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Template:Use mdy dates Template:Pp-move-indefTemplate:Pp-semi-indef Template:Featured article Template:Infobox VG system

The Wii (Template:IPAc-en Template:Respell) is a home video game console released by Nintendo on November 19, 2006. As a seventh-generation console, the Wii competes with Microsoft's Xbox 360 and Sony's PlayStation 3. Nintendo states that its console targets a broader demographic than that of the two others.<ref name="USA Today" /> Template:As of, the Wii leads its generation over PlayStation 3 and Xbox 360 in worldwide sales,<ref name="earnings release Q3 2009">"Consolidated Financial Highlights" (PDF). Nintendo. October 29, 2009. 9. Retrieved on October 29, 2009. </ref> with more than 101 million units sold; in December 2009, the console broke the sales record for a single month in the United States.<ref name="NPD: Wii, DS Sales Topped Seven Million In December">"Wii and DS thrash competition in US News". Eurogamer. January 14, 2010. Retrieved on January 14, 2010. </ref>

The Wii introduced the Wii Remote controller, which can be used as a handheld pointing device and which detects movement in three dimensions. Another notable feature of the console the now defunct WiiConnect24, which enabled it to receive messages and updates over the Internet while in standby mode.<ref name="Iwata Speech 06">Nintendo Corporation - Nintendo President, Satoru Iwata, media briefing speech at E3 2006</ref> Like other seventh-generation consoles, it features a game download service, called "Virtual Console", which features emulated games from past systems.

It succeeded the Nintendo GameCube, and early models are fully backward-compatible with all GameCube games and most accessories. Nintendo first spoke of the console at the 2004 E3 press conference and later unveiled it at the 2005 E3. Nintendo CEO Satoru Iwata revealed a prototype of the controller at the September 2005 Tokyo Game Show.<ref name="TGSspeech">Sinclair, Brendan (September 16, 2005). "TGS 2005: Iwata speaks". GameSpot. Retrieved on September 24, 2006. </ref> At E3 2006, the console won the first of several awards.<ref name="E3 Awards" /> By December 8, 2006, it had completed its launch in the four key markets.

In late 2011, Nintendo released a reconfigured model, the "Wii Family Edition", which lacks Nintendo GameCube compatibility; this model was not released in Japan. The Wii Mini, Nintendo's first major console redesign since the compact SNES, succeeded the standard Wii model on December 7, 2012 in Canada. The Wii Mini can only play Wii optical discs, as it omits GameCube compatibility and all networking capabilities. The Wii's successor, the Wii U, was released on November 18, 2012.<ref>Walton, Mark (January 26, 2012). "Wii U arriving this holiday season". CNet. Retrieved on February 23, 2012. </ref> On October 20, 2013, Nintendo confirmed it had discontinued production of the Wii in Japan and Europe.<ref name=engadget-discontinue /><ref name=GSJapOnly/><ref name="mcvuk1"/>

The final announced Wii game Template:As of is Cartoon Network: Backlot Party, scheduled for release in 2015.<ref name="">Brian (October 1, 2014). "Cartoon Network: Backlot Party details". Nintendo Everything. Retrieved on January 5, 2015. </ref><ref>Brian (March 26, 2014). "Little Orbit bringing out multi-property Cartoon Network game, new Adventure Time title this year". Nintendo Everything. Retrieved on January 5, 2015. </ref>


Template:See also The console was conceived in 2001, as the Nintendo GameCube was first released. According to an interview with Nintendo game designer Shigeru Miyamoto, the concept involved focusing on a new form of player interaction. "The consensus was that power isn't everything for a console. Too many powerful consoles can't coexist. It's like having only ferocious dinosaurs. They might fight and hasten their own extinction."<ref name="Miyamoto Speaks">Hall, Kenji. "The Big Ideas Behind Nintendo's Wii". BusinessWeek. Retrieved on February 2, 2007. </ref>

In 2003, game engineers and designers were brought together to develop the concept further. By 2005 the controller interface had taken form, but a public showing at that year's Electronic Entertainment Expo (E3) was canceled. Miyamoto stated that the company "had some troubleshooting to do. So we decided not to reveal the controller and instead we displayed just the console."<ref name="Miyamoto Speaks" /> Nintendo president Satoru Iwata later unveiled and demonstrated the Wii Remote at the September Tokyo Game Show.<ref name="TGSspeech" />

The Nintendo DS is said to have influenced the Wii's design. Designer Ken'ichiro Ashida noted, "We had the DS on our minds as we worked on the Wii. We thought about copying the DS's touch-panel interface and even came up with a prototype." The idea was eventually rejected because of the notion that the two gaming systems would be identical. Miyamoto also stated, "[...] if the DS had flopped, we might have taken the Wii back to the drawing board."<ref name="Miyamoto Speaks" /> In June 2011 Nintendo unveiled the prototype of its successor to the Wii, to be known as Wii U.<ref>Template:Cite news</ref>


The console was known by the code name "Revolution" until April 27, 2006, immediately before E3.<ref name="revolution renamed to wii">"Nintendo Revolution Renamed To Nintendo Wii". Console Watcher. Console Watcher. Retrieved on November 3, 2006. </ref>

Nintendo's spelling of "Wii" (with two lower-case "i" characters) is intended to resemble two people standing side-by-side (representing players gathering together) and to represent the Wii Remote and Nunchuk.<ref name="introducing_wii">"Breaking: Nintendo Announces New Revolution Name - 'Wii'". Gamasutra. CMP. Retrieved on September 16, 2006. </ref> One reason the company has given for this name choice since the announcement is:

Template:Quote box

Some video game developers and members of the press stated that they preferred "Revolution" over "Wii".<ref name="gamasutra_dev_interviews">Template:Cite news</ref> Forbes expressed a fear "that the name would convey a continued sense of 'kidiness' to the console."<ref name="forbes_criticism">Template:Cite news</ref> The BBC reported the day after the name was announced that "a long list of puerile jokes, based on the name," had appeared on the Internet.<ref name="BBC article">Template:Cite news</ref>

Nintendo of America's Vice President of Corporate Affairs Perrin Kaplan defended the choice of "Wii" over "Revolution" and responded to critics of the name, stating "Live with it, sleep with it, eat with it, move along with it and hopefully they'll arrive at the same place."<ref name="IGN Kaplan Interview">Template:Cite news</ref> Nintendo of America's president Reggie Fils-Aime acknowledged the initial reaction and further explained the change:

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Nintendo has stated that the official plural form is "Wii systems" or "Wii consoles."<ref name="The plural of Wii">Template:Cite news</ref> The Nintendo Style Guide refers to the console as "simply Wii, not Nintendo Wii",<ref>"Nintendo Style Guide". Nintendo. Retrieved on April 26, 2013. </ref> making it the first home console Nintendo has marketed outside Japan without the company name in its trademark.<ref>Critical Kate (June 8, 2011). "Wii U & Nintendo's Brand Confusion". A Critical Hit!. Retrieved on April 26, 2013. </ref>


File:Wii Blockbuster Display.jpg
Wii retail display boxes
Main article: Wii launch

On September 14, 2006 Nintendo announced release information for Japan, North and South America, Oceania, Asia and Europe including dates, prices, and projected unit-distribution figures. It was announced that the majority of the 2006 shipments would be allotted to the Americas, and 33 titles would be available at its launch.<ref>Template:Cite news See also: Rodriguez, Steven (November 14, 2006). "The Twenty Wii Launch Games". Planet GameCube. Retrieved on November 14, 2006. </ref> The Wii was launched in the United States on November 19, 2006 for $249.99,<ref name=NArelease/> and was later launched in the United Kingdom on December 8, 2006 for £179.<ref name=EUrelease/> The United Kingdom experienced a widespread shortage of Wii units in many High-Street and online stores, and was unable to fulfill all pre-orders at its release.<ref name="UKWii Shortage">Template:Cite news</ref> The Wii was launched in South Korea on April 26, 2008<ref>"Korea - Wii launch date confirmed, and more info". April 13, 2008. Retrieved on 17 January 2015. </ref> and Taiwan on July 12, 2008.<ref>Martin, Matt (June 26, 2008). "Wii to Release in Taiwan, July 12". Retrieved on June 26, 2008. </ref>

