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Question about Tilt

Hi, I've been trying to implement tilt turning for my game but haven't gotten it to work right yet. I was looking over your source to see how you got it to work, but couldn't find the function for it. I was wondering how you did it. I've tried using both the orient_t and gforce_t structs in wiiuse, but neither of those get it quite right. Could you point me in the right direction? Thanks. RazorChrist/TronCycles 01:39, 29 January 2010 (UTC)

Sure, check out Colem/Wii/WiiColem.c in the "Mouse" method. You should see a section that occurs when the control mode is set to "CONTROLS_MODE_DRIVING_TILT". It is using "pitch" obtained via the "orient_t" structure. --Raz0red 02:14, 29 January 2010 (UTC)

Aspect ratio

Hey - love your emulator. Major improvement as it actually plays the game I'm working on - very well too! Any chance we could get aspect ratio correct? Thanks!! Unhuman 14:36, 11 February 2010 (UTC)

Only took a year... I tried to set the AR initially correct, but with 0.2 you can also adjust it to any dimensions. --Raz0red 17:40, 7 March 2011 (CET)

Specific Keypad Overlay

Just wanna say this is an awesome feature idea. Some time ago, when I added ColecoVision support into SMS Plus GX, I was scratching my head trying to found a suitable solution for keypad handling but this definitively beats things up. Great work ! Eke 08:53, 8 March 2011 (CET)

Thanks for the feedback! I had a lot of fun implementing it. --Raz0red 16:15, 8 March 2011 (CET)