Wii64/Compatibility

From WiiBrew
Jump to navigation Jump to search


This is a detailed compatibility list for N64 games and romhacks running under the Wii64 emulator. These results do not include games running under Not64.

Guide to Compatibility Table

A guide to describe what each column of the table is referring to, along with some of the grounds followed for testing each game for the sake of consistency.

  • Game Name: The name of the game being tested. Can include revision number if necessary.
  • Region: The game region. Typically falls under PAL for European or NTSC U or J for American or Japanese/Asian respectively. PAL games always run slower than NTSC.
  • Rom Size: The size in megabytes of the game rom being tested. Official games don't exceed 64 megabytes, but certain rom hacks can.
  • Wii64 Version: The version of the Wii64 emulator being used in testing. The newer the version, the more accurate.
  • Recommended GFX Plugin: There are two graphics plugins available on Wii64; glN64 and Rice. As a rule of thumb, glN64 is more accurate and Rice is faster.
  • Audio: Signifies whether audio is working, mostly working or is broken ingame.
  • Dynarec FPS (Ingame): The framerate observed ingame while playing using dynamic recompilation. All games will run better under Dynarec.
  • Interpreter FPS (Ingame): The framerate observed ingame while playing using pure interpreter. This is mostly for testing purposes, as there is no real reason to use interpreter over dynarec while playing.
  • Status: The status that the game plays under the emulator. Use the compatibility legend as a reference.

Games are tested primarily based on single-player performance during an average play session. Multi-player performance for games can be noted in the comments. Any issues for either graphics plugin can also be mentioned in the comments, along with any persistent performance hiccups.

Compatibility Legend Status
Game is fully playable at reasonable framerates with some minor issues, such as audio or video hiccups, that don't hinder gameplay. Supported
Game is playable, but with noticeable bugs or framerate issues that do affect the gameplay experience to a manageable degree, such as missing or flickering textures and bad audio glitches. Mostly Supported
Game is somewhat playable but with major problems that leave it difficult to play or enjoy, such as very low framerates and intermittent crashes. Partially Supported
Game does boot and can get to or past the title screen, but in-game is completely unplayable due to bugs, such as complete graphical corruption or hard crashing. Broken
Game crashes on startup, does not boot at all or crashes emulator outright, making it unplayable. Unsupported

Compatibility List

Navigation
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

#

Game Name Region Rom Size Wii64 Version Recommended GFX Plugin Audio Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status
1080 Snowboarding NTSC-J/U 16 Mb Wii64 beta 1.3 glN64 Yes 60 20 Supported
Comments: Full speed on glN64. Minor graphical bugs, slight texture flashing. Otherwise fine. Runs at 30 fps doubled. Rice is somewhat buggy. Huge slowdown on title screen, also quite loud. In game is full speed with mild graphical issues.
PAL 16 Mb Wii64 beta 1.3 glN64 Yes 50 18 Supported
Comments: Full speed on glN64. Minor graphical bugs, slight texture flashing. Otherwise fine. Runs at 25 fps doubled. Rice is somewhat buggy. Huge slowdown on title screen, also quite loud. In game is full speed with mild graphical issues.

A

Game Name Region Rom Size Wii64 Version Recommended GFX Plugin Audio Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status
All-Star Baseball 99 NTSC-U 12 Mb Wii64 beta 1.3 Rice Yes ~26-30 ~10-11 Supported
Comments: Mostly full speed, noticeable framerate dips. Bad texture and model corruption make it difficult to see on glN64. Minor graphical bugs on Rice, nowhere near as bad - some flashing textures. Fairly Playable.
PAL 12 Mb Wii64 beta 1.3 Rice Yes ~26-30 ~10-11 Supported
Comments: Mostly full speed, noticeable framerate dips. Bad texture and model corruption make it difficult to see on glN64. Minor graphical bugs on Rice, nowhere near as bad - some flashing textures. Fairly Playable.
All Star Tennis '99 NTSC-U 8 Mb Wii64 beta 1.3 Either Yes 30 ~16-27 Supported
Comments: Full speed. Slight corruption on opening Ubisoft logo and off white title screen on glN64. Small amount of audio crackling in menu music on both. Line of buggy pixels in menu on Rice. Both perfectly playable. On interpreter FPS is ~15-17 in doubles or on Australian court singles and doubles, ~25-27 in singles otherwise.
PAL 8 Mb Wii64 beta 1.3 Either Yes 25 ~16-27 Supported
Comments: Full speed. Slight corruption on opening Ubisoft logo and off white title screen on glN64. Small amount of audio crackling in menu music on both. Line of buggy pixels in menu on Rice. Both perfectly playable. Unlike NTSC on interpreter FPS is ~12 in doubles on Australian court, ~16 in doubles otherwise and ~15 in singles on Australian, ~24-25 in singles otherwise.

