NullDC4Wii/Compatibility
Legend
Retest broken games please !
Chuchu Rocket is launchable since alpha 0.26 !! Please re-test all broken games that haven't been tested at least on alpha0.26 !
Testing procedure & creating the best preset
Test on Dolphin or a Real Wii. Dolphin render can be better than Wii
Report any differences between those two
Creating the best preset for the game method :
1/ Launch with default preset
2/ play a little bit the game (default stage, just input A/Start/A), 2/3 minutes is enough
3/ If some things doesn't display good, try to change settings. Already we know that works :
- fine (seam) lines in 2D sprites : put "LOW" as graphics or "SEAM Fix"
- Z fighting : put FIXED DEPTH to "tight"
- 2 player viewport (or 2 cameras in the same scene) = SPLITSCREEN
4/ Flickering, fix can be :
- BLEND_MODE (set to off)
- TRANS_MODE (set to off)
- ASYNC_RENDER (set to on)
- DEPTH-CLIP (set to tight)
5/ Other graphical things not display try :
- 4BPP/8BPP to CI4_FAST or CI8_FAST
- BG POLYGON to ON
- PUNCH TROUGH to ON
- TRANS_SORT to ON
- RENDER TO TEX to ON
- 2D Famebuffer = ON
6/ off Canvas problem (screen too small or too big)
- try xratio = on (or off)
- CANVAS_WIDTH (try different values)
7/ Restart the game, try CACHE_VERY_FAST and CACHE_FAST. Find the lowest compatible option for the game. They may crash heavy-scene thus, like Shenmue intro
8/ If you want to dig more, try the game in early version of NullDC4Wii :
- alpha0.25 = no sound and few compatibility but might get some good suprise
- alpha0.28 = the state after
- alpha 0.40 = good performance
If you find a regression, find the exact version before/after the regression
Always use CACHE_QUALITY to see it it fixes your graphical glitch.
If you need advice, describe your graphical problem in Claude or Gemini and attach the gxrend.cpp file of the project and ask him what's your problem and what preset to try
Check here for example screenshot :
https://github.com/BenoitAdam/nullDC4Wii/issues/86
240 p games
240p games are preferably using LOW graphic option (GX_NEAR instead of GX_LINEAR) :
- Bangai-O
- Black Matrix A/D
- Gunbird 2
- Gunlord
- JoJo's Bizarre Adventure
- Last Blade 2: Final Edition
- Last Hope
- Marvel vs Capcom: Clash of Super Heroes
- Neo XYX
- Plasma Sword: Nightmare of Bilstein
- Princess Maker Collection
- Star Gladiator 2: Nightmare of Bilstein
- Street Fighter Alpha 3
- Street Fighter Zero 3
- Street Fighter Zero 3 for Matching Service
- Street Fighter 3: Double Impact
- Street Fighter 3: Third Strike
- The King of Fighters Dream Match 1999
- The King of Fighters 99 Evolution
- Twinkle Star Sprites
- Yu Suzuki Game Works Vol. 1 (Hang-On forced to 480i)
Switch between 480p and 240p
Some games are reported being able to switch natively to 240p, leaving these information here, please confirm :
| Game title | Button Combination | Output Mode | Notes |
|---|---|---|---|
| Street Fighter III: 3rd Strike | L + Start (or Z + Start on Arcade Stick) | 240p | Sharp 240p mode. Setting is saved in-game for future boots. |
| Street Fighter III: 3rd Strike | Y + Start | 240p | 240p with Anti-Aliasing Filter enabled. Setting is saved in-game for future boots. |
| Street Fighter III: Double Impact | L + Start | 240p | Sharp 240p mode. |
| Capcom vs. SNK: Millennium Fight 2000 | L + Start | 240p | Sharp 240p mode. |
| Capcom vs. SNK Pro | L + Start | 240p | Sharp 240p mode. |
WinCE games
WinCE games aren't supported (It demands extra power... maybe Wii U can achieve some result, but probably not Wii)
You can still add them and put [WinCE] on it for information
List of all WinCE games here : https://segaretro.org/Category:Dreamcast_Windows_CE_games
Game list
0 / A
| Game title | WiiU | Wii | Format | Version | Preset | Notes |
|---|---|---|---|---|---|---|
| 18 Wheeler: American Pro Trucker* | Verified | Verified | GDI/EU | alpha0.28 | Garbage, lots of stuff doesn't display. FIFO erroor when beginning game | |
| 24 hours of Le Mans | Runnable | Runnable | GDI/EU | alpha0.38 | I4_STUB, I8_STUB | Menu ok. Loading very slow. Can't go to a race |
| 4wheelthunder | Broken | Broken | GDI/? | alpha0.05 | ||
| 4x4 Evolution | Not tested | Not tested | ? | [WinCE] | ||
| Aerowings | Verified | Verified | GDI/EU | alpha0.30 | CACHE_FAST | Can run 100% full speed with CACHE_VERY FAST. Also need to adjust with I4_STUB or I8_STUB, probably at least of of those is needed |
| Aerowings 2: Air Base | Broken | Broken | GDI/EU | alpha0.30 | Boot to BIOS | |
| Airforce Delta | Broken | Broken | GDI/US | alpha0.30 | Boot to BIOS | |