Software library

Template:See also

Wii optical disc in case

Retail copies of games are supplied on proprietary, DVD-type Wii optical discs which are packaged in keep cases with instructions. In Europe, the boxes have a triangle at the bottom corner of the paper sleeve-insert side. The triangle is color-coded to identify the region for which the title is intended and which manual languages are included. The console supports regional lockout (software purchased in a region can be only played on that region's hardware).<ref name="notregionfree">Kietzmann, Ludwig (September 14, 2006). "Wii not even remotely region-free". Joystiq. Retrieved on December 6, 2006. </ref>

New games in Nintendo's flagship franchises (including The Legend of Zelda, Super Mario, Pokémon, and Metroid) have been released, in addition to many original titles and third-party-developed games. Nintendo has received third-party support from companies such as Ubisoft, Sega, Square Enix, Activision Blizzard, Electronic Arts and Capcom, with more games being developed for Wii than for the PlayStation 3 or Xbox 360.<ref>"Wii Has Most Exclusive Games In Pipeline". EON. July 25, 2007. Archived from the original on July 10, 2011. Retrieved on July 29, 2007. </ref> Nintendo also launched the New Play Control! line, a selection of enhanced GameCube games for the Wii featuring updated controls.<ref>Tanaka, John. "IGN: First Look: Wii de Asobu Pikmin". IGN. Retrieved on October 28, 2008. </ref>

The Virtual Console service allows Wii owners to play games originally released for the Nintendo Entertainment System, Super Nintendo Entertainment System, Nintendo 64, Sega's Mega Drive/Genesis and Sega Mark III/Sega Master System,<ref>Gantayat, Anoop (January 25, 2008). "Master System Meets Wii". IGN. Retrieved on September 17, 2008. </ref> NEC's TurboGrafx-16/PC Engine, SNK's Neo Geo console, Commodore 64 and arcade games.<ref>"Virtual Console at Nintendo". Nintendo. Retrieved on September 17, 2008. </ref> Virtual Console games are distributed over broadband Internet via the Wii Shop Channel, and are saved to the Wii internal flash memory or to a removable SD card. Once downloaded, Virtual Console games can be accessed from the Wii Menu (as individual channels) or from an SD card via the SD Card Menu. There is also a Wii homebrew community, dedicated to creating and playing content unendorsed by Nintendo.

The game development suite Unity can be used to create official Wii games;<ref>"Wii Publishing". December 23, 2008. </ref> however, the developer must be authorized by Nintendo to develop games for the console. Games must also be accepted by Nintendo to be sold.

905.27 million Wii games have been sold worldwide Template:As of,<ref name="nintendosales">"Consolidated Sales Transition by Region" (PDF). Nintendo. January 28, 2014. Retrieved on January 28, 2015. </ref> and 103 titles have surpassed the million-unit mark Template:As of. The most successful game (Wii Sports, which comes bundled with the console in most regions) has sold 82.54 million copies worldwide Template:As of,<ref name=wiim14/> surpassing Super Mario Bros. as the best-selling game of all time.<ref>Ivan, Tom (May 8, 2009). "Wii Sports The Best Selling Game Ever?". Edge Online. Future US. "When approached, however, Nintendo UK said that it couldn't confirm that sales of Wii Sports had overtaken those of Super Mario Bros." </ref> The best-selling unbundled game is Mario Kart Wii, with 35.53 million units sold.<ref name=wiim14/>

Launch titles

Template:Further Twenty-one games were announced for launch day in North and South America, with another twelve announced for release later in 2006.<ref name="The Twenty Wii Launch Games">Rodriguez, Steven (November 14, 2006). "The Twenty Wii Launch Games revealed". Nintendo World Report. </ref> Wii Sports was included with the console bundle in all regions except Japan and South Korea. In contrast to the price of $60 quoted for many seventh-generation games in the US,<ref name="GamePrice">Template:Cite news</ref> Wii titles cost (at most) $50 at major US retail stores.


  • NA/SA North America/South America
  • EU Europe
  • JP Japan
  • AUS Australasia
Launch title Region(s) released<ref name="Euro Wii Launch">"Euro Wii Launch Games Finalised". IGN. November 1, 2006. Retrieved on November 1, 2006. </ref><ref name="Australia Wii Launch">" – News From Nintendo". Nintendo. November 2, 2006. Retrieved on November 2, 2006. 
" – News From Nintendo". Nintendo. November 2, 2006. Retrieved on November 2, 2006. </ref>
Launch title Region(s) released
Avatar: The Last Airbender NA/SA<ref name=THQ>"THQ confirms four launch titles for Nintendo's Wii home video game console". THQ. October 16, 2006. Retrieved on October 16, 2006. </ref> Barnyard NA/SA<ref name=THQ />
Call of Duty 3 NA/SA EU AUS Cars NA/SA EU AUS<ref name=THQ />
Crayon Shin-chan: Saikyou Kazoku Kasukabe King Wii JP<ref name="Japanese Launch Games">"Japanese Launch Guide". IGN. December 1, 2006. Retrieved on December 1, 2006. </ref> Dragon Ball Z: Budokai Tenkaichi 2 NA/SA
Elebits JP<ref name="Elebits Update">"Elebits Update". IGN. November 8, 2006. Retrieved on November 8, 2006. </ref> Ennichi no Tatsujin JP<ref name="Ennichi no Tatsujin Update">Gantayat, Anoop (October 20, 2006). "Ennichi no Tatsujin Update". IGN. Retrieved on October 20, 2006. </ref>
Excite Truck NA/SA The Grim Adventures of Billy & Mandy NA/SA
Pinball Hall of Fame: The Gottlieb Collection EU GT Pro Series NA/SA EU AUS
Happy Feet NA/SA EU<ref>"Happy Feet drops to Wii, PS2, DS, GCN, GBA". Retrieved on November 14, 2006. </ref><ref>"Happy Feet: Wii". GamePro. IDG. Archived from the original on March 29, 2007. Retrieved on October 20, 2006. </ref> Kororinpa: Marble Mania JP<ref name="Japanese Launch Games"/>
The Legend of Zelda: Twilight Princess NA/SA JP EU AUS Machi Kuru Domino JP
Madden NFL 07 NA/SA EU Marvel: Ultimate Alliance NA/SA
Monster 4x4: World Circuit NA/SA EU Necro-Nesia JP
Need for Speed: Carbon NA/SA EU AUS Open Season NA/SA EU AUS
Rampage: Total Destruction NA/SA EU AUS Rayman Raving Rabbids NA/SA EU AUS
Red Steel NA/SA JP EU AUS SD Gundam G Breaker JP<ref name="Japanese Launch Games"/>
SpongeBob SquarePants: Creature from the Krusty Krab NA/SA EU<ref name=THQ /> Super Fruit Fall EU
Super Monkey Ball: Banana Blitz NA/SA JP EU AUS Super Swing Golf JP
Tamagotchi: Party On!/Tamagotchi's Sparkling President JP<ref name="Japanese Launch Games"/> Tony Hawk's Downhill Jam NA/SA EU AUS
Trauma Center: Second Opinion NA/SA JP WarioWare: Smooth Moves JP<ref name="Japanese Launch Games"/>
Wii Play JP EU AUS Wii Sports<ref group=Note>Wii Sports came bundled with the Wii in all territories except Japan and South Korea.</ref> NA/SA JP EU AUS
Wing Island JP<ref name="Japanese Launch Games"/>

Metroid Prime 3: Corruption was promoted as a launch title, but its release was eventually postponed until August 27, 2007 in North America.<ref>Nintendo's America Summer Line-up. IGN. Retrieved May 22, 2007.</ref> Satoru Iwata also initially wished for Super Smash Bros. Brawl to be released at launch.