B

Game Name Region Rom Size Wii64 Version Recommended GFX Plugin Audio Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status
Banjo-Kazooie NTSC-U 16 Mb Wii64 beta 1.3 Either Yes 30 ~10-15 Supported
Comments: Pretty much full speed, some slowdown in cutscenes such as in the intro. Minor graphical bugs - pause menu is corrupted. Couldn't find any difference between glN64 and Rice. Playable.
PAL 16 Mb Wii64 beta 1.3 Either Yes 25 ~10-15 Supported
Comments: Pretty much full speed, some slowdown in cutscenes such as in the intro. Minor graphical bugs - pause menu is corrupted. Couldn't find any difference between glN64 and Rice. Playable.

C

Game Name Region Rom Size Wii64 Version Recommended GFX Plugin Audio Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status
Carmageddon 64 NTSC-U 16 Mb Wii64 beta 1.3 glN64 Yes ~10-20 ~3-6 Supported
Comments: Frame rate is very hit or miss. Fluctuates from 10 to 20 fps constantly. No apparent graphical bugs. Playable, not that I'd recommend it. Major graphical issues on Rice, layer ordering issues and menu options shifted off screen.
PAL 16 Mb Wii64 beta 1.3 glN64 Yes ~8-17 ~3-6 Supported
Comments: Frame rate is very hit or miss. Fluctuates from 8 to 17 fps constantly. No apparent graphical bugs. Playable, not that I'd recommend it. Major graphical issues on Rice, layer ordering issues and menu options shifted off screen.

D

Game Name Region Rom Size Wii64 Version Recommended GFX Plugin Audio Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status
Dr. Mario 64 NTSC-U 4 Mb Wii64 beta 1.3 glN64 Yes 60 23 Broken
Comments: Full speed. Major graphical corruptions. Textures don't load correctly. Playing field is corrupted and falling blocks aren't visible. Unplayable.

E

Game Name Region Rom Size Wii64 Version Recommended GFX Plugin Audio Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status
Excitebike 64 NTSC-U 16 Mb Wii64 beta 1.3 Rice Yes 30 ~13-18 Supported
Comments: Full speed. Some frame rate drops to ~25 fps and lower. Some graphical bugs, textures stretching across the screen infrequently and shading issues on some tracks. Parts of the track appearing black until directly in front on glN64. All issues worse on glN64. Playable.
PAL 16 Mb Wii64 beta 1.3 Rice Yes 25 ~13-18 Supported
Comments: Full speed. Some frame rate drops to ~20 fps and lower. Some graphical bugs, textures stretching across the screen infrequently and shading issues on some tracks. Parts of the track appearing black until directly in front on glN64. All issues worse on glN64. Playable.

