User:Darrenm/Sokoban: Difference between revisions
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{{Infobox | {{Infobox homebrew | ||
| image = [[ | | image = [[File:wiisokoban.png|200px]] | ||
| title = Wii Sokoban | | title = Wii Sokoban | ||
| desc= Puzzle game with sokoban levels and more | | desc= Puzzle game with sokoban levels and more | ||
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Lots of levels available http://www.sourcecode.se/sokoban/levels.php | Lots of levels available http://www.sourcecode.se/sokoban/levels.php | ||
==Development Log== | == Development Log == | ||
25th Apr 2009 - Revising engine with a better understanding of SDL etc. Preview source code may be available in a few weeks. | 25th Apr 2009 - Revising engine with a better understanding of SDL etc. Preview source code may be available in a few weeks. | ||
21st Oct 2008 - Game engine working, has one built in level (easy) for testing. Now working on code to read in levels from data files. | 21st Oct 2008 - Game engine working, has one built in level (easy) for testing. Now working on code to read in levels from data files. |
Revision as of 20:47, 10 August 2009
Wii Sokoban | |
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General | |
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Author(s) | Darrenm |
Type | Game/Arcade/Puzzle |
Links | |
Download | |
Source | |
Peripherals | |
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This is a generic isometric tile game engine with support for various types of puzzles.
Initially I'm working to support Sokoban levels, but other types of puzzle are possible.
The character moves around using the wiimote. He can push gems around the map. Stones block the path and can't be moved. The win condition for a sokoban level is when all the gems are out of the mud and sat on a grass block.
More info on Sokoban on wikipedia http://en.wikipedia.org/wiki/Sokoban
Lots of levels available http://www.sourcecode.se/sokoban/levels.php
Development Log
25th Apr 2009 - Revising engine with a better understanding of SDL etc. Preview source code may be available in a few weeks.
21st Oct 2008 - Game engine working, has one built in level (easy) for testing. Now working on code to read in levels from data files.