| Alice Dreams Tournament | Broken | Broken | GDI/? | alpha0.36 | Boot to BIOS | |
| Alone in the Dark: The New Nightmare** | Verified | Verified | GDI/EU | alpha0.38 | Still Messy FMV. Trash graphism even in CACHE_NORMAL. Try BLEND_MODE in next version, and RGB565 transparent (Hack) | |
| Aqua GT | Verified | Verified | GDI/EU | alpha0.28 | Menus okish Bad graphism & fps. Encouraging results nonetheless | |
| Armada | Broken | Broken | GDI/? | alpha0.47 | [WinCE] White screen crash | |
| Army men - Savage Hero | Verified | Verified | GDI/? | alpha0.38 | Mostly buggy. Try I4_STUB and/or I8_STUB | |
| Atari Anniversary Edition | Not tested | Not tested | ? | [WinCE] |
B
| Game title | WiiU | Wii | Format | Version | Preset | Notes |
|---|---|---|---|---|---|---|
| Bang! Gunship Elite | Broken | Broken | GDI/USA | alpha0.37 | [WinCE] Boot to BIOS. | |
| Bangai-o (Brightness Fix hack) | playable | playable | GDI/EU | alpha0.57 | CANVAS_WIDTH | Need CANVAS_WIDTH = 320 for correct display. Haven't tryed other options yet |
| Berserk | playable | Verified | GDI/EU | alpha0.57 | ||
| Birdcage of Horror (Discs 1-6) | playable | Verified | GDI/? | alpha0.57 | ||
| Blue Stinger | playable | Verified | GDI/? | alpha0.47 | Graphical defects, no sound. Crashed after opening cutscene. | |
| Blue Submarine | playable | playable | GDI/JP | alpha0.47 | ||
| Bomberman Online* | Supported **** | Supported | GDI/US | alpha0.50 | CACHE_NORMAL | FMV a bit slow (especially on Wii). Menu Ok. Gameplay ok |
| Bust A Move4** | Broken | Broken | GDI/? | alpha0.03 | [WinCE] |
C
| Game title | WiiU | Wii | Format | Version | Preset | Notes |
|---|---|---|---|---|---|---|
| Caesars Palace 2000 | Not tested | Not tested | ? | [WinCE] | ||
| Capcom Fighting Collection (hack) | Broken | Broken | GDI/? | alpha0.58 | Showed a pointer on a white screen, pressing leads to a spinning loading time but never advanced | |
| Capcom VS SNK2* | Runnable | Runnable | GDI/? | alpha0.03 | (RENDER_DELAY ?) | |
| Capcom vs. SNK: Millennium Fight 2000 | Runnable | Runnable | GDI/USA | alpha 0.28 | Fan translation version - can't got past the message. Need to test basic untranslated rom. (RENDER_DELAY ?) | |
| Cannon Spike | Supported | playable | GDI/? | alpha0.62 | CACHE_VERY_FAST / FIXED_DEPTH tight / HUD_PASS | Menu OK. Gameplay OK. Put FIXED DEPTH to "Tight" to avoid Z-Fighting, but remove HUD. Put HUD_PASS to 2 |
| Carrier | Verified | Verified | GDI/EU | alpha0.28 | CACHE_NORMAL | Green FMV/Pink FMV. CACHE NORMAL for better quality. Between 15 and 40 FPS |
| Castlevania (E3 Demo) | Supported | playable | GDI/USA | alpha0.50 | Around 32 FPS when touching no buttons at start with CACHE_VERY_FAST. HALL level bug see github issues. CACHE_NORMAL to avoid some texturing issue | |
| Championship Surfer | Not tested | Not tested | ? | [WinCE] | ||
| Charge and blast | playable | playable | GDI/EU | alpha0.38 | A bit slow but Playable | |
| Chu Chu Rocket | Supported **** | playable | GDI/USA/EU | alpha0.61 | CACHE_VERY_FAST ADVANCED_ALPHA FIXED_DEPTH_TIGHT MUTE_PCM16 | Between 20 and 50 Fps. / FIXED_DEPTH_TIGHT or DEPTH_CLIP (near margin) to make everything appear correctly on real hardware / Disable buggy sounds with MUTE_PCM16 |
| Confidential Mission | playable | playable | GDI/EUR | alpha0.38 | Okish. Tested on light gun with dolphin doesn't work. | |
| Cool Cool Toon | playable | playable | GDI/JP | alpha0.50 | Slow FPS | |
| Cosmic Smash | Broken | Broken | GDI/JP | alpha0.51 | Shows glitched SEGA logo and turns into a black screen | |
| Crazy Taxi* | Supported | playable | GDI | alpha0.50 | CACHE_NORMAL FPS_BOOST | Use DECAL_ALPHA to get opaque cars, but this cost FPS. Use VERTEX_COLOR to get arrow & dollar colored & cars colored. FPS_BOOST can work |
| Crazy Taxi 2 | Supported | playable | GDI/EU | alpha0.50 | CACHE_NORMAL FPS_BOOST | Use DECAL_ALPHA to get opaque cars, but this cost FPS. Use VERTEX_COLOR to get arrow & dollar colored & cars colored. FPS_BOOST can work |
| Cyber Troopers Virtual-On | Runnable | Runnable | GDI/CUE/US | alpha0.28 | Green FMV. Janky menus, 5 FPS, trash. May need refine on 4BPP/8BPP. Someone test please. |
D
| Game title | WiiU | Wii | Format | Version | Preset | Notes |
|---|---|---|---|---|---|---|
| D2 (Disc 1) | playable | playable | GDI/? | alpha0.58 | Audio issues but in game-cutscenes and fmv run well, if slow. Graphical problems in battles and the overworld. | |
| Daytona USA | Supported | playable | GDI/? | alpha0.50 | TRANS SORT FPS_BOOST | TRANS_SORT for solving menu & logo flickering. Can use FPS_BOOST also |