F

Game Name Region Rom Size Wii64 Version Recommended GFX Plugin Audio Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status
F-Zero X NTSC-U 16 Mb Wii64 beta 1.3 glN64 Yes 60 ~33-40 Supported
Comments: Full speed, near perfect on glN64. Very minor graphical and rendering issues. Noticeable graphical issues and flickering on Rice
PAL 16 Mb Wii64 beta 1.3 glN64 Yes 50 ~33-40 Supported
Comments: Full speed, near perfect on glN64. Very minor graphical and rendering issues. Noticeable graphical issues and flickering on Rice

G

Game Name Region Rom Size Wii64 Version Recommended GFX Plugin Audio Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status
Goldeneye 007 NTSC-U 12 Mb Wii64 beta 1.4.2 Either/Rice Yes ~10-30 N/A Supported
Comments: Very variable framerate during gameplay and limited to no graphical issues on glN64. Framerate slightly higher on Rice with more graphical issues. Wouldn't boot on interpreter.
PAL 12 Mb Wii64 beta 1.4.2 Either/Rice Yes ~10-25 N/A Supported
Comments: Very variable framerate during gameplay and limited to no graphical issues on glN64. Framerate slightly higher on Rice with more graphical issues. Wouldn't boot on interpreter.

H

Game Name Region Rom Size Wii64 Version Recommended GFX Plugin Audio Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status
Hexen NTSC-U 8 Mb Wii64 beta 1.4.2 glN64 Yes ~13-30 ~3-20 Mostly Supported
Comments: Rough framerate and visual bugs on glN64, such as player weapon sprites not showing. Similar graphical issues on Rice where black boxes surround the players weapons, the loading screen is blank and can take over 20 seconds to load (you may need to return to the wii64 menu and then resume game) and framerate can dip as low as 7fps. Overall more playable on glN64. Minimap is broken on both. Interpreter wouldn't work on glN64.
PAL 8 Mb Wii64 beta 1.4.2 glN64 Yes ~10-25 ~3-20 Mostly Supported
Comments: Rough framerate and visual bugs on glN64, such as player weapon sprites not showing. Similar graphical issues on Rice where black boxes surround the players weapons, the loading screen is blank and can take over 20 seconds to load (you may need to return to the wii64 menu and then resume game) and framerate can dip as low as 7fps. Overall more playable on glN64. Minimap is broken on both. Interpreter wouldn't work on glN64.

J

Game Name Region Rom Size Wii64 Version Recommended GFX Plugin Audio Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status
John Romero's Daikatana NTSC-U 16 Mb Wii64 beta 1.4.2 Either/Rice Yes ~20-30 ~7-10 Supported
Comments: Plays well on glN64, but some stat textures stretch horizontally across the screen. Performance is similar on Rice, but with bordering issues. Both are fine, I'd recommend Rice.
PAL 16 Mb Wii64 beta 1.4.2 Either/Rice Yes ~20-25 ~6-9 Supported
Comments: Plays well on glN64, but some stat textures stretch horizontally across the screen. Performance is similar on Rice, but with bordering issues. Both are fine, I'd recommend Rice. Audio is broken on interpreter.

K

Game Name Region Rom Size Wii64 Version Recommended GFX Plugin Audio Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status
Kirby 64: The Crystal Shards NTSC-U 32 Mb Wii64 beta 1.4.2 Either/glN64 Yes 30 ~15-30 Mostly Supported
Comments: The hud doesn't update properly during gameplay and there is some stuttering on both plugins. There are rendering and layering issues on Rice. The borders in cutscenes don't load correctly and there are some texture issues on glN64, including the hud. glN64 is easier to play, with some flashing onscreen.
PAL 32 Mb Wii64 beta 1.4.2 Either/glN64 Yes ~20-25 ~9-25 Mostly Supported
Comments: The hud doesn't update properly during gameplay and there is some stuttering on both plugins. There are rendering and layering issues on Rice. The borders in cutscenes don't load correctly and there are some texture issues on glN64, including the hud. glN64 is easier to play, with some flashing onscreen.