Nintendo has hoped to target a wider demographic with its console than that of others in the seventh generation.<ref name="USA Today" /> At a press conference for the then-upcoming Nintendo DS game Dragon Quest IX: Sentinels of the Starry Skies in December 2006, Satoru Iwata insisted "We're not thinking about fighting Sony, but about how many people we can get to play games. The thing we're thinking about most is not portable systems, consoles, and so forth, but that we want to get new people playing games."<ref name="IwataSony">"Dragon Quest IX Q&A". IGN. December 12, 2006. Retrieved on December 16, 2006. </ref> This is reflected in Nintendo's series of television advertisements in North America (directed by Academy Award winner Stephen Gaghan) and its Internet ads. The advertising slogans were "Wii would like to play" and "Experience a new way to play"; the ads began November 15, 2006, and had a total budget of over US$200 million for the year.<ref> "Nintendo Wii Marketing To Exceed 200 million" (November 12, 2006)</ref> The productions were Nintendo's first broad-based advertising strategy and included a two-minute video clip showing an assortment of people enjoying the Wii system: urban apartment-dwellers, ranchers, grandparents, and parents with their children. The music in the ads was from the song "Kodo (Inside the Sun Remix)" by the Yoshida Brothers.<ref name="jap_commercial">"Wii For All — Wii Would Like To Play". The Inspiration Room Daily. December 10, 2006. Retrieved on January 16, 2007. </ref> The marketing campaign was successful; pensioners as old as 103 were reported to be playing the Wii in the United Kingdom.<ref>Template:Cite news</ref> A report by the British newspaper The People also stated that Queen Elizabeth II of the United Kingdom has used the console.<ref>"Make way for the Q Wii N". The People. January 6, 2008. </ref>


The Wii (top) compared in size to the NGC, N64, North American SNES and NES

The Wii is Nintendo's smallest home console to date; it measures 44 mm (1.73 in) wide, 157 mm (6.18 in) tall and 215.4 mm (8.48 in) deep in its vertical orientation, slightly larger than three DVD cases stacked together. The included stand measures 55.4 mm (2.18 in) wide, 44 mm (1.73 in) tall and 225.6 mm (8.88 in) deep. The system weighs 1.2 kg (2.7 lb),<ref name="WiiWeight">Allen, Danny (November 17, 2006). "A Closer Look at the Nintendo Wii". PC World. Archived from the original on February 5, 2008.,127859-page,1/article.html. Retrieved on March 8, 2007. </ref> which makes it the lightest of the three major seventh-generation consoles. The Wii may stand horizontally or vertically. The prefix for the numbering scheme of the system and its parts and accessories is "RVL-" for its code name, "Revolution".<ref>Template:Cite news</ref>

The front of the console features an illuminated slot-loading optical media drive which accepts only 12 cm Wii Optical Discs and 8 cm Nintendo GameCube Game Discs.<ref name=Salon>Taylor, Benny. "Compatibility of the Nintendo Wii". </ref> (Units sold in South Korea and later revisions do not support GameCube discs.)<ref name="Wii2.0"/><ref name=GameSpotKr/> The blue light in the disc slot illuminates briefly when the console is turned on, and pulses when new data is received through WiiConnect24.<ref name=NintendoUK>"WiiConnect24". Nintendo Europe. </ref> After the update (including System Menu 3.0), the disc-slot light activates whenever a Wii disc is inserted or ejected.<ref name=Update3>"Wii Gets a Firmware Update, #1 Feature is a Clock…". Gizmodo. </ref> When there is no WiiConnect24 information, the light stays off. The disc-slot light remains off during game play or when using other features. Two USB ports are located at its rear. An SD-card slot is located behind the cover on the front of the console.<ref name="WiiSports">Casamassina, Matt (November 13, 2006). "Wii Sports Review". IGN. Retrieved on January 31, 2008. </ref>

The Wii launch package includes the console; a stand to allow the console to be placed vertically; a round, clear stabilizer for the main stand; a Wii Remote; a Nunchuk attachment; a Sensor Bar; a removable stand for the bar; an external power adapter; two AA batteries; a composite AV cable with RCA connectors;<ref name=launch>Rudden, David (September 14, 2006). "Nintendo Wii release details: Nov. 19, $250 with a game included". CNET. </ref> a SCART adapter in European countries (component video and other types of cables are available separately); operation documentation and (in Europe and the Americas) a copy of the game Wii Sports.<ref name="WiiSports"/>

The disc reader of the Wii does not play DVD-Video, DVD-Audio or Compact Discs. A 2006 announcement stated that a new version of the Wii (capable of DVD-Video playback) would be released in 2007;<ref name="DVD-Wii 2007" /> however, Nintendo delayed its release to focus on meeting demand for the original console.<ref name="No DVD-Wii 2007">Sherwood, James (November 9, 2007). "Nintendo confirms Wii DVD support coming". The Register Hardware. Situation Publishing. Retrieved on November 28, 2007. </ref> Nintendo's initial announcement stated that it "requires more than a firmware upgrade" to implement, and the capability could not be made available as an upgrade option for the existing Wii.<ref name="DVD-Wii 2007">Brightman, James (November 13, 2006). "Confirmed: Nintendo to Release DVD-Enabled Wii in 2007". GameDaily BIZ. Archived from the original on September 1, 2010. Retrieved on November 14, 2006. </ref> Despite this assertion, third parties have used Wii homebrew to add DVD playback to unmodified Wii units.<ref name=homebrewdvd>"libdi and the DVDX installer". HackMii. August 12, 2008. Retrieved on October 5, 2008. </ref> The Wii also can be hacked to enable an owner to use the console for activities unintended by the manufacturer.<ref>"The 'unhackable' Wii gets hacked, '30 wire' D2C mod on its way". MaxConsole. September 28, 2007. Retrieved on November 8, 2007. </ref> Several brands of modchips are available for the Wii.<ref name=Mod>Topolsky, Joshua (December 10, 2008). "New Wii drives breaking modchips, hearts, legs". Engadget. AOL Inc.. Retrieved on September 13, 2012. </ref>

Although Nintendo showed the console and the Wii Remote in white, black, silver, lime-green and red before it was released,<ref name="Rev colors console">"NINTENDO Where’s My Lime Green Wii, Nintendo?". Kotaku Australia. Gawker Media. October 6, 2012. Retrieved on October 8, 2012. </ref> it was only available in white for its first two-and-a-half years of sales. Black consoles were available in Japan in August 2009,<ref>"Nintendo Selling Black Wii in Japan This Summer". </ref><ref>"Wii" (in japanese). Nintendo. August 1, 2009. Retrieved on August 10, 2009. </ref> in Europe in November 2009<ref>"Limited Edition Black Wii bundle announced for Europe, including Wii Sports Resort and Wii MotionPlus". Nintendo. October 20, 2009. Retrieved on October 20, 2009. </ref> and in North America on May 9, 2010.<ref name="NewWiiBundle">Template:Cite press release</ref> A red Wii system bundle was available in Japan on November 11, 2010, commemorating the 25th anniversary of Super Mario Bros.<ref>"Nintendo Wii turns red with glee for Super Mario's 25th anniversarii". </ref> The UK version of the limited-edition red Wii was released October 29, 2010, preloaded with the original Donkey Kong game. It also featured the Wii Remote Plus, a new version of the controller with integrated Wii Motion Plus technology.<ref>JC Fletcher (October 21, 2010). "Red Wii and DSi XL bundles, Wii Remote Plus, and FlingSmash in North America Nov. 7". Joystiq. Retrieved on August 23, 2011. </ref> The red Wii bundle was released in North America on November 7, 2010 with New Super Mario Bros. Wii and the Wii Remote Plus.<ref>"Anniversary Bundles and Wii Remote Plus Confirmed for US". </ref>

On July 11, 2007, Nintendo unveiled the Wii Balance Board at E3 2007 with Wii Fit.<ref>"Stay fit with Wii Balance Board". Console Watcher. November 12, 2007. </ref> It is a wireless balance board accessory for the Wii, with multiple pressure sensors used to measure the user's center of balance.<ref>Template:Cite video</ref> Namco Bandai produced a mat controller (a simpler, less-sophisticated competitor to the balance board).<ref name=NamcoMat>Robinson, Martin (May 13, 2008). "Namco Bandai Take to the Mat". IGN. Retrieved on September 13, 2012. </ref>

