From WiiBrew
Jump to navigation Jump to search


Dude, *starts crying* you're my hero! You know what would make this app 10 billion times better? Because this app is capable of temporarily replacing booted files from a disk with new ones, could it also be possible to implement a process that would copy certain files from the disk (audio textures, etc) onto an SD Card? --SandMan 18:22, 21 March 2010 (UTC)

Well, there are already multiple programs that will do that for you, Riivolution focuses on applying these patches. Check out FTPii for an easy way to grab files from a disc. AerialX 18:56, 21 March 2010 (UTC)
Okay, I've been trying to use FTPii for some time after your recommendation, but I keep getting an error saying "Mounting: Wii disk filesystem... Failed". I have DVDx installed, I have a Wii disk in the slot, it is able to mount the Wii Diskimage, but isn't able to mount the ISO9660 filesystem either, so what is it that I am doing wrong? --SandMan 23:27, 3 April 2010 (UTC)
I get that problem with FTPii as well. WiiXplorer works fine for me, though. --Dialexio 07:10, 4 April 2010 (UTC)


Congratulations on an interesting piece of software. I'm not much of a machine language hacker or else I'd try my hand at it myself. I'm afraid my debugging skills are mostly limited to using the Snes9x cheat finder. :) ErisDiscord 01:11, 22 March 2010 (UTC)

How does it work?

Does this work like TinyLoad loading the current disc with patches? Or does it patch an IOS and uses that patched IOS from that moment on? In that case it might need the "modifies NAND" box. Which it might need anyhow, as it can install itself as a channel. --Daid 10:10, 23 March 2010 (UTC)

Thing is, I don't want people to be under the impression that it requires NAND changes to run; because it doesn't. You can just launch it with bannerbomb and have it never install an IOS or channel, and work perfectly fine. It will only install the channel if you choose to do so, and the IOS it requires it installs unpatched; you could alternatively do an official system update through Nintendo to get it instead. I suppose it might be needed, but it might be nice to add some context with it >.> AerialX 12:47, 23 March 2010 (UTC)
That's good to hear :D I'm still kinda wondering how this all works then. Does IOS37 allow for game patches? I was under the impression that the games loaded content from disk directly trough IOS access? --Daid 09:33, 24 March 2010 (UTC)

RiiFS Release?

When I saw that there was a server for featured NSMB levels, I thought about hosting a server for Mario Kart Wii Tracks. Thus I ask: when will the server/protocol be released? Is there a release date yet?

Also, maybe we could even do it like this:

Port 1111 -> Featured Tracks Port 1112 -> Mario Kart Wii² (Modification by USER) Port 1113 -> Yoshi Kart Wii (Modification by USER)

Is this possible to link different ports to different folders? Woudl be an interesting feature, if it isn't ;) --Superyoshi 16:37, 23 March 2010 (UTC)

Expect it to pop up later today here. And this is kinda possible, but since it doesn't have an interface you'd have to modify the code to do that or just run three seperate instances of the program. AerialX 16:41, 23 March 2010 (UTC)
EDIT: Also note that the easiest way to accomplish this is simply to run a single server as one port instead; use Riivolution's option and choice system to allow the user to pick which hacks they want to choose themselves rather than requiring a different download for each. AerialX 17:35, 23 March 2010 (UTC)

having trouble getting this to work

this looks like amazing hack for wii but im having a hard time getting this to work

here is what i did, I put the nsmb template in the Riivolution folder and renamed it NSMB, then I dumped all of the stage files from the disk and put them in the nsmb folder in the root sd card and when I go to the menu I see nothing lol just a red screen with the words install launch and exit:( um does anyone know where i when wrong? please reply and thank you for reading;) supermariovb64 18:35, 23 March 2010 (UTC)

I'm guessing you put the XML in /apps/riivolution? It's supposed to just go in /riivolution AerialX 21:23, 23 March 2010 (UTC)

thank you for the reply:) kk so on the root of the card i make a folder called riivolution and put the nsmb xml in their? ill try that now.supermariovb64 22:35, 23 March 2010 (UTC)

hi;) Yup im able to get to work now and its amazing:D This app is going to change the homebrew scene and finally no more changing files on iso with wii scrubber. Thank you for making this app AerialX :)supermariovb64 18:35, 25 March 2010 (UTC)

Network times out and crashes Wii

When using Network mode, if I leave it there for about 5 minutes, it will crash the Wii. This is probably because of a timeout issue with the server. --Mjbauer95 00:40, 25 March 2010 (UTC)

Yeah, that's an issue that will be fixed in the next update; it waits too long for that network connection. However, are you using the NSMBW server? Because it really shouldn't be timing out at all, I can see it running fine on my end. If you're having an issue with that server specifically, would you mind hopping on to #NSMBW on FreeNode so I can narrow down the problem? AerialX 00:58, 25 March 2010 (UTC)

XML Formatting

So the main problem I have is that I have no clue how to format the XML code to show the titles of the characters for SSBB, like the video example. Also, I'm using the original GeckoOS code version, and have no idea what the heck an .svs file is. Is it even possible to get that to work, and if so how? Could you possible supply a copy of the XML code used in the video? BAPACop 21:56, 25 March 2010 (UTC)

EDIT: Sorry, I realized I didn't quite describe that well. I previously found the Patch Format page on the Riivolution site, however the main problem is that I don't know the paths on the SSBB disk to type into their respective fields. And again, I'm using the GeckoOS, so I have no .svs files, only .pac, .pcs, and .brres files. Or are those compatible as well? BAPACop 22:00, 25 March 2010 (UTC)

Depends on what you're trying to do. I don't even know what a .svs file is :)... As long as you throw pac/pcs/brres files into the folder with the right filename (proper full folder path is optional), it'll be replaced. Use FTPii to check out the proper filenames, but for characters it's ususally like FitMarth00.pac/pcs, for example with Marth. AerialX 22:32, 25 March 2010 (UTC)

Update Wii?

