Difference between revisions of "Italian Parking"

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m (add screenshot)
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==Intro==
 
==Intro==
 +
 
  ... All over the world ...
 
  ... All over the world ...
 
  ... parking is easy ...  
 
  ... parking is easy ...  
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*First release version with 5 levels.
 
*First release version with 5 levels.
  
==Future developt==
+
==Future development==
 
*Sounds
 
*Sounds
 
*Lights shading
 
*Lights shading
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*different models
 
*different models
 
*different themes (I though on Ancient Rome, w/ horse & colosseum...)
 
*different themes (I though on Ancient Rome, w/ horse & colosseum...)
...
 
  
 
==Screenshots==
 
==Screenshots==
  
[[File:ItalianParkingScreenShot.jpg]]
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<gallery perRow="3" style="text-align:center;" widths="200px" heights="150px">
 
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Image:ItalianParkingScreenShot.jpg
[[File:ItalianParkingLvl5Screenshot.jpg]]
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Image:ItalianParkingLvl5Screenshot.jpg
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</gallery>
  
 
==How Contact me==
 
==How Contact me==

Revision as of 08:02, 22 May 2009

Italian Parking
ItalianParking.png
General
Author(s)ElectroKidd
TypeGame
Version0.21
Links
[[Italian traffic for HBC|Download]]
Source
Peripherals
Wiimote.svg SensorBar.svg


I've to finish it

Italian Parking is a 3D puzzle game

Intro

... All over the world ...
... parking is easy ... 
... in Italy this is a ...
... PUZZLE.

This is the joke intro, but in Italy, where I Live, parking it's really a stress...

How to Use

Enter the selection of the level. Choose available level. Try to move the red alfa-147 (my car) to let it (them) out.

Controls

Button Action
Wii Remote Aim Move pointer
Wiimote A Button Select And Move the objects
Wiimote B Button Rotate Camera
Wiimote - Button Undo moves
Wiimote HOME Button Exit

Changelog

Version 0.21

  • First release version with 5 levels.

Future development

  • Sounds
  • Lights shading
  • Light-Texture
  • more levels
  • different models
  • different themes (I though on Ancient Rome, w/ horse & colosseum...)

Screenshots

How Contact me

on Wiibrew forum

send a PM to ElectroKidd

or edit my space, here in wiibrew ElectroKidd

Credits

Uses PNGULIB, DevkitPro, and associated libraries.