Talk:Homebrew Channel/archive

From WiiBrew
< Talk:Homebrew Channel
Jump to navigation Jump to search

It seems that, even after if you remove the channel from the Wii and reinstalls it, the code can someway detects that you had used the channel before and block within the time-limit. So this means that Nintendo can detect I've used the channel? Not a big concern here... but this means the channel never gets 100% removed? Or what is the way it uses to detect it has been used for more that 10 min? 19:35, 6 April 2008 (PDT)

That's what I was saying, but they ignored me and said I was conspiring. --Muzer 00:46, 7 April 2008 (PDT)
The way it detects if it was already in is because it installs a ticket into the Wii system memory. It basically tells the Wii, "Yea, this channel exists, what of it?" and the Wii System Menu Channel Remover doesn't remove tickets. That's why you can delete your VC games, then go them again for free. You see, the Big N actually CAN tell what channels you have installed. So they might implement a new System Menu version that checks for the Homebrew channel and bricks your system if so. And no they can NOT remove the ticket, even if they remove the limit, because without it, the Wii will not know it's there, and as such will never load it in the system menu. So, yea, basically, I think if you want and unlimited experience with it, you need to either format system memory, OR use the hacked version without the time limit. SquidMan 18:14, 28 April 2008 (PDT)

Try formatting the system - memory. Back wanted things up first. I don't know - what would happen to a VC game. Bletotum

I suppose that when/if waninkoko releases source for his channel remover, we can fully delete the channel and reinstall?

Or maybe it will be when the full version is released. Or if there is an update that bricks Wiis with it on, there'd be a tool released pretty fast (obviously for PRE-upgrade).

And on that subject, I thought by soon they meant a couple of days, as far as when they'd release the unrestricted version. It'd be best to release it now so we can get the most out of it before the big N fix the signing bug, don't you think? Go on, you know you want to! It's so annoying having to go through Zelda every time a game doesn't let you return to the menu. Please? Muzer 10:53, 8 April 2008 (PDT)

Hi, as you know it, a version of your channel, who removes the time limit, was created. I heard that you don't liked that news. Why? You don't like to see your code modified, or the channel is unstable, and that's why you put the time limit? (unsigned) 14 April 2008 (PDT)

Hey! Why not release it as "Dev-Channel" with no time limit? It's annoying to use Twiligth Hack every time I want to test my code. I doesn't feel comfortable using Waninkoko no-time-limit version of yours. I already know that people will use a no-time version to play, but for coders it's a interesting solution (and we doesn't mind the lack of banner/soundtrack and all that!). (unsigned)

The 'Other' Homebrew Channel

It would seem I confused this 'Homebrew Channel' with another less sophisticated (but still valid) channel with the same name. (Referring to my previous comments which have since been reverted)

I feel that this 'Other' Homebrew Channel should still be given a mention, at least in the wiibrew wiki but specifically on the Homebrew Channel page

I have been using this 'other' Homebrew Channel with surprisingly few problems. (other than running out of places to place homebrew files)

With the 'Real' Homebrew Channel still unreleased please consider trying the 'other' version (

If I have missed the point on this, please add a correction under this edit, please do not revert this. Sypher 16:20, 22 May 2008 (please start signing your posts)

This "other" version is a cracked version of the one we have here (made bij marcan). It removes the time limit. Do you expect us to reccomend cracked versions of marcan's channel? I think not. We are not some warez site...(azeazezar)