Wii Remote

Main article: Wii Remote

The Wii Remote is the primary controller for the console. It uses a combination of built-in accelerometers and infrared detection to sense its position in 3D space when pointed at the LEDs in the Sensor Bar.<ref name="remote_accel">Wisniowski, Howard (May 9, 2006). "Analog Devices And Nintendo Collaboration Drives Video Game Innovation With iMEMS Motion Signal Processing Technology". Analog Devices, Inc.. Retrieved on January 31, 2009. </ref><ref name="Nintendo and PixArt">Castaneda, Karl (May 13, 2006). "Nintendo and PixArt Team Up". Nintendo World Report. Retrieved on February 24, 2007. </ref> This design allows users to control the game with physical gestures as well as button-presses. The controller connects to the console using Bluetooth<ref>"Wii: Technical Details". Nintendo of Europe. Retrieved on February 22, 2009. Template:Dead link</ref> with an approximate Template:Convert range,<ref name="hard_inf">"Nintendo Wii – Hardware Information". Nintendo. Archived from the original on February 12, 2008. Retrieved on May 9, 2006. </ref> and features rumble and an internal speaker.<ref name="Ops Man 6465">Template:Cite book</ref> The Wii Remote can connect to expansion devices through a proprietary port at the base of the controller.<ref>Niero (June 14, 2006). "Nintendo Wiimote change: before & after puberty". Destructoid. Archived from the original on February 4, 2007. Retrieved on March 19, 2007. </ref> The device bundled with the Wii retail package is the Nunchuk unit, which features an accelerometer and a traditional analog stick with two trigger buttons.<ref name="noe_launch">Wales, Matt (May 22, 2006). "Reports claim Wii to slap down 16 at launch". Computer and Video Games. Retrieved on May 25, 2006. </ref> In addition, an attachable wrist strap can be used to prevent the player from unintentionally dropping (or throwing) the Wii Remote. Nintendo has since offered a stronger strap and the Wii Remote Jacket to provide extra grip and protection.<ref>"Nintendo announces new Wii Remote Jacket accessory". Nintendo. September 1, 2007. Retrieved on December 15, 2007. </ref> The Wii MotionPlus is another accessory that connects to the Wii Remote to supplement the accelerometer and sensor-bar capabilities, enabling actions to appear on the screen in real time.<ref name="Iwata Asks 1">"The Gyro Sensor: A New Sense Of Control". Iwata Asks: Wii MotionPlus. Nintendo. 1. Archived from the original on February 17, 2011. Retrieved on June 4, 2009. "No, the intention was to integrate the two from the very start. This is why when we use the term Wii MotionPlus, we are referring to the accessory with the Wii MotionPlus Jacket attached." </ref><ref>Template:Cite video</ref> Further augmenting the remote's capabilities is the Wii Vitality Sensor, a fingertip pulse oximeter sensor that connects through the Wii Remote.<ref>Pigna, Kris (June 2, 2009). "Satoru Iwata Announces Wii Vitality Sensor". Retrieved on June 2, 2009. </ref>

Memory storage

The Wii console contains 512 megabytes of internal flash memory, and features an SD card slot for external storage. An SD card can be used for uploading photos and backing up saved game data and downloaded Virtual Console and WiiWare games. To use the SD slot for transferring game saves, an update must be installed. Installation may be initiated from the Wii options menu through an Internet connection, or by inserting a game disc containing the update. Virtual Console data cannot be restored to any system except the unit of origin.<ref name="Nintendo Forums: SD CARD ISSUE (from one system to another)">"Nintendo Customer Service: Copy Data to an SD Card". Nintendo. Retrieved on May 14, 2008. </ref> An SD card can also be used to create customized in-game music from stored MP3 files (as first shown in Excite Truck)<ref name="Excite Truck Custom Soundtrack Confirmed">"Excite Truck Custom Soundtrack Confirmed". IGN. November 10, 2006. Retrieved on November 10, 2006. </ref> and music for the slide-show feature of the Photo Channel. Version 1.1 of the Photo Channel removed MP3 playback in favor of AAC support.<ref>"Internet Archive Wayback Machine". December 13, 2007. Archived from the original on December 13, 2007. Retrieved on November 7, 2012. </ref>

At the Nintendo Fall Press Conference in October 2008, Satoru Iwata announced that Wii owners would have the option to download WiiWare and Virtual Console content directly onto an SD card. The option would offer an alternative to "address the console's insufficient memory storage". The announcement stated that it would be available in Japan in spring 2009;<ref>"2008 Nintendo Fall Press Conference: Save Wii Games Direct To SD Card (Starting Spring 2009)". Kotaku. Retrieved on October 6, 2008. </ref> Nintendo made the update available on March 25. In addition to the previously announced feature, it lets the player load Virtual Console and WiiWare games directly from the SD card. The update allows the use of SDHC cards, increasing the limit on SD card size from 2 GB to 32 GB.<ref>Template:Cite news</ref>


Nintendo has released few technical details regarding the Wii system, but some key facts have leaked through the press. Although none of these reports has been officially confirmed, they generally indicate that the console is an extension (or advancement) of the Nintendo GameCube architecture. Specifically, the analyses report that the Wii is roughly 1.5 to 2 times as powerful as its predecessor.<ref name="Wii: The Total Story">"Wii: The Total Story". IGN. Retrieved on November 20, 2006. </ref><ref name="IGN Wii FAQs">Casamassina, Matt (September 19, 2006). "IGN's Nintendo Wii FAQ". IGN. Retrieved on November 11, 2006. </ref> Based on specifications, the Wii has been called the least powerful of the major home consoles of its generation.<ref name=NYTWii>Template:Cite news</ref>




Template:Note None of the clock rates have been confirmed by Nintendo, IBM or ATI.


Ports and peripheral capabilities:

Built-in content ratings systems:





Power consumption:


Technical problems

The first Wii system software update (via WiiConnect24) caused a small number of launch units to become completely unusable. This forced users to either send their units to Nintendo for repairs (if they wished to retain their saved data) or exchange them for free replacements.<ref name="Wii Firmware down">Jackson, Mike (November 21, 2006). "Wii Connect 24 Kills Wiis". Retrieved on September 25, 2008. </ref>

With the release of dual-layer Wii Optical Discs, Nintendo of America stated that some Wii systems may have difficulty reading the high-density software (due to a contaminated laser lens). Nintendo offers retail lens-cleaning kits and free console repairs for owners who experience this issue.<ref>"Repair Form for U.S. Residents". Nintendo. Retrieved on March 11, 2008. </ref><ref name="BRAWLERROS">"Brawl disc read errors return, but this time it's Mario Kart". GoNintendo. April 11, 2008. Retrieved on September 25, 2008. </ref>

The Wii Remote can lose track of the Wii system it has been set to, requiring that it be reset and resynchronized. Nintendo's support website provides instructions for this process and troubleshooting related issues.<ref>"Nintendo support website". Nintendo. </ref>

Legal issues

Interlink Electronics filed a patent-infringement lawsuit against Nintendo over the pointing functionality of the Wii Remote, claiming "loss of reasonable royalties, reduced sales and/or lost profits as a result of the infringing activities" of Nintendo.<ref>Seff, Micah (December 8, 2006). "Nintendo Sued for Patent Infringement". IGN. Retrieved on December 8, 2006. </ref> The law firm Green Welling LLP filed a class action lawsuit against Nintendo for its "defective wrist straps".<ref>Template:Cite news</ref> A Texas-based company (Lonestar Inventions) sued Nintendo, claiming that the company copied one of Lonestar's patented capacitor designs and used it in the Wii console.<ref>Quilty-Harper, Conrad (June 18, 2006). "Lonestar sues Nintendo over Wii capacitor design". Engadget/Wall Street Journal. Retrieved on June 19, 2007. </ref>

Anascape Ltd, a Texas-based firm, filed a lawsuit against Nintendo for patent infringement regarding Nintendo's controllers.<ref>"Microsoft, Nintendo sued over games controller". The Inquirer. August 3, 2006. Archived from the original on April 8, 2009. Retrieved on December 8, 2006. </ref> A July 2008 verdict banned Nintendo from selling the Classic Controller in the United States. Following an appeal to the U.S. Court of Appeals for the Federal Circuit,<ref>Template:Cite news</ref> on April 22, 2010 the Federal Circuit Court ruled in Nintendo's favor.<ref>"Nintendo Wins Patent Dispute Over Controllers". </ref>

On August 19, 2008 Hillcrest Laboratories Inc. filed a complaint against Nintendo with the U.S International Trade Commission, alleging that the Wii Remote infringed on three of its patents. A fourth Hillcrest patent (for graphical interfaces displayed on television screens) was also allegedly violated. Hillcrest sought a ban on Wii consoles imported to the U.S.<ref>Template:Cite news</ref> On August 24, 2009 Nintendo and Hillcrest reached a settlement, although the terms were not publicly disclosed.<ref>Template:Cite news</ref>

The trademark application for the Wii Remote was initially rejected by the United States Patent and Trademark Office. The USPTO claimed that the word "remote" is commonly used, and therefore should not be trademarked. The USPTO would accept Nintendo's trademark filing if the company disclaims exclusive rights to the word "remote" in the term.<ref>Pioli, Christopher (December 4, 2008). "Nintendo has a hard time trademarking Wii Remote". Games Are Fun. Retrieved on January 7, 2009. </ref>


The console has a number of internal features made available from its hardware and firmware components. The hardware allows for extendability (via expansion ports), while the firmware (and some software) can receive periodic updates via the WiiConnect24 service.

