User:Glatzemann/libGUI: Difference between revisions
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==Current Progress== | ==Current Progress== | ||
<font color="green">green</font> lines are finished and <font color="red">red</font> lines are still open | |||
<font color="green"> | |||
*Event-/Message-Handler (100%) | |||
**managing of messages for the gui and the widgets | |||
**raising of events (Key, Pointer, ...) | |||
</font> | |||
*Base Widgets (90%) | |||
**<font color="green">Static Element (base widget for most of the other widgets, has states, color, text, image and pointer events)</font> | |||
**<font color="green">Image (display of images from Resource-Manager-Textures)</font> | |||
**<font color="green">Button (Toggle- and Click-Buttons)</font> | |||
**<font color="red">Textbox (input and editing of text)</font> | |||
**<font color="red">Multiline-Textbox (same as Textbox but with more than one line of text)</font> | |||
*Resource-Manager (75%) | *Resource-Manager (75%) | ||
**manages Textures, Materials, Fonts and Skins (dynamic loading, unpacking and unloading) | **manages <font color="green">Textures, Materials, Fonts</font> and <font color="red">Skins</font> (<font color="green">dynamic loading</font>, unpacking and unloading) | ||
**loading of png, bmp, jpg and raw | **<font color="green">loading of png</font>, <font color="red">bmp, jpg and raw</font> | ||
**loading of xml configuration files with all informations to create "multi screen guis" | **<font color="green">loading of xml configuration files with all informations to create "multi screen guis"</font> | ||
**loading of binary files with all data for guis (textures, materials, gui definitions) | **<font color="green">loading of binary files with all data for guis (textures, materials, gui definitions)</font> | ||
**loading of linked data for guis (textures, materials, gui definitions) | **<font color="red">loading of linked data for guis (textures, materials, gui definitions)</font> | ||
*Log-Manager (75%) | |||
**<font color="red">logging of (debug) messages to screen</font> (depends on Multiline-Textbox or Multiline-Label) | |||
**<font color="green">logging of (debug) messages to files</font> | |||
**<font color="red">logging of (debug) messages to TCP</font> | |||
*Font-Manager (50%) | |||
**<font color="green">managing dynamic bitmap fonts </font> | |||
**<font color="red">managing truetype fonts (dynamic generation of textures)</font> | |||
* | |||
** | *Input-Manager (50%) | ||
** | **<font color="green">managing input (windows)</font> | ||
* | **<font color="red">managing input from wiimote(s), On-Screen-Keyboard and/or USB-Keyboard</font> | ||
** | |||
** | *Animation-Manager (25%) | ||
**<font color="green">Button-Animations (PointerOver, OnClick, OnMove, ...)</font> | |||
**<font color="red">animated guis (like the "from left to right scrolling buttons" in HBC)</font> | |||
Line 63: | Line 90: | ||
**Checkbox | **Checkbox | ||
**On-Screen-Keyboard (numeric and alphanumeric) | **On-Screen-Keyboard (numeric and alphanumeric) | ||
*Localization-Manager (15%) | *Localization-Manager (15%) | ||
**planning phase of a localization manager for multi-language gui's | **planning phase of a localization manager for multi-language gui's | ||
Revision as of 15:02, 9 January 2009
libGUI | |
![]() | |
General | |
---|---|
Author(s) | Glatzemann |
Type | Development |
Version | alpha |
Links | |
Download | |
Source | |
Peripherals | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
libGUI is a GUI rendering library ported from a pc project of me to the wii. It uses GX and is written in C++ and makes the creation of graphical user interfaces very easy.
For assisting the development of your GUI theres a simulation modus for Win32 systems using OpenGL with emulation of up to four wiimotes with your mouse.
After releasing a stable version of libGUI I will start to make some changes on my gui/skin editor (sorry, windows only, too) TeEd. It is a wysiwyg application for creating and editing gui's for libGUI.
More info about libGUI will follow in the next days.
Installation
- install devkitpro
- extract the libGUI archive to your development path
- include the libGUI header file
Usage
Tutorials will follow upon release of libGUI
Current Progress
green lines are finished and red lines are still open
- Event-/Message-Handler (100%)
- managing of messages for the gui and the widgets
- raising of events (Key, Pointer, ...)
- Base Widgets (90%)
- Static Element (base widget for most of the other widgets, has states, color, text, image and pointer events)
- Image (display of images from Resource-Manager-Textures)
- Button (Toggle- and Click-Buttons)
- Textbox (input and editing of text)
- Multiline-Textbox (same as Textbox but with more than one line of text)
- Resource-Manager (75%)
- manages Textures, Materials, Fonts and Skins (dynamic loading, unpacking and unloading)
- loading of png, bmp, jpg and raw
- loading of xml configuration files with all informations to create "multi screen guis"
- loading of binary files with all data for guis (textures, materials, gui definitions)
- loading of linked data for guis (textures, materials, gui definitions)
- Log-Manager (75%)
- logging of (debug) messages to screen (depends on Multiline-Textbox or Multiline-Label)
- logging of (debug) messages to files
- logging of (debug) messages to TCP
- Font-Manager (50%)
- managing dynamic bitmap fonts
- managing truetype fonts (dynamic generation of textures)
- Input-Manager (50%)
- managing input (windows)
- managing input from wiimote(s), On-Screen-Keyboard and/or USB-Keyboard
- Animation-Manager (25%)
- Button-Animations (PointerOver, OnClick, OnMove, ...)
- animated guis (like the "from left to right scrolling buttons" in HBC)
- Derived Widgets (15%)
- Progress-Bar
- Listbox
- Radio-Buttons
- Checkbox
- On-Screen-Keyboard (numeric and alphanumeric)
- Localization-Manager (15%)
- planning phase of a localization manager for multi-language gui's
and much more ;-)
Changelog
currently working on first release
License
to be defined, but will be free even for commercial use. Source will maybe released at some time. I need to rewrite some parts, because I used some code from a commercial project I've done some time ago and I'm not able to release these sources.