When a new Wii update is out and I have used Riivolution without installing a channel or anything, can I update my Wii without being bricked or have anything bad happen to me? Since I'm not installing the channel, I'm not changing anything on my Wii so technically I'm not really doing anything that Nintendo will find during the online system update right? --X66x66 15:59, 8 June 2010 (UTC)

You can update safely. It's normally recommended to not update until it's known what the update does, as they tend to make it inconvenient for homebrew... But the worst that will happen is that you won't be able to use Riivolution until it's updated for the new system menu. AerialX 21:29, 8 June 2010 (UTC)
So like I could update to the new 4.3 and be ok? I just would have to wait for an updated Riivolution? --X66x66 17:18, 22 June 2010 (UTC)
There's no point updating to 4.3, especially seeing as HBC etc. is blocked, but Riivolution is currently not working, but should be fixable simply by changing the revision number of IOS37 in the source, so there should be a working version in days. --SifJar 17:27, 22 June 2010 (UTC)
You can update now that Riivolution 1.03 is out. It's still not really worth it, but you can reinstall the channel before you update and it'll stay; unless you feel like using Indiana Pwns / Smash Stack to run it each time. AerialX 16:17, 23 June 2010 (UTC)
So if I update all I have to do is install the channel and i can still use Riivolution after updating?--X66x66 18:47, 12 July 2010 (UTC)

Love the changelog

Love this bit of the changelog:

 September 16th, 2010
 This update provides behind-the-scenes fixes that will not affect features but will improve the overall system performance.

I lol'd. --SifJar 00:23, 18 September 2010 (CEST)

Gamecube mode

Does this thing only work with Wii games, or can I use it on Gamecube games too? Ness and Sonic 17:07, 7 October 2010 (CEST)

Wii games only I'm fairly sure. Because it uses on-the-fly IOS patches AFAIK, and GC games don't run on IOS. --SifJar 20:25, 7 October 2010 (CEST)
I think I read something about the Wii running them under certain IOS called "MIOS". Nintendo has updated it a few times for various reasons like stopping Action Replay. I don't know all the details though. Ness and Sonic 17:16, 28 October 2010 (CEST)


I did not know that because of the second version 4.3 update, that the previous version of Riivolution would no longer work. When going to Riivolution, it gives me a prompt saying that to continue, I would have to downgrade IOS37. I'm not sure how to work around this. --LightBrawler 15:37, 13 October, 2010 (EST)

You don't need to "work around" it, just let it downgrade IOS37 for you and it'll all work out just fine. --SifJar 23:16, 13 October 2010 (CEST)
No, you just need to use the *current* version of Riivolution, released after the second 4.3 update. Tueidj 17:14, 14 October 2010 (CEST)
Woops, sorry for misinformation, I have never used the software, just based what I said on what I have read from others. --SifJar 20:31, 14 October 2010 (CEST)


I try to boot up brawl,but when its up its blank.all it sais is:uninstall,boot,exit. Why wont the menu come up?

archived files

If the files that are being swapped are in an archive with other files that aren't being swapped, does the archive need to be complete or just contain the files that are going to be replaced? - Ness and Sonic 21:08, 12 January 2011 (CET)

You need a complete replacement archive I believe. e.g. if you want to replace one file in an ARC, dump the ARC, replace the one file, then use the full version with one file replaced. --SifJar 15:26, 13 January 2011 (CET)

Wii U?

Is Riivolution compatible with the Wii U's Wii Mode? --Phred (talk) 01:10, 28 December 2012 (CET)

Yes, v1.05 added this feature. --Hiccup (talk) 14:48, 24 July 2013 (CEST)

Wii Mini current IOS 58

Hi all! I have a Wii Mini with IOS 58.

So to run Riivolution it seems I have to downgrade to IOS 37. Is it correct? And you say that the Wii Mini will not brick (usually)? Thank you :) I need some courage to use Dop-Mii. --Boz (talk) 09:47, 31 December 2021 (CET)

@Boz: That's not how IOS works. The number is a version, but you will have multiple different major versions installed at the same time (since different (officially-released) games use different versions, and the versions aren't necessarily compatible). Updated IOS37 refers to the versions as listed on IOS37. If you've got a Wii Mini, it's got the most recent revisions of all IOS versions (more or less), so you shouldn't need to mess with installing anything yourself. (I'm not sure whether Riivolution will work with the Wii Mini, though, but that would instead be because the IOS versions used to support Wii Mini hardware/with whatever changes exist on the Wii Mini are incompatible with Riivolution.) --Pokechu22 (talk) 05:48, 4 January 2022 (CET)