Jewel Quest: Difference between revisions
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{{Infobox homebrew | {{Infobox homebrew | ||
| title = Jewel Quest | | title = Jewel Quest | ||
| image = [[ | | image = [[File:Lines_JewelQuest.png]] | ||
| type = puzzle game | | type = puzzle game | ||
| author = [[User:Mcartman|mcartman]] | | author = [[User:Mcartman|mcartman]] | ||
Line 12: | Line 12: | ||
'''Jewel Quest''' is a "3-match" puzzle game similar to Bejeweled or other tile-sliding puzzle games. It is played on a 8 x 8 square grid filled with various items like rubies, diamonds, emeralds, gold skulls, and more. | '''Jewel Quest''' is a "3-match" puzzle game similar to Bejeweled or other tile-sliding puzzle games. It is played on a 8 x 8 square grid filled with various items like rubies, diamonds, emeralds, gold skulls, and more. | ||
==Controls== | == Controls == | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|} | |} | ||
==How to creat new levels== | == How to creat new levels == | ||
# Creat the '''levelX''' directory (where X is the number of the level, caution if the lave level directory is level5 then your directory name have to be level6). | # Creat the '''levelX''' directory (where X is the number of the level, caution if the lave level directory is level5 then your directory name have to be level6). | ||
# Copy the background image to the directory previously created en rename it to '''fond.png''' (max size 640x480, 24bits). | # Copy the background image to the directory previously created en rename it to '''fond.png''' (max size 640x480, 24bits). | ||
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:// This is the board : A = Random Item, X = Not modified, [does not work yet: B = Item bloc (grey)] | :// This is the board : A = Random Item, X = Not modified, [does not work yet: B = Item bloc (grey)] | ||
==Unofficial Versions== | == Unofficial Versions == | ||
===By Aquilino=== | === By Aquilino === | ||
The source code is in the archive. | The source code is in the archive. | ||
Features added: | Features added: | ||
Line 78: | Line 78: | ||
|} | |} | ||
===By Pho=== | === By Pho === | ||
There's no source code | There's no source code | ||
Feature added: | Feature added: | ||
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|} | |} | ||
[[Category:Homebrew using GRRLib]] | |||
[[ |
Latest revision as of 18:10, 10 August 2009
Jewel Quest | |
![]() | |
General | |
---|---|
Author(s) | mcartman |
Type | Puzzle game |
Version | 1.0 |
Links | |
Download | |
Downloadable via the Homebrew Browser | |
Peripherals | |
![]() |
Jewel Quest is a "3-match" puzzle game similar to Bejeweled or other tile-sliding puzzle games. It is played on a 8 x 8 square grid filled with various items like rubies, diamonds, emeralds, gold skulls, and more.
Controls
![]() |
Action |
---|---|
![]() |
Move through the board / Swivel two items |
![]() |
Select/Unselect the item |
How to creat new levels
- Creat the levelX directory (where X is the number of the level, caution if the lave level directory is level5 then your directory name have to be level6).
- Copy the background image to the directory previously created en rename it to fond.png (max size 640x480, 24bits).
- Copy or creat a file config.txt in this directory and edit this with your options.
- Exemple of the config.txt file
- fond_x= // Position of x pixels from the top-left of the background
- fond_y= // Position of y pixels from the top-left of the background
- plateau_x= // Position of x pixels from the top-left of the board (each motiv has a width of 30px)
- plateau_y= // Position of y pixels from the top-left of the board (each motiv has a height of 29px)
- dragon_x= // Position of x pixels from the top-left of the dragon head
- dragon_y= // Position of y pixels from the top-left of the dragon head
- temps_x= // Position of x pixels from the top-left of the dragon tongue
- temps_y= // Position of y pixels from the top-left of the dragon tongue
- vie_x= // Position of x pixels from the top-left of the life level
- vie_y= // Position of y pixels from the top-left of the life level
- score_x= // Position of x pixels from the top-left of the score
- score_y= // Position of y pixels from the top-left of the score
- temps= // time in seconds available for the player to finish the level.
- nbr_motif= // number of item of the level (It has to be as many line as lines "motif=" of your file)
- motif= // used item (0 = Blue head, 1 = Emerald, 2 = Gold, 3 = Saphir, 4 = Red head)
- motif= // motif utilisé (0 = Blue head, 1 = Emerald, 2 = Gold, 3 = Saphir, 4 = Red head)
- motif= // etc...
- nbr_lig= // number of item in height/line (7 here)
- nbr_col= // number of item in large/column (7 here)
- A,A,A,A,A,A,A
- A,A,A,A,A,B,A
- A,A,A,A,A,A,A
- A,A,A,B,A,A,A
- X,A,A,A,A,A,X
- X,X,A,A,A,X,X
- X,X,X,A,X,X,X
- // This is the board : A = Random Item, X = Not modified, [does not work yet: B = Item bloc (grey)]
Unofficial Versions
By Aquilino
The source code is in the archive. Features added:
- Wiimote support.
- Sound support.
- Ability to return to the loader
- Download at Tehskeen
Controls
![]() |
Action |
---|---|
![]() |
Move through the board / Swivel two items |
![]() ![]() |
Select/Unselect the item |
![]() |
Return to the loader |
By Pho
There's no source code Feature added:
- Wiimote support.
Controls
![]() |
Action |
---|---|
![]() |
Move through the board / Swivel two items |
![]() ![]() |
Select/Unselect the item |
![]() |
Return to the loader |