Wii Menu

Main article: Wii Menu

The Wii Menu interface is designed to emulate television channels. Separate channels are graphically displayed in a grid, and are navigated using the pointer capability of the Wii Remote. Except for the Disc Channel, it is possible to change the arrangement by holding down the A and B buttons to "grab" channels and move them around. There are six primary channels: the Disc Channel, Mii Channel, Photo Channel, Wii Shop Channel, Forecast Channel and News Channel. The latter two were initially unavailable at launch, but were later activated in updates. The Wii + Internet Video Channel was installed in consoles manufactured after September 2008.<ref>"Customer Service | Wii - Wii + Internet Channel Video". Nintendo. Retrieved on November 11, 2010. </ref> Additional channels are available for download from the Wii Shop Channel through WiiWare, and appear with each Virtual Console title; these include the Everybody Votes Channel, Internet Channel, Check Mii Out Channel and the Nintendo Channel. Template:As of, Wii owners can download the Netflix Channel from the Wii Shop Channel.<ref name="Netflix-Nodisc">Devindra Hardawar (October 18, 2010). "Netflix streaming video now disc-free on the Nintendo Wii". VentureBeat. Retrieved on November 11, 2010. </ref>

Backward compatibility

The first model of the Wii has Nintendo GameCube Memory Card and controller slots to provide backward compatibility.

Wii consoles with the original design are backward-compatible with all Nintendo GameCube software, Nintendo GameCube Memory Cards and controllers. Software compatibility is achieved by the slot-loading drive's ability to accept Nintendo GameCube Game Discs. The console supports progressive-scan output in 480p-enabled GameCube titles. Peripherals can be connected via a set of four GameCube controller sockets and two Memory Card slots (concealed by removable flip-open panels).<ref name="Wii: The Total Story" /> The console retains connectivity with the Game Boy Advance and e-Reader through the Game Boy Advance Cable, which is used in the same manner as with the GameCube; however, this feature can only be accessed on select GameCube titles which previously utilized it. South Korean units lack GameCube backward compatibility.<ref name="Wii2.0"/><ref name=GameSpotKr>김민규 기자 (April 14, 2008). "한국판 Wii, 타 국가게임 '사용불가'" (in Korean). GameSpot. Archived from the original on June 18, 2008.,39051458,39400693-39098642p,00.htm. Retrieved on September 25, 2008. </ref> Redesigned "Family Edition" Wiis and the Wii Mini are not backwards compatible.<ref name="Wii2.0" />

A Wii console running a GameCube disc is restricted to GameCube functionality. A GameCube controller is required to play GameCube titles; neither the Wii Remote nor the Classic Controller functions in this capacity. A Nintendo GameCube Memory Card is also necessary to save game progress and content, since the Wii internal flash memory will not save GameCube games.<ref name=CNETAcc>Falcone, John P. (November 16, 2006). "Must-have Nintendo Wii accessories". CNET. Retrieved on September 13, 2012. </ref>

Backward compatibility is limited in some areas. Online and LAN-enabled features for Nintendo GameCube titles are unavailable on the Wii, since the console lacks serial ports for the Nintendo GameCube Broadband Adapter and Modem Adapter. The Wii uses a proprietary port for video output, and is incompatible with all Nintendo GameCube audio/video cables (composite video, S-Video, component video and RGB SCART). The console also lacks the GameCube footprint and high-speed port needed for Game Boy Player support.<ref name=CNETFAQ>Falcone, John (December 12, 2006). "Which of my older video games will work on the new consoles?". CNET. Retrieved on September 13, 2012. </ref>

Nintendo DS connectivity

The Wii system supports wireless connectivity with the Nintendo DS without any additional accessories. This connectivity allows the player to use the Nintendo DS microphone and touchscreen as inputs for Wii games. The first game utilizing Nintendo DS-Wii connectivity is Pokémon Battle Revolution. Players with either the Pokémon Diamond or Pearl Nintendo DS games are able to play battles using the Nintendo DS as a controller.<ref name="connectivity returns">Gantayat, Anoop (June 7, 2006). "Connectivity Returns". IGN. Retrieved on June 7, 2006. </ref> Final Fantasy Crystal Chronicles: Echoes of Time, released on both Nintendo DS and Wii, features connectivity in which both games can advance simultaneously. Nintendo later released the Nintendo Channel, which allows Wii owners to download game demos or additional data to their Nintendo DS in a process similar to that of a DS Download Station.<ref name="Iwata Tech-On 3">Asami, Naoki (May 25, 2006). "Regaining what we have lost: Nintendo CEO Iwata's Ambitions for the "Wii"". Tech-On!. Nikkei Business Publications. 3. Retrieved on June 9, 2006. </ref> The console is also able to expand Nintendo DS games.<ref name="connectivity returns" />

Online connectivity

The Wii console connects to the Internet through its built-in 802.11b/g Wi-Fi or through a USB-to-Ethernet adapter; either method allows players to access the Nintendo Wi-Fi Connection service.<ref name="Wii: The Total Story" /> Wireless encryption by WEP, WPA (TKIP/RC4) and WPA2 (CCMP/AES) is supported.<ref>"Choosing a Wireless Router". Nintendo. Retrieved on December 13, 2006. </ref> AOSS support was added in System Menu version 3.0.<ref>Harris, Craig (August 8, 2007). "Overlooked Wii 3.0 Update Function". IGN. Retrieved on November 16, 2012. </ref> As with the Nintendo DS, Nintendo does not charge for playing via the service;<ref name="USA Today">Template:Cite news</ref><ref name="Wii Wi-Fi page">Johnson, Stephen (July 18, 2006). "Secret Wii Details Revealed". The Feed. G4. Retrieved on July 20, 2006. </ref> the 12-digit Friend Code system controls how players connect to one another. Each Wii also has a unique, 16-digit Wii Code for use with Wii's non-game features.<ref name="Wii Wi-Fi page" /><ref name="Wii Wi-Fi Just Like DS">Casamassina, Matt (May 11, 2006). "Wii Wi-Fi Just Like DS". IGN. Retrieved on May 11, 2006. </ref> The system also implements console-based software, including the Wii Message Board. One can also connect to the Internet with third-party devices.<ref>Template:Cite journal</ref>

The service has several features for the console, including the Virtual Console, WiiConnect24, Internet Channel, Forecast Channel, Everybody Votes Channel, News Channel and the Check Mii Out Channel. The Wii can also communicate (and connect) with other Wii systems through a self-generated wireless LAN, enabling local wireless multi-playing on different television sets. Battalion Wars 2 first demonstrated this feature for non-split screen multi-playing between two (or more) televisions.<ref>Kablau, Mario (August 23, 2006). "Battalion Wars 2 Hands On". IGN. Retrieved on January 25, 2007. </ref>

On April 9, 2008, the BBC announced that its online BBC iPlayer would be available on the Wii via the Internet Channel browser; however, some users experienced difficulty with the service. On November 18, 2009, BBC iPlayer on the Wii was relaunched as the BBC iPlayer Channel,<ref>Template:Cite news</ref><ref>"The new iPlayer on the Nintendo Wii". BBC. Retrieved on December 26, 2009. </ref> a free download from the Wii Shop Channel;<ref>"Can I access BBC iPlayer on my Nintendo Wii game system?". BBC. Retrieved on September 27, 2010. </ref> however, the service is only available to people in the United Kingdom. On December 26, 2008, Nintendo announced a new video channel for the Wii.<ref>Template:Cite news</ref><ref>Template:Cite news</ref> Template:As of, American and Canadian Wii owners can watch Netflix instantly on a channel (without requiring a disc).<ref name="Netflix-Nodisc"/>