| Dead or Alive 2 | Verified | Verified | GDI/EU | alpha0.28 | CACHE_NORMAL | Running ok-ish, around 15 FPS |
| Death Crimson OX | playable | playable | GDI/? | alpha0.47 | ||
| Densha De Go 2 | Broken | Broken | bin/Cue/JP | alpha0.05 | [WinCE] Boot to bios | |
| Demolition Racer | Verified | Verified | GDI/US | alpha0.39 | PPZ_WRITE | Can arrive to gameplay but 10 FPS in CACHE_FAST. PPZ_WRITE otherwise texture blocking the view. FIFO Error in most case. Or just Freeze. |
| Demolish Fist | Supported | playable | GDI/? | alpha0.52 | 80% speed. Can use CACHE_FAST but no major difference in FPS? No music | |
| Di Gi Carot English | playable | playable | GDI/EU | alpha0.47 | ||
| Dino Crisis | playable | playable | GDI/EU | alpha0.41 | FMV show on the half left of screen. Menus ok. In-Game ok | |
| Divi Dead | Broken | Broken | CDI/? | alpha0.47 | Freeze at start | |
| Dolphin BLue | playable | playable | GDI/? | alpha0.51 | CACHE_FAST | Very playable, with intro. |
| Ducati World | Broken | Broken | GDI/EU | alpha0.37 | [WinCE] Boot to BIOS. | |
| Dreamcast Crazy Collection (hack) | Runnable | Runnable | CDI/? | alpha 0.28 | Black screen with fps counter moving | |
| Dynamite Cop | playable | playable | GDI/? | alpha0.47 | FMV ok. |
E
| Game title | WiiU | Wii | Format | Version | Preset | Notes |
|---|---|---|---|---|---|---|
| Ecco the Dolphin: Defender of the Future | playable | Runnable | GDI/Europe | alpha0.54 | Some graphicals bugs (the background scenary isn't showing up; it appears when you get closer: clipping?). | |
| Egg Elemental Gimmick Gear | playable | playable | GDI/? | alpha0.58 | FMV ok | |
| Evil Dead | Verified | Verified | GDI/CUE/FR | alpha0.39 | FMV and menu ok. Gameplay meh. Try to tweak some settings, we never know. | |
| Evil Twin: Cyprien's Chronicles | playable | playable | GDI/? | alpha0.58 | Boots but you can't advance past the save screen | |
| Evolution: The World of Sacred Device* | playable | playable | GDI/USA | alpha0.13 | Dialogue and textures are extremely bugged but runs fine without crashing |
F
| Game title | WiiU | Wii | Format | Version | Preset | Notes |
|---|---|---|---|---|---|---|
| F1 World grand prix | Runnable | Runnable | GDI/EU | alpha0.28 | BPP to | takes time to load. Green FMV. Menus hidden even with CACHE_NORMAL and 4BPP/8BPP to RGB565. Good candidate for dev/debug |
| F1 World grand prix II | Runnable | Runnable | GDI/EU | alpha0.28 | takes time to load. Menus hidden even with CACHE_NORMAL and 4BPP/8BPP to RGB565 and ADVANCED_ALPHA. Good candidate for dev/debug. ? | |
| F355 Challenge Passione Rossa | Verified | Verified | GDI/EU | alpha0.30 | Can go into gameplay but graphism is messy | |
| Faster than speed (Atomiswave port) | Verified | Verified | GDI/? | alpha 0.28 | CACHE_NORMAL | Some graphic still glitch |
| Fast Striker | Broken | Broken | GDI/? | alpha 0.47 | Crash on start with small graphical artifact on corner of screen. | |
| Fighting Force 2 | playable | playable | GDI/EU | alpha 0.38 | CACHE_NORMAL | around 20FPS |
| Fighting Vipers 2 | playable | playable | GDI/EU | alpha 0.38 | CACHE_NORMAL | around 20FPS |
| Force Five (Atomiswave) | Runnable | Runnable | GDI/? | alpha 0.52 | Endless time on VS screen | |
| Floigan Bros. | Not tested | Not tested | ? | |||
| FX Unit Yuki The Henshine Engine | Broken | Broken | GDI | alpha 0.47 | Goes to bios |
G
| Game title | WiiU | Wii | Format | Version | Preset | Notes |
|---|---|---|---|---|---|---|
| Garou: Mark of the Wolves | Not tested | Not tested | ? | |||
| Gauntlet Legenrou: Mark of the Wolves | Runnable | Runnable | GDI/EU | alpha0.28 | Green FMV | |
| Grandia II | Verified | Verified | GDI/EU | alpha0.38 | 3D is Ok-ish. 18 FPS in VERY_FAST_CACHE) | |
| Grinch | Runnable | Runnable | GDI/USA | alpha0.13 | No sound, Graphics issues, Random crashes | |
| GTA 2 | playable | playable | GDI/EU | alpha0.50 | CACHE_FAST | FMV ok. Menu ok. 28 FPS in CACHE_VERY_FAST mode but trashy graphics in that case |
| GTA 3 (homebrew/fan port) | Broken | Broken | CDI/? | alpha0.28 | Freeze | |
| GTA 3 : Vice City(homebrew/fan port) | Broken | Broken | CDI/? | alpha0.28 | Run to BIOS | |
| Godzilla Generation | Runnable | Runnable | GDI/JP | alpha0.57 | Stay at japanese screen | |
| Godzilla Generation Maximum Impact | Supported | playable | GDI/JP | alpha0.57 | CAHE_NORMAL | FMV Ok. CACHE_VERY_FAST is buggy. Test other preset if you want to dig more. |
| Gunbird 2 | playable | playable | GDI/? | alpha0.58 | Plays on the left side of screen but very playable now. Has some graphical artifact issues. (use CANVAS WITH preset probably) | |
