User:Glatzemann/libGUI: Difference between revisions
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Glatzemann (talk | contribs) New page: {{Infobox homebrewapp | image = | title = libGUI | desc = Library | type = Development | display = Any | author = Glatzemann | version = alpha | download = not yet rel... |
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{{Infobox homebrewapp | {{Infobox homebrewapp | ||
| image = | | image = [[Image:libGUI_logo_small.jpg|200px|libGUI]] | ||
| title = libGUI | | title = libGUI | ||
| desc = Library | | desc = Library |
Revision as of 13:43, 2 January 2009
libGUI | |
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General | |
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Author(s) | Glatzemann |
Type | Development |
Version | alpha |
Links | |
Download | |
Source | |
Peripherals | |
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libGUI is a GUI rendering library ported from a pc project of me to the wii. It uses GX and is written in C++ and makes the creation of graphical user interfaces very easy.
For assisting the development of your GUI theres a simulation modus for Win32 systems using OpenGL with emulation of up to four wiimotes with your mouse.
After releasing a stable version of libGUI I will start to make some changes on my gui/skin editor (sorry, windows only, too) TeEd. It is a wysiwyg application for creating and editing gui's for libGUI.
More info about libGUI will follow in the next days.
Installation
- install devkitpro
- extract the libGUI archive to your development path
- include the libGUI header file
Usage
Tutorials will follow upon release of libGUI
Changelog
currently working on first release
License
to be defined