - VS coin insert, FDS switch disk (default A)
480p and DVD now available for GameCube
Improved stability - less crashes!
2.0.2 - September 19, 2008
Fixed network freeze-up problem
Zapper now mapped to A and B
Fixed auto-save feature
Performance slowdowns on Gamecube should be fixed
Will now attempt to load old save states with CRC filename
2.0.1 - September 6, 2008
Zapper support! Turn this on in the Controller Settings - most games require you to have the Zapper on Port 2. Thanks go to aksommerville whose previous work on the Zapper helped, and michniewski's cursor code
RAM game save support! Now you can save your games just like the NES did. By default game saves are saved/loaded automatically. This can be changed in the Preferences menu
Start/Select reversed mapping fixed for Wii controllers
Small bug fixes / improvements / tweaks
2.0.0 - September 1, 2008
Complete rewrite based on code from SNES9x GX and Genesis Plus GX
Wiimote, Nunchuk, and Classic controller support
Button mapping for all controller types
Full support for SD, USB, DVD, GC Memory Card, and Zip files
Game starts immediately after loading
Load/save preference selector. ROMs, saves, and preferences are saved/loaded according to these
Preliminary Windows file share loading/saving (SMB) support on Wii: You can input your network settings into FCEUGX.xml, or edit fceuconfig.cpp from the source code and compile.
'Auto' settings for save/load - attempts to automatically determine your load/save device(s) - SD, USB, Memory Card, DVD, SMB
Preferences are loaded and saved in XML format. You can open FCEUGX.xml edit all settings, including some not available within the program
One makefile to make all versions
Andere Versionen
Suloku
Action
A Button
B Button
Select
Start
Move
+
Bring Up Menu
none
Turbo A
none
Turbo B
Suloku Version unterstützt wiimote/nunchuk/classic Controller.
Download
Vicious1988
Vicious1988 hat eine Version gemacht wodurch Daten vom SD-Slot geladen werden können.
thread
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