VectrexWii

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VectrexWii
General
Author(s)Aruskano, cmyksoda
TypeConsole emulator
Version0.5.1
Links
Download
Source
Peripherals
GameCube Controller Loads files from SDHC cards in the Front SD slot USB mass storage device

VectrexWii is a Wii port of Vecx, a Vectrex emulator written by Valavan Manohararajah.

ROMs

The Vectrex came with a built in Asteroids-like game called Mine Storm. Mine Storm can be played if the cartridge select on the title screen reads [NA].

Additionally, the compiled binary includes all of the original Vectrex library (except for the 3-D Imager and Lightpen games), two prototype games, and lots of mods and demos from the Vectrex homebrew community. You can view the table below for a comprehensive list of included ROMs.

Official (19) Mods (7) Prototypes (2) Demos (51)
Click to Expand/Collapse
  • Armor Attack
  • Bedlam
  • Blitz! - Action Football
  • Clean Sweep
  • Cosmic Chasm
  • Fortress of Narzod
  • Heads Up - Action Soccer
  • Hyperchase
  • Mine Storm II
  • Polar Rescue
  • Rip-Off
  • Scramble
  • Solar Quest
  • Space Wars
  • Spike
  • Spinball
  • Star Castle
  • Star Hawk
  • Web Wars
Click to Expand/Collapse
  • Clean Sweep (Mr Boston)
  • Dark Tower [h1]
  • Mine Storm (Karrsoft) [h1]
  • Mine Storm (RLB) [h1]
  • Mine Storm II [h1]
  • Narrow Escape 2-D [h1]
  • Polar Rescue [a1]
Click to Expand/Collapse
  • Dark Tower
  • Tour De France
Click to Expand/Collapse
  • 4-D Rotating Cube
  • Abyss
  • All Your Base
  • Alpha
  • Animation
  • Battlezone
  • BB2
  • BCor-FTS
  • Calibration
  • Curved Lines
  • Disc Duel
  • Joystick
  • Line
  • Lines and Digitized Sounds
  • Lunar Lander
  • Mad Planetoids
  • Mike's Molecules
  • Mike's Molecules [a1]
  • Moon Lander
  • Moon Lander [a1]
  • Music
  • Philly Classic 3
  • Pokemon 1
  • Pokemon 2
  • Pokemon 3
  • Pokemon 4 - Psyduck's Eyes
  • POP
  • Rocket Sledge
  • ROM Music
  • Rotation
  • Song
  • Sound1
  • Space16
  • Spectrum I+
  • Spike Goes Skiing V.03
  • Spike's Slam Pit
  • Star Spangles Banner Music
  • Tank 1
  • Tank 2
  • Taulukko
  • Text
  • This is Just a Non-Playable Demo
  • Tono
  • Vecsports Boxing
  • Vecsports Boxing With Sound
  • VecSports Kingpin Bowling
  • Vectrex 1
  • Vectrex 2
  • Vectrex 3
  • VecVoice
  • ZZAP - Scrolling Space Game

If one wants to use their own ROMs, they must be placed within a folder named vec at the root of either SD or USB. The file extension must be .vec (case insensitive).

Overlays

The vectrex used screen overlays to simulate color and add some decorations. Overlays are included for all included official games, mods, and prototypes.

For your own ROMS, you may place a PNG image within the same folder of the loaded ROM and both of them are named exactly the same (excluding the file extension) that image is going to be used as the overlay for the corresponding ROM. The image dimensions must be 388x480 pixels and it must be in RGBA mode.

Settings

  • Cartridge: Allows you to choose where do you want to load ROMs from. Options are: NA (Mine Storm), official, mods, prototypes, demos, and SD (devices). Devices (SD or USB) will only be shown if a ROM was found within them (at the location explained earlier at this page).
  • Joystick: The controller that is listened to during the emulation. The controller that "turns the vectrex on" is automatically selected but this can be changed from the pause menu.
  • Overlay: The opacity/alpha channel of the overlay can be modified so you can make it less noticeable if you want to.
  • Custom color: Have the vectors/points drawn the color you want them to be. You can play around with the RGB components to get the color of your choice. If you turn this feature off the color computed by the emulator will be used.
  • Glow: Gives an effect of glowing lines/dots. Play around with the factor to see the results. Remember the higher the factor is the slower the drawing gets.
  • Persistence: Redraws old frames to give a persistence effect. You can choose how many frames are persistent (to use less resources if needed) and play around with the color (grayscale) and opacity (alpha component).
  • Screen size: Slider used to compensate for overscan on older displays.

If you are getting low framerate consider disabling or modifying some of these features to get a faster rendering process.

Controls

Main menu

GameCube Controller Action
Gamecube D-Pad Up / Gamecube D-Pad Down Wiimote D-Pad Up / Wiimote D-Pad Down Move the cursor across the options
GameCube L Trigger / GameCube R Trigger Wiimote 1 Button / Wiimote 2 Button or Wiimote B Button / Wiimote A Button Cycle through cartridge options
Gamecube D-Pad Left / Gamecube D-Pad Right Wiimote D-Pad Left / Wiimote D-Pad Right Select a ROM in the current cartridge
GameCube START Button Wiimote HOME Button Return to loader
Any other Any other Trigger the selected option
Gamecube B Button Wiimote 1 Button or Wiimote B Button Return to main menu from credits screen

Pause menu

GameCube Controller Action
Gamecube D-Pad Up / Gamecube D-Pad Down Wiimote D-Pad Up / Wiimote D-Pad Down Move the cursor across the options
Gamecube D-Pad Left / Gamecube D-Pad Right Wiimote D-Pad Left / Wiimote D-Pad Right Toggle the selected option
GameCube START Button Wiimote HOME Button Select the Resume game option
GameCube R Trigger (hold) Wiimote A Button (hold) Hide the menu to preview the changes
Any other Any other Go to the selected sub-menu

In game

The vectrex controller had 4 buttons and a stick. On the wiimote (hold it horizontally) these are mapped to the PAD, A, B, 1 and 2 buttons. On the gamecube controller these are mapped to the PAD/control stick, A, B, X and Y buttons.

There's no way to configure input buttons right now and other controllers are not supported yet.

Next release

  • Button mapping, Nunchuk and classic controller support.
  • Investigate bugs in Bedlam and Polar Rescue

Planned features

  • Lightpen support

Licensing/Copyright

The original Vectrex games, manuals, and overlays are the intellectual property of Jay Smith and Smith Engineering. They are not in the public domain.

However, this project operates strictly under the official policy decreed by original creator Jay Smith in the mid-1990s, which grants permission to reproduce and distribute all original Vectrex software and documentation strictly on a non-commercial, non-profit basis to preserve the system for enthusiasts.

By extension, this policy extends to all derivative works, including the mods bundled with this software. As for the demos, these have been released as public domain/freeware as a community standard. All mod and demo authors are credited in the credits menu.