Parental controls

The console features parental controls, which can be used to prohibit younger users from playing games with content unsuitable for their age level. When one attempts to play a Wii or Virtual Console game, it reads the content rating encoded in the game data; if this rating is greater than the system's set age level, the game will not load without a password. Parental controls may also restrict Internet access, which blocks the Internet Channel and system-update features. Since the console is restricted to Nintendo GameCube functionality when playing Nintendo GameCube Game Discs, GameCube software is unaffected by Wii parental-control settings.<ref name=CNETParent>Greenwald, Will (February 29, 2008). "Super-Easy Game Play - Nintendo Wii Reviewi". PC Magazine. Retrieved on September 13, 2012. </ref>

European units primarily use the PEGI rating system,<ref name="par_pegi">Template:Cite news</ref> while North American units use the ESRB rating system.<ref name="par_esrb">Template:Cite press release</ref> The Wii supports the rating systems of many countries, including CERO in Japan, the USK in Germany, the PEGI and BBFC in the United Kingdom, the ACB in Australia and the OFLC in New Zealand. Homebrew developers have reverse-engineered the function which Nintendo uses to recover lost parental-control passwords, creating a simple script to obtain parental-control reset codes.<ref>marcan (May 15, 2008). "Parental Controls". Retrieved on July 3, 2009. </ref>


The Wii has received mixed reviews. The system was well received after its exhibition at E3 2006. At the event, Nintendo's console won the Game Critics Awards for Best of Show and Best Hardware.<ref name="E3 Awards">"2006 Winners". Game Critics Awards. Retrieved on August 13, 2006. </ref> In the December 2006 issue of Popular Science, the console was named a Grand Award Winner in home entertainment.<ref name="pop-sci-nov06-80">Template:Cite journal</ref> Spike TV's Video Games Award cited the Wii's breakthrough technology.<ref name="Spike TV Award">Surette, Tim (December 9, 2006). "Oblivion nabs Spike TV top honors". GameSpot. Retrieved on March 10, 2007. </ref> GameSpot chose the console as having the best hardware in its "Best and Worst 2006" awards.<ref name="Gamespot Award">"GameSpot Best Games and Worst Games of 2006". GameSpot. Retrieved on March 10, 2007. </ref> The system was also chosen as one of PC World magazine's 20 Most Innovative Products of the Year.<ref name="PC World Award">"The 20 Most Innovative Products of the Year". PC World. December 27, 2006. Archived from the original on January 18, 2008.,128176-page,2-c,electronics/article.html. Retrieved on March 10, 2007. </ref> The console received a Golden Joystick for Innovation of the Year 2007 at the Golden Joystick Awards.<ref>Parfitt, Ben (October 26, 2007). "Gears of War scoops Golden Joysticks". Retrieved on October 31, 2007. </ref> In the category of Engineering & Technology for Creation and Implementation of Video Games and Platforms, Nintendo was awarded an Emmy Award for Game Controller Innovation by the National Academy of Television Arts and Sciences.<ref>Winners of 59th Technology & Engineering Emmy Awards. January 8, 2008. Retrieved on January 14, 2008</ref> In 2009, IGN named the Wii the 10th greatest console of all time (out of 25).<ref>"Nintendo Wii is number 10". IGN. Retrieved on November 11, 2010. </ref>

The Wii's success caught third-party developers by surprise, leading to apologies for the quality of their early games. In an interview with German news magazine Der Spiegel, Ubisoft's Yves Guillemot and Alain Corre admitted that they made a mistake in rushing out their launch titles, promising to take future projects more seriously.<ref>Görig, Carsten (May 30, 2007). "Spieler verzweifelt gesucht" (in German). Der Spiegel.,1518,485385,00.html. Retrieved on June 18, 2007. </ref> Take-Two Interactive, which released few games for the Nintendo GameCube, changed its stance towards Nintendo by placing a higher priority on the Wii.<ref>Seff, Micah (April 10, 2007). "Take-Two Grows Hungry for Wii". IGN. Retrieved on June 18, 2007. </ref>

At the same time, criticism of the Wii Remote and Wii hardware specifications has surfaced. Former GameSpot editor and founder Jeff Gerstmann stated that the controller's speaker produces low-quality sound,<ref name="Tinny Speaker">Gerstmann, Jeff (November 17, 2006). "The Legend of Zelda: Twilight Princess". GameSpot. Archived from the original on March 3, 2007. Retrieved on March 7, 2007. </ref> while Factor 5 President Julian Eggebrecht criticized the hardware audio as substandard for a console of its generation.<ref name="Rock You">Radd, David (November 17, 2006). "Wii Won't Rock You". Retrieved on January 31, 2007. </ref> UK-based developer Free Radical Design stated that the Wii hardware lacks the power necessary to run the software it scheduled for release on other seventh-generation consoles.<ref name="Free Radical">"Free Radical Design FAQ". Archived from the original on December 14, 2007. Retrieved March 8, 2007.</ref> Online connectivity of the Wii was also criticized; Matt Casamassina of IGN compared it to the "entirely unintuitive" service provided for the Nintendo DS.<ref>Casamassina, Matt (January 24, 2007). N-Query. IGN. Retrieved January 27, 2007.</ref>

Game designer and The Sims creator Will Wright shared his thoughts on the Wii in the context of the current console generation: "The only next gen system I've seen is the Wii – the PS3 and the Xbox 360 feel like better versions of the last, but pretty much the same game with incremental improvement. But the Wii feels like a major jump – not that the graphics are more powerful, but that it hits a completely different demographic."<ref name="wii_next_gen">Template:Cite news</ref>

The Wii is seen as more physically demanding than other game consoles.<ref>Template:Cite news</ref> Some Wii players have experienced a form of tennis elbow, known as "Wiiitis".<ref>Template:Cite news</ref> A study published in the British Medical Journal stated that Wii players use more energy than they do playing sedentary computer games. While this energy increase may be beneficial to weight management, it was not an adequate replacement for regular exercise.<ref>Template:Cite news</ref> A case study published in the American Physical Therapy Association's journal, Physical Therapy, focused on use of the Wii for rehabilitation in a teenager with cerebral palsy. It is believed to be the first published research demonstrating physical-therapy benefits from use of the gaming system. Researchers say the system complements traditional techniques.<ref>Research Shows Rehabilitation Benefits of Using Nintendo Wii Newswise. Retrieved September 28, 2008.</ref> In May 2010 the American Heart Association (AHA) endorsed the Wii to encourage sedentary people to take the first step toward fitness. The AHA heart icon covers the console and two of its more-active games, Wii Fit Plus and Wii Sports Resort.<ref>Template:Cite news</ref><ref>"American Heart Association and Nintendo of America Online Information Center". January 20, 2010. Retrieved on November 11, 2010. </ref>

By 2008, two years after the Wii's release,<ref name=IwataAsksWiiU1>"Iwata Asks: E3 2011 Special Edition". 1. Retrieved on June 9, 2011. "Iwata: I've been looking back at my calendar right before this interview, and I noticed that it's been just about three years since we started having meetings about this." </ref> Nintendo acknowledged several limitations and challenges with the system (such as the perception that the system catered primarily to a "casual" audience<ref name=IwataAsksWiiU2>"Iwata Asks: E3 2011 Special Edition". 7. Retrieved on June 9, 2011. "Iwata: The other things is, shortly after the Wii console was released, people in the gaming media and game enthusiasts started recognizing the Wii as a casual machine aimed toward families, and placed game consoles by Microsoft and Sony in a very similar light with each other, saying these are machines aimed towards those who passionately play games. [...] It was a categorization between games that were aimed towards core, and casual." </ref> and was unpopular among "core" gamers).<ref name=IwataAsksWiiU3>"Iwata Asks: E3 2011 Special Edition". 7. Retrieved on June 9, 2011. "Iwata: On the other hand, I certainly do not think that Wii was able to cater to every gamer's needs, so that's also something I wanted to resolve. [...] The keyword for our presentation at this year's E3 is "Deeper and Wider". With Wii U, I would like to offer this proposal with that concept." </ref> Game designer Shigeru Miyamoto admitted that the lack of support for high definition video output on the Wii and its limited network infrastructure also contributed to the system being regarded separately from its competitors' systems, the Xbox 360 and PlayStation 3.<ref name=IwataAsksWiiU4>"Iwata Asks: E3 2011 Special Edition". 7. Retrieved on June 9, 2011. "Miyamoto: But one of the key reasons that such things as the core and the casuals exist today is that we decided not to adopt HD on the Wii console. Of course, besides that there are things like issues with the controller and the challenges that it brings, network functionalities and many other things, but I think HD was the biggest factor that everyone was able to clearly understand the difference." </ref>

