SMSPlus

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SMSPlus
MasterSystem.gif
General
Author(s)Eke-eke
TypeConsole emulator
Version14 December 2008
Links
Download
Source
Downloadable via the Homebrew Browser
Peripherals
WiiMote2.svg SensorBar.svg Nunchuck alternative.svg ClassicController.svg GameCube Controller DVD Loads files from SDHC cards in the Front SD slot USB mass storage device GameCube Memory Card

SMSPlus is an Sega Master System/Game Gear Emulator. This is a port of SMS Plus created by Charles Mac Donald, now ported to the Wii with optimisations.

Contents

Information

  • Best PAL mode: any (autodetected)
  • Display mode : 480p, 480i, 576i, 288p and 240p
  • Loaders usable: Twilight Hack, Front SD ELF Loader, WiiHL, Homebrew Channel
  • Supports Zip compressed ROM images
  • Game Genie cheat code
  • Support the Sega Light Phaser
  • Support 3D Glass
  • Support Sega Paddle
  • Can load ROM from DVD

Installation

  • Copy the apps directory to the root of your SD card to use SMSPlus with HBC or use the smsplus_wii.dol to load it with another loader.
  • Create the directory /smsplus/roms at the root of your SD Card and copy your ROM files (.zip, sms, .gg) there.
    • The ROMs can be placed on DVD-/+R (4.7GB max size) but you need to install the DVDx on your Wii. More info on that at HackMii. The DVD should use ISO 9660 file format.
  • Insert your SD Card into the Wii and run SMSPlus using your chosen method (Twilight Hack).
  • Select Load New Game from the Main Menu to load a ROM.
  • Select Play Game from the Main Menu to begin playing the game.

Official Support Forum

You can obtain support, downloads and release information @ TehSkeen

Controls

For the Light Phaser Use Wiimote A Button of the Wiimote to shoot and Wii Remote Aim or Wiimote D-Pad/Classic D-Pad or Nunchuck Control Stick/Classic Left Control Stick to aim.

In Game

GameCube Controller WiimoteHorizontal.svg Wiimote.svg+Nunchuck alternative.svg ClassicController.svg Action
GameCube Control Stick or GameCube D-Pad Wiimote D-Pad Wiimote D-Pad or Nunchuck Control Stick Classic D-Pad or Classic Left Control Stick SMS Pad
Gamecube B Button Wiimote 1 Button Wiimote A Button Classic b Button Button 1 (Start)
Gamecube A Button Wiimote 2 Button Wiimote B Button Classic a Button Button 2
GameCube START Button Wiimote + Button Wiimote + Button Classic + Button Pause
GameCube Z Button Wiimote HOME Button Wiimote HOME Button Classic HOME Button Emulator Menu
GameCube L Trigger+GameCube R Trigger Wiimote - Button+Wiimote + Button Wiimote + Button+Wiimote - Button Classic + Button+Classic - Button Reset the SMS

In Menu

GameCube Controller Wiimote.svg Wiimote.svg+Nunchuck alternative.svg ClassicController.svg Action
GameCube Control Stick or GameCube D-Pad Wiimote D-Pad Wiimote D-Pad or Nunchuck Control Stick Wiimote D-Pad or Nunchuck Control Stick Items selection
Gamecube B Button Wiimote B Button Wiimote B Button Classic b Button Previous menu
Gamecube A Button Wiimote A Button Wiimote A Button Classic a Button Confirm selection

In File explorer

GameCube Controller Wiimote.svg Wiimote.svg+Nunchuck alternative.svg ClassicController.svg Action
Gamecube A Button Wiimote A Button Wiimote A Button Classic a Button Load selected file
Gamecube B Button Wiimote B Button Wiimote B Button Classic b Button Go up one directory
GameCube Z Button Wiimote HOME Button Wiimote HOME Button Classic HOME Button Quit file selection menu
GameCube L Trigger / GameCube R Trigger Wiimote - Button / Wiimote + Button Wiimote - Button / Wiimote + Button Classic L Trigger / Classic R Trigger Down/Up one full page
Gamecube D-Pad Left / Gamecube D-Pad Right or GameCube Control Stick Wiimote D-Pad Left / Wiimote D-Pad Right Wiimote D-Pad Left / Wiimote D-Pad Right or Nunchuck Control Stick Classic D-Pad Left / Classic D-Pad Right or Classic Left Control Stick Display the selected entry's full filename
Gamecube D-Pad Up / Gamecube D-Pad Down Wiimote D-Pad Up / Wiimote D-Pad Down Wiimote D-Pad Up / Wiimote D-Pad Down or Nunchuck Control Stick Classic D-Pad Up / Classic D-Pad Down or Classic Left Control Stick Select previous/next file

ChangeLog

14/12/2008

[NGC/Wii]

  • added Blargg's NTSC Filter support (NTSC video artifacts emulation)
  • added an option to enable/disable bilinear filtering
  • removed embedded font, (re)enabled IPL font support: now should works for Qoob users too (thanks to emukiddid)
  • patched libfat for faster SD card accesses (thanks to svpe)
  • SaveState filenames are now based on the ROM filename (for FAT devices only)
  • various bugfixes, menu tweaks and code cleanup

