Talk:Virtual Console
From WiiBrew
For the VC channels, with the exception of the Wii games, is it possible the two center characters are hex numbers?-Vercalos
No, they go above F. (i.e., AA, AB, AC, AD, AE, AF, AG, AH... ...AY, AZ, A1...)
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Region codes
It appears that there are more region codes than the four mentioned in the article. The version of "Zelda: A Link to the Past" I downloaded is German-only and has the region code "D" (full game ID: JADD). A regional french version of that game also exist, it will probably have the ID "JADF", although I cannot confirm this. Helsionium 12:02, 5 May 2008 (PDT)
Suffix N
There is a suffix I found in the import games (2 are Lost Levels {FB2N} and Sin & Punishment {NAJN}). If someone from a different region other then US can confirm this, that would be great.
--Yod4z 30/03/2010 The suffix N are used for US NTSC import and the suffix L are used for European PAL import —Preceding unsigned comment added by Yod4z (talk • contribs) 17:42, 30 March 2010 (UTC)
How it works
I think that we need to add a section that explains the way the games work. Is it an on-board emulator, or is it an emulator in the data?
I read somewhere that they hacked a VC game into playing another rom on a wii...but that doesn't explain how it works >< --Atariangamer 20:00, 4 November 2008 (UTC)
Commodore 64 ROM format
Does anyone know what format the c64 VC roms are in? (e.g. c64, t64, d64, p00, etc). I believe the rom is packed within 05.app. Thanks. —Preceding unsigned comment added by Wilsoff (talk • contribs) 22:37, 24 June 2009 (UTC)