| Gunlord | Broken | Broken | CDI/? | alpha0.62 | Black screen / crash |
H
| Game title | WiiU | Wii | Format | Version | Preset | Notes |
|---|---|---|---|---|---|---|
| Half Life*** | Broken | Broken | CDI/US | alpha0.26 | [WinCE] ***Homebrew port, check here : https://github.com/MintFerret/xash3d-fwgs/ | |
| Halo (homebrew) | Broken | Broken | CDI/? | alpha0.28 | freeze at start | |
| Headhunter | Verified | Verified | GDI/EU | alpha0.38 | Messy FMV like alone in the dark. Messy in gameplay | |
| Heavy Metal: Geomatrix | Runnable | Runnable | GDI/? | alpha0.47 | Intro works perfect and then stuck on black screen | |
| Hello Kitty : Lovely fruit Park | Broken | Broken | GDI/? | alpha0.28 | [WinCE] | |
| Hello Kitty : Cookie | Broken | Broken | GDI/? | alpha0.28 | [WinCE] | |
| Hellsgate v2 | Broken | Broken | CDI/? | alpha0.47 | ||
| Heretic (port) | Runnable | Runnable | CDI/? | alpha0.28 | Black screen, fps freeze but we can hear sound | |
| Hidden and Dangerous | Not tested | Not tested | ? | [WinCE] | ||
| Hokuto No Ken - Fist of the north star (atomiswave port) | playable | playable | GDI/JP | alpha0.54 | HOKUTO_HACK | HOKUTO_HACK must be on or nothing shows. Only Stage 1 and Stage 2 are supported at the moment. |
| Hoyle Casino | Not tested | Not tested | ? | [WinCE] | ||
| House Of The Dead 2* | Broken | Broken | GDI/PAL | alpha0.28 | Game Launch, stucked to "Now checking" (Play Wii version instead ;) ) | |
| Hydro Thunder* | playable | playable | GDI/EU | alpha0.29 | CACHE_VERY_FAST | Around 15 Fps. No Music |
I
| Game title | WiiU | Wii | Format | Version | Preset | Notes |
|---|---|---|---|---|---|---|
| Ikaruga* | Not tested | Not tested | ? | |||
| Illbleed | playable | playable | GDI/? | alpha0.58 | Runs well but on starting gameplay couldn't advance the characters. Using classic controller made the character go in circles. Audio is garbled. | |
| Intrepid Izzi | Broken | Broken | CUE/USA/Japan | alpha0.09 / alpha0.38 | Boot to BIOS / alpha0.09 test with graphics: low / accuracy: accurate / ratio: fullscreen |
J
| Game title | WiiU | Wii | Format | Version | Preset | Notes |
|---|---|---|---|---|---|---|
| Jazz Jackrabbit (OpenJazz homebrew port) | Broken | Broken | CDI/? | Homebrew port (OpenJazz). Requires original Jazz Jackrabbit game files. | ||
| Jet Set Radio (Jet Grind Radio) | playable | playable | GDI/EU | alpha0.46 | CACHE_FAST VERTEX_COLOR | Menu ok. 15 fps (probably more on vwii) / BG_POLY ON maybe ? |
| Jojo's Bizarre Adventure** | Broken | Broken | GDI/US | alpha0.55 | Jojo US is broken for now, no info. Might be related to same problem as Rez | |
| Jojo's Bizarre Adventure** | Supported | Supported | GDI/CUE/EUR | alpha0.50 | LOW CACHE_NORMAL CI4_FAST JOJO_FIX | [240p] Use LOW preset to avoid thin black lines. Put CI4_FAST with JOJO_FIX they work together. Put ASYNC_RENDER for the health bar to stop flickering. TRANS_SORT to fix 50/60hz menu (not mandatory). |
K
| Game title | WiiU | Wii | Format | Version | Preset | Notes |
|---|---|---|---|---|---|---|
| Karous* | Broken | Broken | CDI/? | alpha0.28 | Freeze | |
| Kenju | Supported | playable | GDI/? | alpha0.51 | Slow on Wii (75% of speed), haven't tried any presets for now | |
| King Of Fighters XI (hack/Atomiswave port) | Broken | Broken | GDI/? | alpha0.52 | Freeze on boot/Runnable on nullDC-PSP | |
| King Of Fighters Neowave (hack/Atomiswave port) | Broken | Broken | GDI/? | alpha0.52 | Freeze on boot | |
| King of Fighters '99: Evolution | Not tested | Not tested | ? | |||
| King of Fighters: The Dream Macth 1999 | Supported | Not tested | CDI/? | alpha0.61 | CANVAS_WIDTH (320) SPEED LIMITER GRAPHICS LOW TMEM CACHE ASYNCH RENDER 2D FRAMEBUFFER TRANS SORT FIXED DEPTH (TIGHT FIX Z FGHT) ACCURANCY (BALLANCED) JIT BCACHE FPU PIN JIT ALIGN | Game runs fine 60fps, but there's no music in the stages (Need CDDA Support in future to fix) |
| KISS Psycho Circus: The Nightmare Child | Broken | Broken | GDI/? | alpha0.06 | [WinCE] Black screen / Crash |
L
| Game title | WiiU | Wii | Format | Version | Preset | Notes |
|---|---|---|---|---|---|---|
| Last Hope Pink Bullets | Broken | Broken | GDI/? | alpha0.47 | Black screen / Crash | |
| Legacy of Kain: Soul Reaver** | playable | playable | GDI/EU | alpha0.38 | CACHE_FAST | Menu Black (use POD2 fix ?). Gameplay ok 35 fps |
| LOL: Lack of Love | Runnable | Runnable | GDI/? | alpha0.47 | Opening fmv works besides audio issues, but following it the game hangs on a black screen. |
M
| Game title | WiiU | Wii | Format | Version | Preset | Notes |
|---|---|---|---|---|---|---|