L

Game Name Region Rom Size Wii64 Version Recommended GFX Plugin Audio Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status
Legend of Zelda, The: Ocarina of Time NTSC-U 32 Mb Wii64 beta 1.4.2 glN64 Yes 20 ~8-12 Supported
Comments: Audio sometimes doesn't work on glN64, just reopen Wii64. The are more graphical issues on Rice with textures of walls and floors sometimes glitching across the screen, however, audio does work better. Pause menu is slightly buggy on both, along with fog not being blended accurately. Both play fine. Graphical issues on Rice make glN64 the better choice.
PAL 32 Mb Wii64 beta 1.4.2 glN64 Yes 16.7 ~7-11 Supported
Comments: Audio sometimes doesn't work on glN64, just reopen Wii64. The are more graphical issues on Rice with textures of walls and floors sometimes glitching across the screen, however, audio does work better. Pause menu is slightly buggy on both, along with fog not being blended accurately. Both play fine. Graphical issues on Rice make glN64 the better choice.

M

Game Name Region Rom Size Wii64 Version Recommended GFX Plugin Audio Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status
Mario Kart 64 NTSC-U 12 Mb Wii64 beta 1.4.2 glN64 Yes 30 ~15 Supported
Comments: Minor rendering issues in the race results screen. Otherwise near perfect. Luigi Raceway billboard now displays on glN64. Very slight graphical inaccuracies on Rice.
PAL 12 Mb Wii64 beta 1.4.2 glN64 Yes 25 ~15 Supported
Comments: Minor rendering issues in the race results screen. Otherwise near perfect. Luigi Raceway billboard now displays on glN64. Very slight graphical inaccuracies on Rice.

N

Game Name Region Rom Size Wii64 Version Recommended GFX Plugin Audio Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status
Namco Museum 64 NTSC-U 4 Mb Wii64 beta 1.4.2 glN64 Yes 60 30 Mostly Supported
Comments: All games play perfectly at full speed with minor artifacting around the screen border, except for Galaga which crashes once you start shooting. Screen remains fully blank on a white screen on Rice, making it unplayable.

O

Game Name Region Rom Size Wii64 Version Recommended GFX Plugin Audio Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status
Off Road Challenge NTSC-U 16 Mb Wii64 beta 1.4.2 Rice Yes ~17-25 ~4-9 Supported
Comments: Hit or miss framerate on glN64. Better framerate on Rice. Not perfect framerate but playable.
PAL 16 Mb Wii64 beta 1.4.2 Rice Yes ~14-23 ~4-9 Supported
Comments: Hit or miss framerate on glN64. Better framerate on Rice. Not perfect framerate but playable.

P

Game Name Region Rom Size Wii64 Version Recommended GFX Plugin Audio Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status
Paperboy NTSC-U 12 Mb Wii64 beta 1.4.2 glN64 Yes N/A ~8-10 Partially Supported
Comments: Doesn't boot at all on Dynarec glN64 or Rice. Interpreter works on glN64 at less than 50% speed with some graphical issues. On Rice the interpreter shifts the visible part of the screen off-screen to the left, making it difficult to see.
PAL 12 Mb Wii64 beta 1.4.2 glN64 Yes N/A ~8-10 Partially Supported
Comments: Doesn't boot at all on Dynarec glN64 or Rice. Interpreter works on glN64 at less than 50% speed with some graphical issues. On Rice the interpreter shifts the visible part of the screen off-screen to the left, making it difficult to see.

Q

Game Name Region Rom Size Wii64 Version Recommended GFX Plugin Audio Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status
Quake NTSC-U 12 Mb Wii64 beta 1.4.2 glN64 Yes 30 ~12 Partially Supported
Comments: Plays full speed but with bad flickering and layering issues on glN64. Enabling fb textures fixes the flickering but makes enemies and hud elements invisible. Polygons stretch across the entire screen on Rice making it unplayable.
PAL 12 Mb Wii64 beta 1.4.2 glN64 Yes 25 ~10 Partially Supported
Comments: Plays full speed but with bad flickering and layering issues on glN64. Enabling fb textures fixes the flickering but makes enemies and hud elements invisible. Polygons stretch across the entire screen on Rice making it unplayable.