An executive for Frontline Studios stated that major publishers were wary of releasing exclusive titles for the Wii, due to the perception that third-party companies were not strongly supported by consumers.<ref name="Wary Publishers">Martin, Matt (January 24, 2007). "Publishers wary of creating Nintendo titles, says Wii developer". Archived from the original on December 11, 2007. Retrieved on January 27, 2007. </ref> In his blog, editor Jeremy Parish stated that Nintendo was the biggest disappointment for him in 2007. Commenting on the lack of quality third-party support, he stated that "the Wii landscape is bleak. Worse than it was on N64. Worse than on GameCube...the resulting third-party content is overwhelmingly bargain-bin trash."<ref name="JeremyParish2007">Parish, Jeremy (January 29, 2008). "-3 in 2007". blog. Retrieved on September 25, 2008. </ref> The Globe and Mail and Forbes noted that the Wii had few successful third-party titles compared to its rivals (due, in part, to its weaker hardware). Third-party developers often skipped the Wii instead of making games for all three consoles simultaneously ("blockbusters like the Call of Duty franchise either never arrive on Nintendo hardware or show up in neutered form"). Forbes observed that of the most successful games of 2011 (The Elder Scrolls V: Skyrim, Mass Effect 3, Portal 2, L.A. Noire, Battlefield 3, Call of Duty: Modern Warfare 3), although all were released for PC, Xbox 360, and PlayStation 3, only Modern Warfare 3 received a Wii version which was also the least positively received port of the game. The lack of third-party games may be exacerbated in the future, as Nintendo faces the "dilemma of having fallen out of sync with its rivals in the console cycle"; Microsoft and Sony would design their consoles to be more powerful than the Wii U. Strong third-party titles are seen as a key sign of a gaming console's health.<ref name="theglobeandmail">Template:Cite news</ref><ref>Template:Cite news</ref><ref>Template:Cite news</ref>

The Globe and Mail, in suggesting why Nintendo posted a record loss of $926 million for the initial six months of its 2011–2012 fiscal year, blamed the Wii's design for being "short-sighted". The Wii initially enjoyed phenomenal success because it was inexpensive (due to its being less sophisticated than its competitors) and introduced a "gaming gimmick". However, this approach meant that the Wii's hardware soon became outdated and could not keep up long-term (in contrast to more-advanced rivals such as Xbox 360 and PlayStation 3, which are expected to continue doing well in 2012–2013) "as both user desires and surrounding technologies evolved" later in the generation. Furthermore, price cuts and the introduction of motion-sensor controllers for the Xbox 360 and PS3 nullified advantages once held by the Wii. The Globe suggested that there were other reasons for Nintendo's poor financial performance, including a strong yen and a tepid reception to the Nintendo 3DS handheld as mobile gaming becomes popular on smartphones and tablets (such as the iPad).<ref name="theglobeandmail" />


Main article: Wii sales

Template:As of, the Wii has sold 101.44 million consoles worldwide.<ref name="nintendosales"/>

Since its launch, monthly sales numbers of the console have generally been higher than its competitors around the globe. According to the NPD Group, the Wii sold more units in the United States than the Xbox 360 and PlayStation 3 combined in the first half of 2007.<ref name="wiisalesUSA">Kuchera, Ben (July 24, 2007). "Nintendo the big winner, PS3 dead last for the first half of 2007". Ars Technica. Archived from the original on September 15, 2007. Retrieved on July 31, 2007. </ref> This lead is even larger in the Japanese market, where it currently leads in total sales (having outsold both consoles by factors of 2:1<ref>"Xbox 360 Trumps PS3 in Japan". Edge online. November 9, 2007. Retrieved on November 27, 2007. </ref> to 6:1<ref name="wiisalesJapan">Nicolo S. (July 21, 2007). "Media Create sales stats (July 9–15): Nintendo continues domination". Archived from the original on February 11, 2009. Retrieved on August 1, 2007. </ref> nearly every week from its launch to November 2007).<ref>Jackson, Mike (November 22, 2007). "PS3 tops Wii in Japan... AGAIN". Retrieved on September 25, 2008. </ref> In Australia the Wii broke the record set by the Xbox 360 and became the fastest-selling game console in Australian history.<ref name="wiibreaksxbox360record">Template:Cite news</ref>

On September 12, 2007, the Financial Times reported that the Wii had surpassed the Xbox 360 (released a year earlier) and had become market leader in home-console sales for the current generation, based on sales figures from Enterbrain, NPD Group and GfK. This was the first time a Nintendo console led its generation in sales since the Super Nintendo Entertainment System.<ref name="wiileads">"Nintendo Wii Outsells All Other Game Consoles". PC World. Ziff Davis. September 12, 2007.,2817,2182666,00.asp. Retrieved on September 21, 2012. </ref>

On July 11, 2007, Nintendo warned that the Wii would remain in short supply throughout that calendar year.<ref>Template:Cite news</ref> In December, Reggie Fils-Aime revealed that Nintendo was producing approximately 1.8 million Wii consoles each month.<ref>Phililps, Ashley (December 18, 2007). "Can't Find a Wii? Take a Rain Check". ABC News. Retrieved on October 23, 2008. </ref> Some UK stores still had a shortage of consoles as of March 2007,<ref name="UKWii Shortage March">Burman, Rob (March 6, 2007). "UK Wiis "Like Gold Dust"". IGN. Retrieved on April 18, 2007. </ref> demand still outpaced supply in the United States as of June 2007,<ref name = "USWii Shortage June">"Demand for Wii still outpaces supply". komo-tv. June 29, 2007. Retrieved on July 1, 2007. </ref> and the console was "selling out almost as quickly as it hits retail shelves" in Canada as of April 2008.<ref name="CanadaNPD"/><ref name="CanadaNPD2"/> In October 2008 Nintendo announced that between October and December the Wii would have its North American supplies increased considerably from 2007 levels,<ref>Template:Cite press release</ref> while producing 2.4 million Wii units a month worldwide (compared to 1.6 million per month in 2007).<ref>Template:Cite news</ref>

In the United States the Wii sold 10.9 million units by July 1, 2008, making it the leader in current-generation home console sales according to the NPD Group (and surpassing the Xbox 360).<ref>Magrino, Tom (July 17, 2008). "NPD: PS3 sales spike on MGS4". GameSpot. Retrieved on November 22, 2008. </ref><ref>Keiser, Joe (July 17, 2008). "NPD: Wii Overtakes 360 in US". Edge. Retrieved on November 22, 2008. </ref><ref>Template:Cite news</ref>

In Japan the Wii surpassed the number of Nintendo GameCube units sold by January 2008;<ref name=Japan2007>Jenkins, David (January 11, 2008). "Wii Sports Named Best Selling Game Of 2007 In Japan". Gamasutra. Retrieved on February 2, 2008. </ref> it sold 7,526,821 units as of December 28, 2008, according to Enterbrain.<ref name=Japan2008>"No |title= specified" (in Japanese). Famitsu. Enterbrain. January 5, 2009. Retrieved on January 15, 2009. </ref><ref>Ashcraft, Brian (January 5, 2009). "Last Year, Japanese Game Market Experienced Shrinkage". Kotaku. Retrieved on January 15, 2009. </ref> According to the NPD Group the Wii surpassed the Xbox 360 to become the best-selling "next-generation" home video-game console in Canada (with 813,000 units sold by April 1, 2008), and was the best-selling home console for 13 of the previous 17 months.<ref name="CanadaNPD">Template:Cite press release</ref><ref name="CanadaNPD2">Template:Cite news</ref> According to the NPD Group the Wii had sold a total of 1,060,000 units in Canada as of August 1, 2008, making it the first current-generation home console to surpass the million-unit mark in that country. In the United Kingdom the Wii leads in current-generation home-console sales with 4.9 million units sold Template:As of, according to GfK Chart-Track.<ref>Martin, Matt (January 13, 2009). "Console installed base reaches 22m in UK". Eurogamer. Retrieved on January 15, 2009. </ref><ref>Ingham, Tim (September 30, 2008). "Nintendo rules official UK hardware figures". Market for Home Computing and Video Games. Retrieved on October 2, 2008. </ref> On March 25, 2009 at the Game Developers Conference, Satoru Iwata said that worldwide shipments of Wii had reached 50 million.<ref>Thorsen, Tor (March 25, 2009). "Nintendo's GDC conference". GameSpot.;title;1. Retrieved on March 25, 2009. </ref>

