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Anyone figured out how to play sounds on the Wiimote? --Paril 13:40, 4 February 2009 (UTC)


Hermes, I think you should include the source for the examples in the examples download. -rockybulwinkle

The source for them is included in the main download, sndlib_beta1.0_wii.rar... I think the point of the seperate example download is to quickly demo it. Including the source would be pointless for people unless the main library is included as well or you get them to download the big package, and that just brings us back to square one. AerialX 15:14, 13 September 2008 (UTC)

Audio format

I don't know if anyone else stumbled on this, but I thought I'd post some info here to try and help. Your Raw PCM files should be Big endian. My favorite sound editor saved all files as little-endian by default, so it took me a few tries to figure out what was wrong. Hope this helps. -- MetaFight 02:54, 30 March 2009 (UTC)

gcmodplay not playing modules properly

I've noticed that gcmodplay doesn't play a lot of MODs properly (i.e. the arpeggio effect sounds strange, noticeable in almost every chiptune). Is there an update for gcmodplay, or another library that can be used to play MODs (or IT/XM files)? Charlatan 21:27, 7 July 2009 (UTC)