[NGC only]

  • added 480p support in menu

[Wii only]

  • implemented fast scrolling in menu using Wiimote D-PAD
  • added "Power" button support
  • added USB Storage support
  • Widescreen menu fix
  • *new* libogc 1.7.0 features: SDHC support, Wiimote shutdown button support

26/08/2008

[NGC/Wii]

  • added ROM History for faster ROM access (Marty Disibio)
  • added DVD support in Wii mode (no modchip required)

15/07/2008

[SMS, GG]

  • added an option to disable original Sprite Limit emulation (reduce sprite flickering)
  • added an option to display the hidden parts of the original Game Gear LCD screen
  • added Laser Ghost in "Light Phaser" game database
  • fixed a bug which prevented "normal" games displaying correctly after loading a 3D game

[NGC/Wii]

  • added automatic alphabetical filesorting (Marty Disibio)
  • fixed Wii/Gamecube RESET button handler (softreset)
  • added support for horizontal Wiimote handling in Menu (activated when wiimote is not pointed towards the screen)
  • added custom input ports setting (PHASER,PADDLE, GAMEPAD or NONE), this is still automatically set for games which need specific peripherals
  • keys mapping are now saved in config file
  • when Classic Controller is inserted in Port #1, Wiimote #1 can now be used to control player #2
  • "Soft-Reset" key is now fixed to avoid accidental resets: Buttons + & - on wiimote/classic controller, Triggers L & R on gamecube pad
  • fixed "stretch" mode being canceled after loading a new game
  • fixed SMS BIOS detection (place the BIOS rom on SDCARD in /smsplus/SMS_BIOS.sms)

01/06/2008

[SMS, GG]

  • fixed port $3E emulation: fix Gain Ground, Ninja Gaiden,...
  • added Paddle emulation: fix inputs in all games requiring paddle (Alex Kidd BMX Trial, Megumi Rescue,...), best handled using D-Pad or Analog Sticks.
  • added LightPhaser emulation: fix inputs in all games requiring the lightgun (Wanted, Rambo III, Operation Wolf,...), best handled through Wiimote IR pointing, can also be used through D-Pad or Analog Sticks.

[NGC/Wii]

  • added full horizontal scaling (up to 720 pixels) when using "stretch" aspect mode (use Xscale to increase width)
  • added progressive mode support (480p) in menu also
  • added automatic FreezeState support (OFF by default, check "system options")
  • added automatic config file support
  • /smsplus/saves is now automatically created if it does not exist
  • assigned Reset Button to SMS Soft-Reset

[Wii only]

  • added automatic TV mode detection (from SYSCONF), no more PAL60 version needed
  • added option to return to Wii System Menu
  • fixed "TP reload" option: now compatible with HB channel
  • removed SD-Gekko support (Wii slot becomes default slot)
  • added Wii SD slot support for SRAM & FreezeState files
  • added Wiimote, Nunchuk & Classic controllers support through libwiiuse (see User Manual for default keys)
  • added customizable key mapping (for each configurations: gamepad, wiimote only, wiimote+nunchuk or classic)

2008.04.19

[SMS, GG]

  • fixed VDP init when loading savestate: fix graphics in games using TMS9918 mode
  • added port $3E emulation and full SMS BIOS support (see user notes)
  • implemented SMS1 VDP "tilemap mirroring" bug: fix Y's (J) status bar when running in SMS1 mode
  • updated Z80 core to last version (fix some undocumented behaviour): fix Rambo 3 "Game Over" screen & Robocop 3 "pause" bug
  • corrected PAL CPU clock value
  • modified FM Unit detection: fix FM music in many Japanese games
  • added full overscan emulation: when enabled, aspect ratio is exactly like on original hardware, including borders (horizontal borders are generally completely hidden under TV edges)
  • corrected Game Gear VDP handlers in SMS mode: fix colors in GG-MS mode
  • improved Codemasters Mapper emulation: fix Excellent Dizzy Collection & Ernie Els Golf
  • added Korean Mapper emulation: fix Sangokushi III & Dodgeball King
  • adjusted SMS color palette values (compared side by side with a real PAL SMS 2)
  • fixed Hcounter table (thanks to FluBBa)

[NGC/Wii]

  • added support for original video mode (240p/288p): this makes games looking exactly like on original hardware (including scanlines)
  • added "Aspect" option to switch between Original (correct aspect ratio with borders) and Fit Screen (full screen) display modes
  • added "Xshift" & "Yshift" settings to let you adjust display area while keeping the original aspect ratio
  • added "Border" option to enable/disable borders color emulation
  • added "Palette" option to let you choose the Brightness level: RVB (darkest), Normal , Bright
  • added Wii mode support (including front SD rom loading with LFN, TP reload, ...)
  • added EURGB60 & PAL 50hz TV modes support
  • added 480p (progressive) rendering mode support in Wii mode (not supported by the PAL60 version, use the other one !)
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