While Microsoft and Sony have experienced losses producing their consoles in the hopes of making a long-term profit on software sales, Nintendo reportedly has optimized production costs to obtain a significant profit margin with each Wii unit sold.<ref name="wiisalesprofit">Roger Ehrenberg (May 3, 2007). "Game Console Wars II: Nintendo Shaves Off Profits, Leaving Competition Scruffy". Retrieved on June 10, 2007. </ref> On September 17, 2007 the Financial Times reported that the direct profit per Wii sold may vary, from $13 in Japan to $49 in the United States and $79 in Europe.<ref name="wiiunitsprofit">Brightman, James (September 17, 2007). "Report: Nintendo Makes About $49 Per Wii Sold in U.S". gamingdaily.BIZ. Archived from the original on August 15, 2010. Retrieved on September 18, 2007. </ref> On December 2, 2008, Forbes reported that Nintendo made a $6 operating profit per Wii unit sold.<ref>Magrino, Tom (December 2, 2008). "Report: Nintendo banks $6 on each Wii sold". GameSpot. Archived from the original on August 15, 2010. Retrieved on December 7, 2008. </ref>

On September 23, 2009, Nintendo announced its first price reductions for the console.<ref>"ニュースリリース:2009年9月24日". Retrieved on November 11, 2010. </ref> Nintendo sold more than three million Wii consoles in the U.S. in December 2009 (setting a regional record for the month and ending nine months of declining sales), due to the price cut and software releases such as New Super Mario Bros. Wii.<ref>Pavel Alpeyev (January 5, 2010). "Nintendo Shares Rise After Record Wii Sales in U.S". BusinessWeek. Archived from the original on January 10, 2010. Retrieved on January 5, 2010. </ref><ref>Template:Cite news</ref> On January 31, 2010 the Wii became the best-selling home video-game console produced by Nintendo, with sales of over 67 million units (surpassing those of the original Nintendo Entertainment System).<ref name="wii sells 67 million">"DS sells 125 million worldwide, Wii up to 67 million". Joystiq. January 28, 2010. Retrieved on January 28, 2010. </ref> Nintendo reported that on Black Friday 2011 over 500,000 Wii consoles were sold, making it the most successful Black Friday in company history.<ref name=post>Template:Cite news</ref>

Other models

Outside Japan, a few different models of the Wii were produced. Since these were intended for foreign markets, they were never released in that region, and the original Japanese model was produced until it's discontiutation in that region in 2013.

Family Edition

The Wii Family Edition variant is identical to the original model, but is designed to sit horizontally (the vertical feet are still present; however, the front labels are rotated and a stand is no longer included) and removes the GameCube controller and memory card ports. For this reason, the Family Edition variant is incompatible with GameCube games and accessories. The console was announced on August 17, 2011 and released in Europe and North America in October 2011.<ref name="Wii2.0" />

The Wii Family Edition was made available in Europe, bundled with a Wii Remote Plus, Wii Party and Wii Sports.<ref name="Wii2.0">"New slim Wii announced, won't play GameCube games". Destructoid. Destructoid. Retrieved on August 17, 2011. </ref><ref>"Nintendo: No plans for slim Wii in North America". Destructoid. Destructoid. Retrieved on August 17, 2011. </ref><ref>"New Wii is same size as old Wii". Official Nintendo Magazine. August 23, 2011. Retrieved on August 23, 2011. </ref><ref>"Nintendo announces packed 2011 line-up of upcoming games". Nintendo. August 17, 2011. Retrieved on August 17, 2011. </ref> A blue Wii Family Edition was launched to coincide with Black Friday and the release of Mario & Sonic at the London 2012 Olympic Games on November 18, 2011<ref>"Nintendo Wii: Nintendo Is Releasing A Blue Wii Console In November". My Nintendo News. Retrieved on October 10, 2011. </ref> and a black Wii Family Edition (bundled with New Super Mario Bros. Wii and the official soundtrack CD of Super Mario Galaxy) was released on October 23, 2011.<ref>"Nintendo Wii: Black Wii Holiday Bundle With New Super Mario Bros Wii And Exclusive Mario Music CD". October 11, 2011. </ref> In late 2012 Nintendo released a version of the North America black edition, including Wii Sports and Wii Sports Resort games on a single disc instead of the New Super Mario Bros. Wii game and the Super Mario Galaxy soundtrack.<ref>"Nintendo Wii now bundled with Wii Sports, price slashed to just $129". October 15, 2011. </ref>

Wii Mini

A Wii Mini with Wii Remote

The Wii Mini (stylized as Wii mini) is a smaller, redesigned Wii with a top-loading disc drive. This model lacks [[YPbPr|Template:YPbPr]] (component video/D-Terminal), S-Video, RGB SCART output, Nintendo GameCube compatibility, online connectivity, the SD card slot and Wi-Fi support, and has only one USB port unlike the previous models' two.<ref name=EurogamerReview>Leadbetter, Richard (December 12, 2012). "Nintendo Wii Mini review". Eurogamer. Retrieved on December 16, 2012. </ref><ref name=WiiMiniManual>"Nintendo Wii Mini Operations Manual". Nintendo of America. 10. Retrieved on December 16, 2012. "The Wii Mini console will not work with any AV cable other than the model supplied." </ref> The initial release omitted a pack-in game, but Mario Kart Wii was included at no extra charge beginning on September 18, 2013 in Canada<ref>"Mario Kart Wii picture". Future Shop. September 18, 2013. Retrieved on September 18, 2013. </ref> and from launch in the United States.<ref name=USmini/> It was released in Canada on December 7, 2012 with a MSRP of C$99.99,<ref name="NinWiiMini"/> in Europe on March 22, 2013,<ref name=EUmini/> and in the United States on November 17, 2013.<ref name=USmini>"Wii mini Official Site - Buy Now". Nintendo. Retrieved on 7 November 2013. </ref> Nintendo uses this console and the Nintendo Selects game series to promote low cost gaming. The Wii Mini is styled in matte black with a red border, and includes a red Wii Remote Plus and Nunchuk. A composite video/audio cable, wired sensor bar and power adapter are also included.<ref name=EngadgetMini>Fingas, Jon (December 6, 2012). "Nintendo Wii Mini hands-on". Engadget. AOL. Retrieved on December 12, 2012. </ref>


Main article: Wii U

Nintendo announced the successor to the Wii, Wii U, at the Electronic Entertainment Expo 2011.<ref name=Telegraph>Hoggins, Tom (June 8, 2012). "Nintendo's Wii U unveiled at E3: keeping Nintendo's revolution going". Telegraph. Retrieved on September 13, 2012. </ref> The Wii U features a controller with an embedded touch screen and output 1080p high-definition graphics; it is fully backward-compatible with Wii games and peripherals for the Wii. The Wii remote, Nunchuk controller and balance board are compatible with Wii U games which include support for them.<ref name=ET>Anthony, Sebastian (September 13, 2012). "Nintendo confirms Wii U specs and release date, prices it above Xbox 360 and PS3". Extreme Tech. Retrieved on September 13, 2012. </ref> The Wii U was released on November 18, 2012 in North America, November 30, 2012 in Europe and Australia, and December 8, 2012 in Japan.

See also

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External links

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WiiDrawing.svg Template:Nintendo hardware Template:Seventh generation game consoles Template:Home video game consoles

Note: This page was imported from Wikipedia.