| Macross M3 (English Patch) | playable | playable | GDI/? | alpha0.58 | FMV slow, audio problems. In-game looks fantastic, controls probably require classic/gamecube | |
| Magforce Racing | Verified | Verified | GDI/EU | alpha0.44 | Menus Ok. Gameplay Trash. Sometimes FIFO error (see Castlevania HALL bug) | |
| Magic the Gathering | Verified | Verified | GDI/? | alpha0.28 | ||
| Mars Matrix | Not tested | Not tested | ? | |||
| Marvel vs. Capcom: Clash of Super Heroes | playable | playable | GDI/EU | alpha 0.47 | Try 2D Framebuffer and other options. | |
| Marvel vs. Capcom 2: New Age of Heroes | Supported | Supported | CDI/? | alpha 0.55 | RENDER_DELAY | |
| Maximum Pool | Not tested | Not tested | ? | [WinCE] | ||
| Maximum Speed | playable | playable | GDI/? | alpha0.34 | ||
| Metropolis Street Racer | Verified | Verified | GDI/EU | alpha0.28 | Green FMV. Menu Ok (20/30 FPS) Gameplay around 10FPS | |
| Midway's Greatest Arcade Hits Vol. 1 | Not tested | Not tested | ? | [WinCE] | ||
| Midway's Greatest Arcade Hits Vol. 2 | Not tested | Not tested | ? | [WinCE] | ||
| Mortal Kombat Gold** | playable | playable | GDI/EU | alpha0.28 | Black screen on intro but we can hear sound. In-game is correct, around 30 FPS | |
| Mr Driller** | Verified | Verified | GDI/EU | alpha0.28 | Very fast with CI4/CI8 FAST and CACHE_VERY_FAST (50FPS) but janky graphic | |
| Mr Driller** | Verified | Verified | GDI/EU | alpha0.41 | Some problems corrected but lost FPS. Need investigation |
N
| Game title | WiiU | Wii | Format | Version | Preset | Notes |
|---|---|---|---|---|---|---|
| Nakoruru - The Gift She Gave Me (English Patched) | playable | playable | GDI/? | alpha0.58 | Besides Audio this visual novel works perfectly! | |
| Nanatsu no Hikan | Verified | Verified | CDI/JP | alpha0.45 | ||
| Napple Tale - Arsi in Daydream (English Patched) | playable | playable | GDI/? | alpha0.34 | Some visual graphic issues | |
| Never 7 | Broken | Broken | bin/cue/JP ? | alpha0.05 | Boot directly to BIOS (bin/cue not supported ?) | |
| Nikketsu Niki English Patch | playable | playable | GDI/? | alpha0.58 | Works Incredibly well with some audio problems. | |
| Nightmare creatures | Broken | Broken | GDI/EU | alpha0.38 | Freeze | |
| NFL 2K | Not tested | Not tested | ? | |||
| NFL 2K1 | Not tested | Not tested | ? | |||
| NFL Quarterback Club 2001 | Not tested | Not tested | ? | [WinCE] | ||
| Nightmare Creatures II** | Broken | Broken | ? | [WinCE] |
O
| Game title | WiiU | Wii | Format | Version | Preset | Notes |
|---|---|---|---|---|---|---|
| Omikron: The Nomad Soul | Verified | Verified | GDI/EU | alpha0.38 | FMV mostly ok. Put CMBR if doesn't display well. Menu Ok. Gameplay Trash | |
| OOga Booga | Broken | Broken | GDI/USA | alpha0.28 | Black screen, hear a sound then very low fps even in I4/I8 Stub | |
| Open Sonic | Broken | Broken | CDI/? | alpha0.28 / alpha0.30 | Boot to Bios |
P
| Game title | WiiU | Wii | Format | Version | Preset | Notes |
|---|---|---|---|---|---|---|
| Pen Pen | playable | playable | GDI/EU | alpha0.28 | Better with CACHE_NORMAL to the cost of FPS | |
| Phantasy Star Online | Broken | Broken | GDI/? | alpha0.06 | Black screen | |
| Phantasy Star Online V2 | Verified | Verified | GDI/? | alpha0.58 | Runs but you need a serial number so unplayable for now.... :/ | |
| POD 2 | playable | playable | GDI/EU | alpha0.39 | Put OFF for RGB565_ALPHA, otherwise menu doesn't appear | |
| Postal (homebrew) | Broken | Broken | CDI/US | alpha0.28 | Freeze | |
| Power Stone | Supported | playable | GDI/US | alpha0.50 | CACHE_NORMAL | 75% of speed on Dolphin. Can use FPS_BOOST (very few glitches) |
| Power Stone 2 | Supported | playable | GDI/EU | alpha0.50 | CACHE_NORMAL | Probably like Power Stone 1 |
| Prince of Persia: Arabian Nights** | Runnable | Runnable | GDI/? | alpha0.58 | Runs but doesn't advance on selecting a new game. | |
| Pro Pinball | Runnable | Runnable | GDI/EU | alpha0.28 | Can't go past the movie, black screen freeze | |
| Project Justice | playable | playable | GDI/EU | alpha0.41 | Best result around 25/30 FPS in-game (better in vWii). Try to tweak with parameters. 66% speed for now in starting fight (Arcade => AAA => round 1, fight) | |
| Proppeler arena | Verified | Verified | GDI/EU | alpha 0.28 | Runs slow (8 fps in menu, 12 FPS in game) | |
| Puyo Puyo! DA (English Patched)* | playable | playable | GDI/? | alpha0.58 | Good framerate/graphics but timing indicators missing (instant lose) / Works well besides audio issues. Looks Great | |
