User:Kaisersozeh

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Hello! I'm very much at the beginnings of my coding life - apart from coding BASIC on a zx spectrum as a child! I'm interested in using QuakeGX within a coverflow loader, such as wiiflow, to load user generated Quake content. I'm nearing completion of a beta release of the project, and hope to publish on Wiibrew. I'd love anyone interested in the wii quake code to give me a shout - my email is available via my wiibrew profile

My next project is a "WiiFlow" mod that removes all of the access to copywritten content, but leaves general homebrew and emulator users an entirely legitimate access to a "coverflow" - a dynamic 3D array of "covers" (typically game covers)- used as icons to load content or direct software. In effect, this provides any homebrew able to provide argument support with a beautiful, sophisticated and powerful ready-made front end - if you can think of homebrew that would could use an icon/point&click interface - "EMUflow" ( working title! :) ) can handle that, your file handling and much much much much more. Much. I'm hoping an entry on wiibrew describing "EMUflow's" infrastucture and potential, along with links to emulators already using argument support, it might encourage a few ideas that would never see daylight because of the pain of writing file handling and an interface. Thanks for reading this far, I'm impresssed!