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- 21:35, 24 September 2009 diff hist -27 AST file →Block mapping inside BLCK chunks
- 21:28, 24 September 2009 diff hist +27 AST file →Block mapping inside BLCK chunks
- 21:28, 24 September 2009 diff hist +164 AST file
- 18:28, 24 September 2009 diff hist 0 AST file →BLCK chunks
- 18:27, 24 September 2009 diff hist +7 AST file →AST file structure
- 18:27, 24 September 2009 diff hist +7 AST file →BLCK chunks
- 18:26, 24 September 2009 diff hist +21 AST file →AST header
- 16:24, 24 September 2009 diff hist +34 AST file →BLCK chunks
- 16:23, 24 September 2009 diff hist 0 AST file →BLCK chunks
- 16:16, 24 September 2009 diff hist +1 AST file
- 16:15, 24 September 2009 diff hist +33 AST file →AST header
- 16:14, 24 September 2009 diff hist +5 AST file →AST header
- 16:04, 24 September 2009 diff hist +29 AST file
- 16:03, 24 September 2009 diff hist +12 AST file →AST file structure
- 16:02, 24 September 2009 diff hist +736 AST file
- 19:01, 23 September 2009 diff hist +4 AST file →BLCK chunk
- 19:01, 23 September 2009 diff hist +92 AST file →BLCK chunk
- 19:00, 23 September 2009 diff hist -9 AST file
- 18:59, 23 September 2009 diff hist +25 AST file
- 20:50, 21 September 2009 diff hist -5 AST file →BLCK chunk
- 20:50, 21 September 2009 diff hist +6 AST file →BLCK chunk
- 20:49, 21 September 2009 diff hist +72 AST file →AST header
- 16:59, 21 September 2009 diff hist +10 AST file →AST header
- 16:49, 21 September 2009 diff hist -4 BRSTM file →HEAD chunk
- 16:49, 21 September 2009 diff hist +20 AST file
- 16:48, 21 September 2009 diff hist +28 BRSTM file
- 16:48, 21 September 2009 diff hist +605 AST file
- 16:37, 21 September 2009 diff hist +795 N AST file ←Created page with 'AST files contain PCM16 sound data. They're used in Super Mario Galaxy for musics, and possibly in other games. They contain an header followed by a BLCK chunk. All the data ...'
- 16:27, 21 September 2009 diff hist +15 BRSTM file
- 16:26, 21 September 2009 diff hist +173 Data containers
- 15:37, 21 September 2009 diff hist +424 BRSTM file
- 15:19, 21 September 2009 diff hist -2 Data containers →BRSTM files:
- 17:51, 17 September 2009 diff hist +440 BRSTM file
- 17:45, 17 September 2009 diff hist +448 N BRSTM file ←Created page with 'BRSTM files store sound data. They're used in Mario Kart Wii and possibly other games. They contain an header, followed by a HEAD chunk and a ADPC chunk. All the data in thos...'
- 17:39, 17 September 2009 diff hist +21 Data containers →BRSTM files:
- 17:38, 17 September 2009 diff hist +163 Data containers →Files
- 17:07, 27 April 2009 diff hist +1,378 Hardware/GX/Transform Unit
- 16:47, 27 April 2009 diff hist -4 Hardware/GX/Transform Unit →XF viewport registers
- 16:53, 26 April 2009 diff hist +1 m Hardware/GX/Transform Unit
- 16:52, 26 April 2009 diff hist +2 m Hardware/GX/Transform Unit
- 16:51, 26 April 2009 diff hist +236 Hardware/GX/Transform Unit
- 10:39, 26 April 2009 diff hist +1 Hardware/GX/Transform Unit
- 01:00, 26 April 2009 diff hist -13 m Hardware/GX/Transform Unit →XF viewport registers
- 00:57, 26 April 2009 diff hist 0 m Hardware/GX/Transform Unit →XF viewport registers
- 00:54, 26 April 2009 diff hist +1 Hardware/GX/Blitting Processor →Copy filter registers
- 00:54, 26 April 2009 diff hist +1 Hardware/GX/Blitting Processor →Copy clear registers
- 00:53, 26 April 2009 diff hist +299 Hardware/GX/Blitting Processor →Copy clear registers
- 00:43, 26 April 2009 diff hist +36 m Hardware/GX/Transform Unit →XF viewport registers
- 00:41, 26 April 2009 diff hist +5 Hardware/GX →XF (transform) registers
- 00:41, 26 April 2009 diff hist -1 Hardware/GX/Transform Unit →Writing to XF registers