| Puyo Puyo 4/n | Runnable | Runnable | GDI/EU | Green FMV / Garbage graphic no menu | ||
| Puyo Puyo Fever* | Broken | Broken | GDI/JP | alpha0.28 | block at ARM (SEGA logo) : Undefined ARM instruction 53455349 at 00000044 |
Q
| Game title | WiiU | Wii | Format | Version | Preset | Notes |
|---|---|---|---|---|---|---|
| Q*bert | Not tested | Not tested | ? | [WinCE] | ||
| Quake (prototype)** | Broken | Broken | [WinCE] | |||
| Quake III Arena** | Verified | Verified | GDI/EU | alpha0.28 | 10FPS with CACHE_NORMAL. Please see this homebrew : https://github.com/Mayo1970/ioQuake3-wii/ |
R
| Game title | WiiU | Wii | Format | Version | Preset | Notes |
|---|---|---|---|---|---|---|
| Railroad Tycoon II | Not tested | Not tested | ? | [WinCE] | ||
| Rainbow Cotton | Runnable | Runnable | GDI/CUE/EUR | alpha0.09 | Boot directly to BIOS | |
| Rainbow Six** | Not tested | Not tested | ? | [WinCE] | ||
| Rayman 2: The Great Escape** | playable | playable | GDI/? | alpha0.50 | TRANS_SORT | Game demo or Getting out of the pirate boat gets lots of Z-Fighting as in Sonic Adventure 2. Try FIXED DEPTH to "Tight" to avoid Z-Fighting : hud and some elements disapears. Same problem a Cannon Spike. TRANS_SORT to fix blackish Lumen |
| Ready 2 Rumble Boxing | playable | playable | GDI/EU | alpha0.42 | CACHE_VERY_FAST | Green FMV. Menus Ok. Gameplay ok 25 FPS. Encouraging results with CACHE_VERY_FAST. Test with CACHE_NORMAL also |
| Ready 2 Rumble Boxing: Round 2 | playable | playable | GDI/EU | alpha0.42 | CACHE_VERY_FAST | Green FMV. Menus Ok. Gameplay ok 25 FPS. Encouraging results with CACHE_VERY_FAST |
| Rent a Hero No 1 (English Patched) | Verified | Verified | GDI/? | alpha0.58 | Low framerate, audio garbled and visual bugs. Text does not appear in cutscenes. | |
| Resident Evil 2* | Broken | Broken | GDI/? | alpha0.06 | [WinCE] Black screen | |
| Resident Evil 2 EU/PAL* | Broken | Broken | GDI/EU/PAL | alpha0.24 | [WinCE] Freeze. Note: PAL version has a selector for 50/60Hz before launching game/movie | |
| Resident Evil 3* | Supported | playable | GDI/? | alpha0.47 | FMV ok, Menu ok, gameplay ok. Don't forget to cap speed at 100% | |
| Resident Evil - Code: Veronica* | playable | playable | GDI/EU | alpha0.29 | FMV ok. Menu Okish with some parameters. Gameplay around 11 FPS | |
| Re-Volt** | playable | playable | GDI/EU | alpha0.61 | CACHE_VERY_FAST | CACHE_VERY_FAST otherwise very slow FPS. FIXED_DEPTH = Tight (2) + HUD_Overlay = 1 or 2. FAST-MEM to OFF unfortunatly in 0.61. TRANS_SORT to on for menu |
| Rez | Broken | Broken | GDI/EU | alpha0.58 | Freezes at SEGA Logo. (Launchable on NullDC PSP) | |
| Run-Dim as Black Soul | Broken | Broken | GDI/? | alpha0.47 | Stuck on Sega logo but you can still exit the emulator. | |
| Rush Rush Rally* | Broken | Broken | CDI/? | alpha0.28 | Freeze at start. WinCE game ? |
S
| Game title | WiiU | Wii | Format | Version | Preset | Notes |
|---|---|---|---|---|---|---|
| Sakura Wars Columns 2 (English Patched) | playable | playable | GDI/? | alpha0.58 | Besides audio works perfectly | |
| Samba de Amigo* | playable | Verified | GDI/EU | alpha0.44 | TRANS_SORT CACHE_VERY_FAST FPS_BOOST ASYNC_RENDER TMEM_CACHE | TRANS_SORT to see menu is mandatory. Interesting result, could be in a Playable state if performance and graphics gets better. 60% performance for now, could be 80% on Wii in the future. Probably Playable on WiiU |
| San Francisco Rush 2049 | Not tested | Broken | GDI | alpha0.47 | Fails at start | |
| Seaman | Not tested | Not tested | ? | |||
| Sega Bass Fishing | Broken | Broken | GDI/EU | alpha0.28 | Black screen | |
| Sega Extreme Sports | Verified | Verified | GDI/EU | alpha0.57 | FMV ok. Menu Ok. Gameplay Trash | |
| Sega GT | Runnable | Runnable | GDI/EU | alpha0.28 | Green FMV. Menu okish but can't see what's selected. | |
| Sega Rally 2 | Broken | Broken | GDI/US | alpha0.07 / alpha0.37 | [WinCE] Freeze | |
| Sega Tetris v2 | Supported | playable | GDI/JP | aplha0.50 | CACHE_FAST FRAMEBUFFER_2D FPS_BOOST | ADVANCED_ALPHA needed for displaying score correctly (Can use FPS_BOOST thus). Activate Framebuffer 2D |
| Seven Mansions | playable | playable | GDI/? | alpha0.58 | Menu and FMV displays on left side of screen. In game is full screen Couldn't figure out moving the character, probably requires classic / gamecube controller. Will retest. | |
| Shenmue | playable | playable | GDI/JP | alpha0.62 | CACHE_FAST ADVANCED_ALPHA | Menu ok. CACHE_VERY_FAST is trash. |
| Shenmue 2 | Runnable | Runnable | GDI/JP | alpha0.17 | Menu Ok. Freeze at "Hong Kong" (probably fixed in recent version) | |
