Pulley Crash Bug
FIXED in 1.2 --Beardface 22:34, 30 June 2008 (CEST)
First off, thank you for releasing this! While I am already reporting a crash bug, it's obvious this'll be a lot of fun to play with as it comes along.
That said, the actual bug: I received a code dump (whose contents I unfortunately do not recall, but I think I could PROBABLY reproduce this bug if needed) when messing with pulleys. Was trying to connect two blue boxes to one another... clicked on a box in the upper left corner of the screen (not the direct corner, but 'in that area'), then one in the lower left (likewise, 'in that area', not the exact corner)... and the program froze, then kicked me to a code dump a few seconds later. WiiPhysics 1.0 was run via the Homebrew Channel (beta 8) on a version 3.2U NTSC (American) Wii, running 480p/16:9 on component cables. 1 gig SD card, FAT16 format. No harmful side effects noticed after a reboot. GespenstM
- I second that, happens to me too --Chaosteil 10:40, 28 June 2008 (CEST)
I would like to conform this bug, I believe i clicked on the same object twice while in pulley mode Sypher 15:46, 28 June 2008 (CEST)
- Sorry bout that, like i mentioned in wiidev, its a first release and really just a start. Please report bugs you find (including someone adding this with as much detail as you have) here --Beardface 16:13, 28 June 2008 (CEST)
lol, I was making the same app with the same name.. well, that name was very obvious, and don't worry I will change mine's name... if you are interested here is mine First Demo and second --Bool 00:13, 29 June 2008 (CEST)
You say on the article page that it works perfect, except, when a line is drawn, it still moves down from where it was drawn on the screen. Bletotum
Bug in 1.3.0
when you make a square a small as possible the game crases
--Wiifreak9989 22:30, 8 July 2008 (CEST)
Dont do that --Beardface 23:11, 8 July 2008 (CEST)
- Will fix in next release.
lol but cool that really bugs me--Wiifreak9989 23:31, 12 July 2008 (CEST)
Could you add 4-player support to it in the next version? I'd do it myself but I can't get it to compile... It shouldn't be too hard. I would imagine that each person has a cursor of their own, and can lay blocks/draw lines/make pulleys and such on their own, but player 1 would be the only one able to change settings, exit, etc.. I looked at the source and it doesn't seem impossible to implement this. It just seems like it would be fun to do this with multiple people.
that would be cool--Wiifreak9989 23:33, 12 July 2008 (CEST)
This looks like an awesome idea! When will it evolve into an Open Source version of Boom Blox? :P --Initrd.gz 03:38, 31 August 2008 (UTC)
Box drawing glitch
I was looking into that box drawing glitch. Looks like you draw the box down and right from wherever the user first clicks. This means it only draws correctly if it's drawn from top-left to bottom-right. I haven't looked at your code yet, but if you do a comparison of initial vs final coordinates before actually doing the draw you should be able to make it draw the correct way. Compare x_initial and x_final, and y_initial and y_final, and use the smallest from each compare for your draw coords. --ProdigySim 07:00, 10 July 2008 (CEST)
Like the pointer, except of grabbing it, it erases it. BTW Love the new release! Line Rider, anyone? :) --Initrd.gz 03:37, 31 August 2008 (UTC)
- Good idea, ill implement this for the next release. --Beardface 23:46, 1 September 2008 (UTC)
It'd be nice to scroll around the map by holding the B button and moving the pointer (with scroll speed relative to distance you move the pointer). Just a thought. Oh, and also, could you automatically free the camera if it's attached to an object when you click the bomb button to clear everything? Hardly necessary, but it'd be nice. Keep up the good work!--MetaBolt 18:07, 1 September 2008 (UTC)
- Both good ideas; I will implement this in the next release. --Beardface 23:47, 1 September 2008 (UTC)