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Cool, good work :) -- Xeron 21:57, 19 February 2009 (UTC)

+1, you're god among men -- TunaLover

Thanks ;-) To be honest porting is trivial compared to the huge effort it took to write these emulators in the first place. --Raz0red 03:34, 20 February 2009 (UTC)


Wii2600 Crashing after pressing A button

I have been having an issue with Wii2600 for quite a while now. This is with both versions that were released. v0.1 & v0.2. I launch wii2600 through the HBC and with no problem the Emulator launching. It shows up on the screen and I follow the instructions as it states to press "A" button to start the emulator. As soon as I do I get a dump on both versions. I have tried everything to try to get the emulator to work correctly. I have many other emulators that work with no issues including wii7800. I do notice the light on my external hard drive starts flashing and it starts to spin like it may be looking on it. Sometimes I at random I it to work if I wait to press the "A" button for 5 minutes. But that hardly happens. When it works perfectly. I just don't understand. I have uploaded some pictures of each versions dump after pressing the "A" button.



Please let me know if there is an update or a solution!

Todd --Turntablez123 12:47, 11 January 2012 (EST)

Wiimote button assignment

Just a suggestion, wouldn't it be better to have the "Open/close command menu" button as something that can't be accidentally hit while playing, like the Wiimote's "A" button? --ICEknigh7 14:41, 9 May 2009 (UTC)

Yeah, that makes a lot more sense. In addition, I am hoping to get definable button assignments in the next release. --Raz0red 06:21, 15 May 2009 (UTC)

I just can't get my controller working once I updated a single 'UP' mapping. I did this because my nunchuk never worked in the 'right' other direction and I suspected that it is a mapping problem. How to reset to defaults? Riverraid 23:25, 19 October 2010 (CEST)

Controls suggestion

I suggest implementing a new control scheme using the wiimote accelerometers where you hold your wiimote vertically and tilt it like a joystick (using the b button as "the button"). I think this is the closes you can get to the original controller experience.

Maze Craze crashes

Someone with a time machine, please forward (or rather backward) this to Raz0red while he's still working on a new release: Maze Craze frequently crashes with an alignment exception while generating a new maze. Easy to reproduce, but I can give details if necessary. --Zarchimedes 13:32, 23 July 2010 (UTC)

Wii2600 Black Screens when Your Shape USB2.0 Camera or USB Hub connected

First, Thanks so much for Wii2600. This emulator has brought back many fond memories of times when computer games were simple and quite fun.

I thought it would be helpful to report that the Wii2600 emulator black screens and requires a hard reboot. It does work, as long as the USB port doesn't have a USB hub or USB2.0 camera attached.

It would be a bonus not to have to remove USB devices from the ports. Would save wearing out the usb ports.

I am grateful for all of the efforts. Thank you so much.

An issue with 32-in-1 Combat

With the game Combat, when you do bouncing bullets, the tanks won't appear. If you shoot, your tank will appear, but the other one won't.--4Tails4 13:49, 6 May 2012 (CEST)

Atari 2600 Forwarder Channel & USB Loader with Cover Art?

Hey, Awesome work..

I was wondering if there was a way we could get a Wii Channel to "Atari 2600", and a Configurable USB Loader that will give us a list of game cover art, and you click the cover art, and the game begins.. with a "Return_to_Channel" function

Is that at all possible to do??

Thanks alot

Update: I dont mind the Scrolling names list actually, Do you have a Channel Forwarder for the Atari item so we dont have to open Homebrew, so its more child-safe??

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