| Sidney 2000 | Verified | Verified | GDI/EU | alpha0.28 | Green FMV. Can go into gameplay but trashy and slow | |
| Silent Scope | Verified | Verified | GDI/EU | alpha0.28 | CACHE_NORMAL | Lots of flashing problem when entering gameplay |
| Skies of Arcadia* | playable | playable | GDI/? | alpha0.47 | ||
| Sno-Cross Championship Racing | Not tested | Not tested | ? | [WinCE] | ||
| Sonic Adventure* | Verified | Verified | GDI/PAL | alpha0.28 | Between 12 and 20 FPS in VERY_FAST CACHE | |
| Sonic Adventure 2* | playable | playable | GDI/USA | alpha0.50 | ASYNC_RENDER TMEM_CACHE CACHE_FAST FIXED_DEPTH = tight | Put FIXED DEPTH to "Tight" to avoid Z-Fighting. Not satsifable performance for a Sonic Game |
| Sonic Shuffle | Broken | Broken | GDI/? | alpha0.58 | White Screen | |
| Soul Calibur* | Verified | Verified | GDI/EU | alpha0.57 | very slow, around 10 FPS with CACHE_NORMAL | |
| Soul Fighter* | playable | playable | GDI/EU | alpha0.57 | 50 FPS ingame but some bugs | |
| South Park: Chef's Luv Shack | Not tested | Not tested | ? | [WinCE] | ||
| South Park: Rally* | Runnable | Runnable | GDI/EU | alpha0.28 | FIFO error (see castlevania HALL bug) | |
| Space Channel 5 | Verified | Verified | GDI/? | alpha 0.51 | Runs very slowly | |
| Space Channel 5 : Part 2 | Broken | Broken | GDI/? | alpha 0.28 | Freeze at launch like a WinCE game | |
| Spawn: In Demon's Hand | playable | Verified | GDI/? | alpha0.58 | FMV ok. Start menu garbled. Gameplay is okay but there are many graphical issues. Texture-fast fixes the menu text but makes gameplay more garbled. | |
| Speed devils | Verified | Verified | GDI/EU | alpha0.28 | Can go in-game. Around 10FPS | |
| Spider-Man** | playable | playable | GDI/? | alpha0.58 | Working well but has audio issues. Classic controller turned on seemed to be buggy, couldn't use controller. | |
| Spirit of Speed 1937 | Not tested | Not tested | ? | [WinCE] | ||
| StarLancer | Not tested | Not tested | ? | [WinCE] | ||
| Street Fighter Alpha 3** | Broken | Broken | GDI/EU | alpha0.47 | Running in the dark (black screen) | |
| Street Fighter III (packed with double impact) | Supported | Supported | GDI/EU | alpha0.47 | LOW BLEND_MODE off CACHE_VERY_FAST CANVAS_WITDH=384 | Put BLEND_MODE to off to avoid blinkings. CACHE_VERY_FAST to get acceptable performance. CANVAS_WITDH=384 |
| Street Fighter III: Double Impact | Supported | Supported | GDI/EU | alpha0.47 | LOW BLEND_MODE off CACHE_VERY_FAST CANVAS_WITDH=384 | Put BLEND_MODE to off to avoid blinkings. CACHE_VERY_FAST to get acceptable performance. CANVAS_WITDH=384 PUNCH_TROUGH and/or TRANS_SORT needed for some stages background |
| Street Fighter 3rd Strike | playable | playable | GDI/EU | alpha0.50 | LOW / CACHE_QUALITY | from 6 to 40 FPS depending of configuration. CACHE_QUALITY is mandatory |
| Stupid invaders | Broken | Broken | CDI/EU | alpha0.28 | Black screen/Freeze | |
| Sturmwind | Broken | Broken | CDI/? | alpha0.28 | Black screen/Freeze | |
| Sushi Bar (port) | Verified | Verified | GDI/? | alpha0.28 | transparency problem in game | |
| Super Runabout San Francisco Edition | Broken | Broken | GDI and cue/US / EU | alpha0.37wince | [WinCE] Boot to BIOS |
T
| Game title | WiiU | Wii | Format | Version | Preset | Notes |
|---|---|---|---|---|---|---|
| Taxi 2** | Broken | Broken | GDI/EU | alpha0.57 | [WinCE] Freeze (White Screen) | |
| Test Drive 6** | Supported | playable | GDI/EU | alpha0.50 | PPZ_WRITE CACHE_NORMAL | Infogrames FMV only shows in CMBR (unless CACHE_QUALITY). Others are ok. Menu ok. If very poor draw distance : activate PPZ_WRITE. MIPMAP has to be off for better framerate. 2P split screen crash (FIFO error) even with SLIPT_SCREEN enabled |
| The Flinstone | Verified | Verified | CDI/? | alpha0.28 | Green FMV. Menu 20 to 50 FPS . Gameplay 3 to 12 FPS | |
| The Lost Golumn (English Patched) | playable | Verified | CDI/? | alpha0.47 | ||
| The Next Tetris** | Not tested | Not tested | ? | [WinCE] | ||
| The Ring: Terror's Realm | playable | playable | GDI/? | alpha0.58 | Audio problems, fmv plays well. Game plays and looks good. | |
| The Rumble fish 2 | playable | playable | GDI/? | alpha0.36 | Gaphical bub but totally playable. | |
| The Typing of the Dead | Verified | Verified | GDI/? | alpha0.58 | Audio Issues, flickering and some slowdown. Not playing this with an actual keyboard so I couldn't advance past the first enemies. | |
| Tokyo Highway Challenge | playable | playable | GDI/EU | alpha0.57 | CACHE_FAST | 60 FPS in menu 30FPS in game. White cars |
| Tokyo Highway Challenge 2 | Verified | Verified | GDI/EU | alpha0.57 | Menu Ok. Gameplay Trash. | |
