Yay, my own page :-)
Hey, How Do I Create A Contents thing in mediawiki --Calthephenom 20:11, 7 August 2009 (UTC)
Are You Interested in A MiSQL Database, a wii sql database please help, you have a large amount of experience and i am skilled in graphic design i know BASIC very well, i spent close to 5 years with it here is the App Page --Calthephenom 03:51, 6 August 2009 (UTC) Ok You're In, We Just Need A Few More Members --Calthephenom 15:01, 6 August 2009 (UTC)
- Could You Try Doing A Build Off Of THe PostgrSQL Source Code
download it At The MiSQL Sourceforge Page —Preceding unsigned comment added by Calthephenom (talk • contribs) 21:21, 7 August 2009 (UTC) so wii would have to write the source code manually? try one more open source sql server, like SQLite --Calthephenom 21:14, 10 August 2009 (UTC)
- Calthephenom, I already told you this library was already ported and that's why I did not see the point of your project. See this page List of development tools#Ported Libraries. --Crayon 22:08, 10 August 2009 (UTC)
yah, thats wat we should do (regarding sqlite server) --Calthephenom 18:27, 12 August 2009 (UTC)
wii web server
I'd just like to let you know that the new branch have matured enough for you to also develop on it. Feel free to ask questions if my code is confusing somehow. Do note that my avalibility will be low the next week, I got a job. But I will still be online daily.--henke37 15:34, 24 July 2008 (CEST)
You ask why there is so many files, the answer is that my code is modular and easy to work with. And please, don't edit my user page, put it on the talk page instead ;). Also don't forget to sign when writing on my talk page. I think that this version is much better to work on since it's easy to edit and has well thought out algorithms instead of slowly aggregated code that happens to work. I think that if we work on it, we can get it up to the point of the old one within this week.--henke37 23:42, 24 July 2008 (CEST)
I chose c++ because I like how it works with object and due to it's extremely powerful standard template library (good luck finding a binary tree that can mostly be treated like an array indexed by text strings that is easy to use in C). As I stated before, I use more than one file because I want maintainability and easy access. Keeping too much in a single file (Yes, I am looking at you) just makes the file hard to use. It also helps the build time staying low since it only needs to recompile the changed stuff.
For your question about classes, I would recommend a C++ book or tutorial, but here it is in brief. Think of a C++ class as of a C struct. That's pretty much what they are, glorified structs. As you probably have noticed, these structs can have associated methods. It's pretty much the same thing as adding the struct name before the function name in C, just a shorter syntax. Of course classes got things like constructors and inheritance, but that's just lacing on the top, it's still glorified structs.
About your request to rewrite it in C, I have only one question, why? Why do you feel that we should throw away the existing code just to redo it in c? The cleaned up design would not change, it would just be slightly syntasticaly different. Again, I am happy to be the bridge from C to C++ for you. I mean, you wouldn't be the first person I help with programing.--henke37 11:32, 27 July 2008 (CEST)
I like your new idea, it is very nice, but it still needs a little improvement. I will rewrite code, upon request from you. That is, if you find some code you don't get, you tell me and I will try to rewrite that code as C. Here is generic methods as a starter:
Classname object; object.method(parms);
struct Classname object; Classsname_method(&object,parms);
--henke37 19:41, 27 July 2008 (CEST)
You ask a lot of questions, I better start replying to them
The double colon
The double colon, (::), is the scope resolution operator. It is used to access things that is in a different scope. For example Classname::method, it accesses the method in the class. As you might notice, it's used with this std thing, that's a namespace. Think of namespaces as folders where stuff is hidden from general view to not interfere with other stuff.
The run thing
The run method is simply the method that is run as a separate thread, think of it as another main function that runs at the same time as the main function.
The canvas is a custom class I have written, it's an extension to the wiisprite library so that I can do runtime picture creation, you know draw lines and stuff like that. --henke37 09:28, 28 July 2008 (CEST)
I have just seen that you have writen a lib to use the usb keyboard and i have writen one too.
It's a bit stupid don't you think so ?
I'm using directly the usb function whereas you must use /dev/usb/kdb.
It's my first contribution to the community so i don't know what is better to do.
You can contact me at davyg2 at gmail dot com
My library is there : http://wiibrew.org/wiki/Image:Libwiikeyboard-src.tar.bz2.
Yay - you're the first one to use my brand-spanking new template! :D
For that I bestow:
|"The first person to use the HomebrewPossiblyDangerous template" prize!|
Enjoy. --Lukegb 22:07, 5 August 2008 (CEST)
wiiwebserver, the story continues
Hi, I noticed that you have begun working on the server again. We should talk on IRC to redesign it. Just join #wiidev @ EFnet when you have time.--henke37 20:37, 8 March 2009 (UTC)
Signing your posts
Hi there. In case you didn't know, when you add content to talk pages and WiiBrew pages that have open discussion, you should sign your posts by typing four tildes ( ~~~~ ) at the end of your comment. If you can't type the tilde character, you should click on the signature button located above the edit window. This will automatically insert a signature with your name and the time you posted the comment. This information is useful because other editors will be able to tell who said what, and when. Thank you! LoganA (talk • contribs) 23:57, 26 July 2009 (UTC)
oh, i figured you could try a build off of the source code
Wii Web Server GUI
<math>1+2</math> now that i have experiance (and am not running around like a headless chicken *coughDaidCough*), would you like to continue of the SQL Server i wanted to make? kthx, im learning SQL Commands Right Now. i think we should start with something similar to SQLite, where it connects to a database.db (along the lines of that), or just an ini config file.kthxbai. --Calthephenom 01:54, 10 November 2009 (UTC) oops, forget to sign :D
according to what i've dug up on the forum, .ini's are not what we would want, so could you start digging up some info on the SQLite Lib ported to the wii, crayon said we should just code the TCP/IP Stack For It (allowing it to be used remotely),the only problem i could see with this is hacking of wii's, since it would be very hard to secure (do to the nature of it),im thinking instead of Writing it from scratch, we should just base it off of the wii web server (since you did code it :D), and add a parser, (similar to BBCode on forums, just an idea). if you could create an example parser and send me the C Code via pastie.org,i think this project could begin.kthx--Calthephenom 00:28, 11 November 2009 (UTC) bingo,if you could just write an example parser (with like one term), i will write the parser, if you could start adding support for a file called sqlparse.c in WWS,and make it parse that, i will write a parser (once you give me some example code), my question is, should we encrypt the file database.db file it will add info to, so h4ckz0rx p33ps can't hack wii's, and how would we add support for conventional usernames/passwords, and how will we access the file via a remote browser, i will write a php file that connects to the SQL Server , i will send u the link asap--Calthephenom 00:18, 12 November 2009 (UTC)
- ya i probably could, how could i attain the packets though?
- yah ill do that sometime this weekend
i found what i believe to be some packets. http://www.devco.net/archives/2006/08/09/mysql_query_logging.php Calthephenom 02:54, 6 January 2010 (UTC) no biggy--Calthephenom 22:53, 6 January 2010 (UTC)
i am currently coding a wii OS. i was wondering if you wanted to help me. i would need you to code the area that launches the DOL/ELF's. since i have no clue how to do that. i am currently coding the initilization area. i'll give you the source once i get some timer functions working.kthx Calthephenom 02:51, 6 January 2010 (UTC)