Jewel Quest: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
WiibrewBot (talk | contribs) m Robot: Cosmetic changes |
||
(30 intermediate revisions by 12 users not shown) | |||
Line 1: | Line 1: | ||
{{Infobox | {{Infobox homebrew | ||
| title = Jewel Quest | | title = Jewel Quest | ||
| image = [[ | | image = [[File:Lines_JewelQuest.png]] | ||
| | | type = puzzle game | ||
| author = [[User:Mcartman|mcartman]] | |||
| author = mcartman | | version = 1.0 | ||
| | | download = Media:JQuest.zip | ||
| download = | |||
| peripherals = {{GCNController}} | | peripherals = {{GCNController}} | ||
| hbb = yes | |||
}} | }} | ||
Jewel Quest is a "3-match" puzzle game similar to Bejeweled or other tile-sliding puzzle games. It is played on a 8 x 8 square grid filled with various items like rubies, diamonds, emeralds, gold skulls, and more. | '''Jewel Quest''' is a "3-match" puzzle game similar to Bejeweled or other tile-sliding puzzle games. It is played on a 8 x 8 square grid filled with various items like rubies, diamonds, emeralds, gold skulls, and more. | ||
== | == Controls == | ||
{| class="wikitable" | |||
|- | |||
! {{GCNController}} !! Action | |||
|- | |||
| {{GCDPad}} || Move through the board / Swivel two items | |||
|- | |||
| {{GCAButton}} || Select/Unselect the item | |||
|} | |||
=== | == How to creat new levels == | ||
:[ | # Creat the '''levelX''' directory (where X is the number of the level, caution if the lave level directory is level5 then your directory name have to be level6). | ||
: | # Copy the background image to the directory previously created en rename it to '''fond.png''' (max size 640x480, 24bits). | ||
# Copy or creat a file '''config.txt''' in this directory and edit this with your options. | |||
;Exemple of the config.txt file: | |||
:fond_x= // Position of x pixels from the top-left of the background | |||
:fond_y= // Position of y pixels from the top-left of the background | |||
:plateau_x= // Position of x pixels from the top-left of the board (each motiv has a width of 30px) | |||
:plateau_y= // Position of y pixels from the top-left of the board (each motiv has a height of 29px) | |||
:dragon_x= // Position of x pixels from the top-left of the dragon head | |||
:dragon_y= // Position of y pixels from the top-left of the dragon head | |||
:temps_x= // Position of x pixels from the top-left of the dragon tongue | |||
:temps_y= // Position of y pixels from the top-left of the dragon tongue | |||
:vie_x= // Position of x pixels from the top-left of the life level | |||
:vie_y= // Position of y pixels from the top-left of the life level | |||
:score_x= // Position of x pixels from the top-left of the score | |||
:score_y= // Position of y pixels from the top-left of the score | |||
:temps= // time in seconds available for the player to finish the level. | |||
:nbr_motif= // number of item of the level (It has to be as many line as lines "motif=" of your file) | |||
:motif= // used item (0 = Blue head, 1 = Emerald, 2 = Gold, 3 = Saphir, 4 = Red head) | |||
:motif= // motif utilisé (0 = Blue head, 1 = Emerald, 2 = Gold, 3 = Saphir, 4 = Red head) | |||
:motif= // etc... | |||
:nbr_lig= // number of item in height/line (7 here) | |||
:nbr_col= // number of item in large/column (7 here) | |||
:A,A,A,A,A,A,A | |||
:A,A,A,A,A,B,A | |||
:A,A,A,A,A,A,A | |||
:A,A,A,B,A,A,A | |||
:X,A,A,A,A,A,X | |||
:X,X,A,A,A,X,X | |||
:X,X,X,A,X,X,X | |||
:// This is the board : A = Random Item, X = Not modified, [does not work yet: B = Item bloc (grey)] | |||
== Unofficial Versions == | |||
=== By Aquilino === | |||
The source code is in the archive. | |||
Features added: | |||
* Wiimote support. | |||
* Sound support. | |||
* Ability to return to the loader | |||
:Download at [http://www.tehskeen.com/forums/showthread.php?p=32873 Tehskeen] | |||
Controls | |||
{| class="wikitable" | |||
|- | |||
! {{WiimoteHorizontal}} !! Action | |||
|- | |||