| Tom Clancy's Rainbow Six** | Not tested | Not tested | ? | [WinCE] | ||
| Tomb Raider Chronicles** | Not tested | Not tested | ? | [WinCE] | ||
| Tomb Raider: The Last Revelation** | Not tested | Not tested | ? | [WinCE] | ||
| Tony Hawk Pro Skater** | Verified | Verified | GDI/EU | alpha0.45 | FMV ok. Menu are okish. Gameplay is trash | |
| Tony Hawk Pro Skater 2** | playable | playable | ? | alpha0.45 | FMV ok. Menu ok. Gameplay ok. Help me find the good combinaison of parameters to get optimal quality & performance | |
| Toy Commander | Verified | Verified | GDI/EU | alpha 0.28 | Correct. Around 10FPS in gameplay with CACHE_NORMAL | |
| Triggerheart Exelica | Broken | Broken | ? | alpha0.28 | Freeze at launch | |
| Trickstyle | playable | Verified | GDI/EU | alpha0.47 | okish I guess |
U
| Game title | WiiU | Wii | Format | Version | Preset | Notes |
|---|---|---|---|---|---|---|
| Unreal Tournament* | Not tested | Not tested | ? | |||
| Urban Chaos | Not tested | Not tested | ? | [WinCE] |
V/W/X/Y/Z
| Game title | WiiU | Wii | Format | Version | Preset | Notes |
|---|---|---|---|---|---|---|
| Vigilante 8 | Runnable | Runnable | GDI/EU | alpha0.28 | Not good yet | |
| Virtua Cop 2 | Broken | Broken | GDI/? | alpha0.06 | [WinCE] Black (or white ?) screen | |
| Virtua Fighter 3b | Verified | Verified | GDI/EU | alpha0.28 | Runs okish but not fast enough. Better with CACHE_NORMAL | |
| Virtua Striker | Verified | Verified | GDI/EU | alpha0.28 | Runs okish but not fast enough. Better with CACHE_NORMAL | |
| Virtua Tennis | Verified | Verified | GDI/EU | alpha0.57 | Not very good - FIXED DEPTH get some improvement on player selection but make some stuff disapears | |
| Virtua Tennis 2 | playable | Verified | GDI/EU | alpha0.57 | CACHE_FAST | Not very good - can use CACHE_FAST (CACHE_VERY_FAST = buggy) |
| Volgarr | Verified | Verified | CDI | alpha0.45 | Verified by niuus | |
| Wacky Racers | Verified | Verified | GDI/EU | alpha0.47 | FMV ok. Menu ok. Need to format VMU to go further it seems | |
| Walt disney Magical Racing rour | playable | playable | GDI | alpha0.47 | CACHE_FAST | FMV ok. CACHE_FAST at least |
| Wetrix | Verified | Verified | GDI/EU | alpha0.28 | Some render problems | |
| What's Shenmue ? | Verified | Verified | GDI | alpha0.31 | Menu more or less ok. Some textures are missing. 7 FPS in CACHE_NORMAL | |
| Who Wants to Be a Millionaire v1.000 (2000) | Supported **** | playable | GDI/France | alpha0.56 | BG_POLY / AUDIO BUFFERS 1 | BG_POLY needed for background to display / Good sound (slower at the introduction and after with the public joker, but not a regression) |
| Wild Metal | Broken | Broken | ? | alpha0.57 | [WinCE] (freeze : White Screen) | |
| Worms Armageddon** | Broken | Broken | GDI/Europe | alpha0.09 | [WinCE] | |
| Worms Pinball (prototype) | Broken | Broken | GDI/? | alpha0.13 | Freeze (Probably a WinCE game, but try retesting) | |
| Worms World Party** | Broken | Broken | GDI/Europe | alpha0.09 | [WinCE] | |
| You Are a Tomato (homebrew) | Broken | Broken | CDI/? | alpha0.28 | Freeze | |
| Zero Gunner 2 | Not tested | Not tested | ? | |||
| Zombie Revenge | Supported | playable | GDI/? | alpha0.62 | CACHE_FAST FPS_BOOST | FIXED_DEPTH tight HUD_PASS (PROTECT Z-Write) |
Note : * This game exist natively on Wii (see below)
Note : ** This game exist on PS1 or N64 (Try WiiSX/Wiistation or Not64)
Dreamcast games existing on Wii
Just a reminder : don't forget those Dreamcast games/port/new version already natively runs on Wii :
Gamecube :
- 18 Wheeler
- Capcom vs. SNK 2:EO
- Castle Shikigami II
- Crazy Taxi
- Chaos Field
- Donald Duck Going Quacker
- Evolution Worlds
- Hydro Thunder (Midway Arcade Treasures 3)
- Ikaruga
- Namco Museum
- NBA 2K2
- Phantasy Star Online 1&2
- Phantasy Star Online 3
- Puyo Pop Fever
- Radirgy
- Resident Evil 2
- Resident Evil 3
- Resident Evil Code Veronica X
- San Francisco Rush 2049 (Midway Arcade Treasures 3)
- Skies of Arcadia Legends (See Note 1)
- Sonic Adventure DX (See Note 2)
- Sonic Adventure 2 Battle (See Note 2)
- Soulcalibur II
Wii :
- Bomberman Blast (WiiWare) (very similar, 8 player game possible)
- Densha De Go (ok it's not the same but I love densha de go so yeah)
- House of the dead 2&3
- Karous
- MDK2 (enhanced WiiWare version)
- Rush Rush Rally (WiiWare)
- Samba de Amigo
- Sega Bass Fishing
Notes
- Skies of Arcadia Legends has a different OST from the Dreamcast version.
- Sonic Adventure 1 & 2 have different graphical presentations (Certain lighting effects are broken on the GC version).