OpenBOR

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OpenBOR
OpenBOR Icon 128x128.png
General
Author(s)SX, Plombo and Msmalik681
TypeGame engine
Versionv3.0 Build 6385
Links
Download
Source
Downloadable via the Homebrew Browser
Peripherals
Wiimote4.svg Nunchuck alternative.svg ClassicController.svg GameCube Controller Loads files from the Front SD slot Loads files from SDHC cards in the Front SD slot USB mass storage device

This is an official port of the OpenBOR (aka Beats of Rage) beat em up game engine to the Wii. The initial port was done by SX and the current maintainer is Plombo and Msmalik681.

Instructions

  • Download the latest Wii release from http://www.chronocrash.com/forum/index.php?board=25.0 (or search for openbor on github), from the Homebrew Browser, or from the download link in the information box. (Hassle-free registration is required to download from LavaLit.) If you're not using the Homebrew Browser, extract the OpenBOR or WII/OpenBOR folder in the archive to the apps folder on your SD card, so that the executable and the folders that go with it are under sd:/apps/OpenBOR. As of build 6385 Openbor can be loaded from SD or USB and support added for Wii-U Pro Controller.
  • Download mods from www.Chronocrash.com website and put the .PAK files in the Paks folder. Some of the most popular mods are:
    • Beats of Rage (the original game) by Senile Team
    • Art of Fighting: Beats of Rage Remix III by Mr. Q®
    • NightSlashersX by BonusJZ
  • Launch OpenBOR from the Homebrew Channel, select a mod, and play!

Controls

These are the default controls. They can be changed in the Options menu, accessed from the main menu or by pressing Wiimote - Button or GameCube R Trigger while the game is paused.

Action WiimoteHorizontal.svg Nunchuck alternative.svg ClassicController.svg GameCube Controller
Start/Pause Wiimote + Button Classic + Button GameCube START Button
Move Wiimote D-Pad Nunchuck Control Stick Classic D-Pad or Classic Left Control Stick GameCube D-Pad or GameCube Control Stick
Attack 1 Wiimote 1 Button Classic a Button Gamecube A Button
Attack 2
(rarely used)
Wiimote A Button Classic y Button Gamecube X Button
Attack 3
(rarely used)
Nunchuck Z Button Classic L Trigger GameCube L Trigger
Attack 4
(rarely used)
Nunchuck C Button Classic R Trigger GameCube R Trigger
Special Attack Wiimote B Button Classic x Button Gamecube Y Button
Jump Wiimote 2 Button Classic b Button Gamecube B Button
Back
(for certain menus)
Wiimote HOME Button Classic HOME Button GameCube Z Button
Screenshot Wiimote - Button Classic - Button GameCube R Trigger

Version History

  • v3.0.6385:
    • Msmalik681 added loading from USB support and video scale fix everything will fit in the screen.
    • Demothens added support for Wii-U Pro Controller.
  • v3.0.2836:
    • Significantly improved performance due to further video optimizations by Plombo.
    • You can now choose in the video options whether to preserve the aspect ratio (using black bars) or stretch the picture to the screen ignoring aspect ratio.
  • v3.0.2818: Several important changes by Plombo:
    • Widescreen (480x272) mods supported.
    • Widescreen (16:9) displays supported without stretching.
    • No aspect ratio distortion with any mod regardless of display. Horizontal/vertical black bars are used when needed.
    • Can now be run from a USB flash drive or FAT32-formatted USB hard drive.
    • OpenBOR no longer depends on SDL Wii. All I/O handling is done natively through libogc.
    • Performance boost due to using GX directly for video instead of going through SDL.
  • v3.0.2726: Improved memory usage; implemented by SX for all platforms, including Wii.
  • v3.0.2645: Numerous control fixes by Plombo, who by this point had become the maintainer of the Wii port.
  • v3.0.2615: Sound and control fixes by SX.
  • v3.0.2603: First stable Wii release by SX.

Screenshots

Known Issues

  • Pressing Up on the Classic Controller D-pad in the mod selection menu does nothing. It works fine in-game, and the analog stick works fine both in the menu and in-game.
  • Pressing the RESET button on the Wii causes a code dump.
  • Some special move when performed facing left will cause player to move in the opposite direction.

External Links