R

Game Name Region Rom Size Wii64 Version Recommended GFX Plugin Audio Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status
Rayman 2: The Great Escape NTSC-U 32 Mb Wii64 beta 1.4.2 glN64 Mostly ~30-50 ~9-15 Supported
Comments: Plays well on glN64, had some audio crackling and text doesn't always show up. Has some framerate issues at times but mostly stays full speed. Has problems with speed and framerate on Rice, also only opened a bunch of demos when i opened it and couldnt get in game. Use glN64.
PAL 32 Mb Wii64 beta 1.4.2 glN64 Mostly ~25-50 ~7-14 Supported
Comments: Plays well on glN64, had some audio crackling and text doesn't always show up. Has some framerate issues at times but mostly stays full speed. Has problems with speed and framerate on Rice, also only opened a bunch of demos when i opened it and couldnt get in game. Use glN64.
RR64 - Ridge Racer 64 NTSC-U 12 Mb Wii64 beta 1.4.2 glN64 Yes 30 ~14-19 Supported
Comments: Slowdown in replays, plays full speed ingame on glN64 with very little visible glitches. Rice has more visual glitches and a little stuttering.
PAL 12 Mb Wii64 beta 1.4.2 glN64 Yes 25 ~14-19 Supported
Comments: Slowdown in replays, plays full speed ingame on glN64 with very little visible glitches. Rice has more visual glitches and a little stuttering.

S

Game Name Region Rom Size Wii64 Version Recommended GFX Plugin Audio Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status
Star Wars Episode 1: Battle for Naboo NTSC-U 32 Mb Wii64 beta 1.4.2 Neither No N/A N/A Unsupported
Comments: Hard crashes on glN64. Doesn't boot on Rice. Got it to boot on Rice interpreter but it was too corrupted to see the title screen.
PAL 32 Mb Wii64 beta 1.4.2 Neither No N/A N/A Unsupported
Comments: Hard crashes on glN64. Doesn't boot on Rice. Got it to boot on Rice interpreter but it was too corrupted to see the title screen.
Star Wars: Rogue Squadron NTSC-U 16 Mb Wii64 beta 1.4.2 Rice Yes N/A N/A Broken
Comments: Hard crashes on glN64. Major graphical issues in the menu and fully black playing field make game unplayable on Rice.
PAL 16 Mb Wii64 beta 1.4.2 Rice Yes N/A N/A Broken
Comments: Hard crashes on glN64. Major graphical issues in the menu and fully black playing field make game unplayable on Rice.
Super Mario 64 NTSC-U 8 Mb Wii64 beta 1.3 glN64 Yes 30 ~15-20 Supported
Comments: Full speed and minimal bugs or glitches. Slight slowdown on title screen. Fully playable. Game speed slightly too fast on Rice, along with minor graphical bugs, e.g. flashing screens and pop-in.
PAL 8 Mb Wii64 beta 1.3 glN64/Either Yes 25 ~14-24 Supported
Comments: Full speed. Font for majority of text is not functional on glN64. Fully playable. Frame drops and no audio on interpreter. Game speed slightly too fast on Rice, along with minor graphical bugs, e.g. flashing screens and pop-in. Text does load on Rice, so either works.
Super Smash Bros. NTSC-U 16 Mb Wii64 beta 1.3 glN64/Either Mostly 60 ~40-50 Supported
Comments: Full speed and minor graphical bugs on both plugins, visual issues worse on Rice. Audio is slightly crackly, and plays slightly slower on glN64. Audio is broken on glN64 interpreter. Both fully playable.
PAL 32 Mb Wii64 beta 1.3 glN64/Either Mostly 50 ~35-45 Supported
Comments: Full speed and minor graphical bugs on both plugins, visual issues worse on Rice. Audio is slightly crackly, and plays slightly slower on glN64. Audio is broken on glN64 interpreter. Both fully playable.