| {{WiimoteDPad}} || Move through the board / Swivel two items | |||
|- | |||
| {{Wiimote1Button}} or {{Wiimote2Button}} || Select/Unselect the item | |||
|- | |||
| {{WiimoteHomeButton}} || Return to the loader | |||
|} | |||
=== By Pho === | |||
There's no source code | |||
Feature added: | |||
* Wiimote support. | |||
:[[Media:JQuest_Wiimote.zip|JQuest_Wiimote.zip]] | |||
:{{Wiimote1}} {{GCNController}} | |||
Controls | |||
{| class="wikitable" | |||
|- | |||
! {{WiimoteHorizontal}} !! Action | |||
|- | |||
| {{WiimoteDPad}} || Move through the board / Swivel two items | |||
|- | |||
| {{Wiimote1Button}} or {{Wiimote2Button}} || Select/Unselect the item | |||
|- | |||
| {{WiimoteHomeButton}} || Return to the loader | |||
|} | |||
[[ | [[Category:Homebrew using GRRLib]] | ||
Latest revision as of 18:10, 10 August 2009
Jewel Quest | |
![]() | |
General | |
---|---|
Author(s) | mcartman |
Type | Puzzle game |
Version | 1.0 |
Links | |
Download | |
Downloadable via the Homebrew Browser | |
Peripherals | |
![]() |
Jewel Quest is a "3-match" puzzle game similar to Bejeweled or other tile-sliding puzzle games. It is played on a 8 x 8 square grid filled with various items like rubies, diamonds, emeralds, gold skulls, and more.
Controls
![]() |
Action |
---|---|
![]() |
Move through the board / Swivel two items |
![]() |
Select/Unselect the item |
How to creat new levels
- Creat the levelX directory (where X is the number of the level, caution if the lave level directory is level5 then your directory name have to be level6).
- Copy the background image to the directory previously created en rename it to fond.png (max size 640x480, 24bits).
- Copy or creat a file config.txt in this directory and edit this with your options.
- Exemple of the config.txt file
- fond_x= // Position of x pixels from the top-left of the background
- fond_y= // Position of y pixels from the top-left of the background
- plateau_x= // Position of x pixels from the top-left of the board (each motiv has a width of 30px)
- plateau_y= // Position of y pixels from the top-left of the board (each motiv has a height of 29px)
- dragon_x= // Position of x pixels from the top-left of the dragon head
- dragon_y= // Position of y pixels from the top-left of the dragon head
- temps_x= // Position of x pixels from the top-left of the dragon tongue
- temps_y= // Position of y pixels from the top-left of the dragon tongue
- vie_x= // Position of x pixels from the top-left of the life level
- vie_y= // Position of y pixels from the top-left of the life level
- score_x= // Position of x pixels from the top-left of the score
- score_y= // Position of y pixels from the top-left of the score
- temps= // time in seconds available for the player to finish the level.
- nbr_motif= // number of item of the level (It has to be as many line as lines "motif=" of your file)
- motif= // used item (0 = Blue head, 1 = Emerald, 2 = Gold, 3 = Saphir, 4 = Red head)
- motif= // motif utilisé (0 = Blue head, 1 = Emerald, 2 = Gold, 3 = Saphir, 4 = Red head)
- motif= // etc...
- nbr_lig= // number of item in height/line (7 here)
- nbr_col= // number of item in large/column (7 here)
- A,A,A,A,A,A,A
- A,A,A,A,A,B,A
- A,A,A,A,A,A,A
- A,A,A,B,A,A,A
- X,A,A,A,A,A,X
- X,X,A,A,A,X,X
- X,X,X,A,X,X,X
- // This is the board : A = Random Item, X = Not modified, [does not work yet: B = Item bloc (grey)]
Unofficial Versions
By Aquilino
The source code is in the archive. Features added:
- Wiimote support.
- Sound support.
- Ability to return to the loader
- Download at Tehskeen
Controls
![]() |
Action |
---|---|
![]() |
Move through the board / Swivel two items |
![]() ![]() |
Select/Unselect the item |
![]() |
Return to the loader |
By Pho
There's no source code Feature added:
- Wiimote support.
Controls
![]() |
Action |
---|---|
![]() |
Move through the board / Swivel two items |
![]() ![]() |
Select/Unselect the item |
![]() |
Return to the loader |