User:Glatzemann/libGUI: Difference between revisions
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==Usage== | ==Usage== | ||
Tutorials will follow upon release of libGUI | Tutorials will follow upon release of libGUI | ||
==Current Progress== | |||
*Resource-Manager (50%) | |||
**manages Textures, Materials, Fonts and Skins (dynamic loading, unpacking and unloading) | |||
**loading of png, bmp, jpg and raw | |||
*Font-Manager (25%) | |||
**managing dynamic bitmap fonts and truetype fonts (dynamic generation of textures) | |||
*Base Widgets (85%) | |||
**Label (display of text) | |||
**Image (display of images from Resource-Manager-Textures) | |||
**Textbox (input and editing of text) | |||
**Multiline-Textbox (same as Textbox but with more than one line of text) | |||
**Button (Toggle- and Click-Buttons) | |||
*Derived Widgets (15%) | |||
**Progress-Bar | |||
**Listbox | |||
**Radio-Buttons | |||
**Checkbox | |||
**On-Screen-Keyboard (numeric and alphanumeric) | |||
*Input-Manager (50%) | |||
**managing input from wiimote(s), On-Screen-Keyboard and/or USB-Keyboard | |||
*Localization-Manager (0%) | |||
**planning phase of a localization manager for multi-language gui's | |||
*Log-Manager (75%) | |||
**logging of (debug) messages to screen, files and TCP | |||
*Animation-Manager (0%) | |||
**planning phase of animated guis (like the "from left to right scrolling buttons" in HBC) | |||
and much more ;-) | |||
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==License== | ==License== | ||
to be defined | to be defined, but will be free even for commercial use. Source will maybe released at some time. I need to rewrite some parts, because I used some code from a commercial project I've done some time ago and I'm not able to release these sources. | ||
[[Category:Homebrew in Development]] | [[Category:Homebrew in Development]] | ||
[[Category:Libraries]] | [[Category:Libraries]] |
Revision as of 21:13, 5 January 2009
libGUI | |
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General | |
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Author(s) | Glatzemann |
Type | Development |
Version | alpha |
Links | |
Download | |
Source | |
Peripherals | |
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libGUI is a GUI rendering library ported from a pc project of me to the wii. It uses GX and is written in C++ and makes the creation of graphical user interfaces very easy.
For assisting the development of your GUI theres a simulation modus for Win32 systems using OpenGL with emulation of up to four wiimotes with your mouse.
After releasing a stable version of libGUI I will start to make some changes on my gui/skin editor (sorry, windows only, too) TeEd. It is a wysiwyg application for creating and editing gui's for libGUI.
More info about libGUI will follow in the next days.
Installation
- install devkitpro
- extract the libGUI archive to your development path
- include the libGUI header file
Usage
Tutorials will follow upon release of libGUI
Current Progress
- Resource-Manager (50%)
- manages Textures, Materials, Fonts and Skins (dynamic loading, unpacking and unloading)
- loading of png, bmp, jpg and raw
- Font-Manager (25%)
- managing dynamic bitmap fonts and truetype fonts (dynamic generation of textures)
- Base Widgets (85%)
- Label (display of text)
- Image (display of images from Resource-Manager-Textures)
- Textbox (input and editing of text)
- Multiline-Textbox (same as Textbox but with more than one line of text)
- Button (Toggle- and Click-Buttons)
- Derived Widgets (15%)
- Progress-Bar
- Listbox
- Radio-Buttons
- Checkbox
- On-Screen-Keyboard (numeric and alphanumeric)
- Input-Manager (50%)
- managing input from wiimote(s), On-Screen-Keyboard and/or USB-Keyboard
- Localization-Manager (0%)
- planning phase of a localization manager for multi-language gui's
- Log-Manager (75%)
- logging of (debug) messages to screen, files and TCP
- Animation-Manager (0%)
- planning phase of animated guis (like the "from left to right scrolling buttons" in HBC)
and much more ;-)
Changelog
currently working on first release
License
to be defined, but will be free even for commercial use. Source will maybe released at some time. I need to rewrite some parts, because I used some code from a commercial project I've done some time ago and I'm not able to release these sources.