T

Game Name Region Rom Size Wii64 Version Recommended GFX Plugin Audio Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status
Turok Dinosaur Hunter NTSC-U 8 Mb Wii64 beta 1.4.2 Either/glN64 Yes 30 ~15-20 Supported
Comments: Runs full speed with minor graphical issues, such as seeing through walls when you're beside them on. There's slightly more texture flickering on Rice. Either works.
PAL 8 Mb Wii64 beta 1.4.2 Either/glN64 Yes 25 ~12-18 Supported
Comments: Runs full speed with minor graphical issues, such as seeing through walls when you're beside them on. There's slightly more texture flickering on Rice. Either works.
Turok 2 Seeds of Evil NTSC-U 32 Mb Wii64 beta 1.4.2 glN64 Yes ~20-30 ~5-17 Supported
Comments: Framerate varies a bit on glN64, can have some low frame drops. Also has some minor graphical bugs, like shading problems or seeing through walls you're beside, same as Turok 1. Rice has vertices stretching across the screen making it hard to play.
PAL 32 Mb Wii64 beta 1.4.2 glN64 Yes ~15-25 ~5-16 Supported
Comments: Framerate varies a bit on glN64, can have some low frame drops. Also has some minor graphical bugs, like shading problems or seeing through walls you're beside, same as Turok 1. Rice has vertices stretching across the screen making it hard to play.

V

Game Name Region Rom Size Wii64 Version Recommended GFX Plugin Audio Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status
Virtual Chess 64 NTSC-U 4 Mb Wii64 beta 1.4.2 Either Yes 60 ~20 Supported
Comments: Plays fine glN64 or Rice.
PAL 4 Mb Wii64 beta 1.4.2 Either Yes 50 ~17-18 Supported
Comments: Plays fine glN64 or Rice.
Virtual Pool 64 NTSC-U 4 Mb Wii64 beta 1.4.2 Rice Yes 30-60 ~10-20 Supported
Comments: There's bad flickering that makes it difficult to play on glN64. On Rice the viewport is shifted to the left and the pause menu flickers a lot, Otherwise playable.
PAL 4 Mb Wii64 beta 1.4.2 Rice Yes 30-50 ~10-20 Supported
Comments: There's bad flickering that makes it difficult to play on glN64. On Rice the viewport is shifted to the left and the pause menu flickers a lot, Otherwise playable.

W

Game Name Region Rom Size Wii64 Version Recommended GFX Plugin Audio Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status
Wave Race 64 NTSC-U 8 Mb Wii64 beta 1.4.2 glN64 Yes 20 ~8-10 Supported
Comments: Near perfect on glN64. There are slightly more graphical bugs on Rice.
PAL 8 Mb Wii64 beta 1.4.2 glN64 Yes 16.7 ~8-10 Supported
Comments: Near perfect on glN64. There are slightly more graphical bugs on Rice.
Wipeout 64 NTSC-U 8 Mb Wii64 beta 1.4.2 Rice Yes 30? ~10-12 Mostly Supported
Comments: Doesn't boot on glN64. You need to play on Rice with CPU Clock Divider set to 1 or else you get an ISI exception. On Rice game plays full speed with some graphical bugs, like broken skyboxes and occasional screen flickering. FPS is listed as 200+ but I think its closer to 30 or 25.
PAL 8 Mb Wii64 beta 1.4.2 Rice Yes 25? ~10-12 Mostly Supported
Comments: Doesn't boot on glN64. You need to play on Rice with CPU Clock Divider set to 1 or else you get an ISI exception. On Rice game plays full speed with some graphical bugs, like broken skyboxes and occasional screen flickering. FPS is listed as 200+ but I think its closer to 25 or 20.

Y

Game Name Region Rom Size Wii64 Version Recommended GFX Plugin Audio Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status
Yoshi's Story NTSC-U 16 Mb Wii64 beta 1.4.2 Rice Yes 60 ~30-40 Partially Supported
Comments: Major graphical corruption, ingame everything onscreen besides Yoshi is all black on glN64. Rice is mostly visible, but graphical corruptions make most of the game very difficult to play.
PAL 16 Mb Wii64 beta 1.4.2 Rice Yes 50 ~30-40 Broken
Comments: Major graphical corruption, ingame everything onscreen besides Yoshi is all black on glN64. Rice is also completely corrupted making it unplayable.